# Sound asset paths (.sbp/.bnk) — routing table 211 entries across 1 buckets. Find the row whose range contains what you want, fetch that one file only. Every soundbank under /Assets/tpp/sound/asset/. Naming: bgm_* music, env_* ambience, se_* sound effects (se_e_* = enemy SFX), vox_* voice, vehicle_1NN_* vehicles (vehicle_106_mbt = main battle tank). There are NO per-weapon banks — a shotgun/minigun/tank-cannon sound is an event INSIDE an se_* or vehicle_* bank, addressed by Wwise event id, not a file you can grep by weapon name. To find a specific weapon sound you open the bank, you don't look up a filename. | bucket | from | to | entries | size | |---|---|---|---|---| | [sound-assets-000.txt](https://choomraider.neocities.org/mgsv/lookup/sound-assets/sound-assets-000.txt) | `/Assets/tpp/sound/asset/bgm_afgh.sbp` | `/Assets/tpp/sound/asset/vox_zmb.sbp` | 211 | 9 KB | Sorting is case-insensitive, so `TppSoldier` and `tppsoldier` sort together. An entry absent from the bucket whose range covers it is genuinely absent — that is a real answer, not a reason to guess.