# TPP Lua 5.1 function reference — bucket 11 of 13 Entries **TppSequence.SetNextSequence(...)** … **TppUI.SetFadeColorToBlack()**, sorted case-insensitively. - Earlier? Previous bucket ends at `TppSequence.SetMissionGameStartSequence()`. - Later? Next bucket starts at `TppUI.SetFadeColorToWhite()`. Source: `dumps:TPP_Lua_Reference.txt` ``` TppSequence.SetNextSequence(...) Sets next sequence. (inferred from name) used 1141x in game scripts | defined in InfHooks.lua:103 TppSequence.SetNextSequence("Seq_Game_PushStart") .../mission2/common/title_sequence.lua:165 TppSequence.SetNextSequence(mvars.title_missionGameSequenceName) .../mission2/common/title_sequence.lua:256 TppSequence.SetOnEndMissionPrepareFunction(e) Sets on end mission prepare function. (inferred from name) used 1x in game scripts | defined in TppSequence.lua TppSequence.SetOnEndMissionPrepareFunction(n.sequence.OnEndMissionPrepareSequence) .../script/lib/TppMain.lua:162 TppSequence.Update() defined in TppSequence.lua Script Library Layer (Tpp*.lua) 398 TppServerManager.AbortDefenseMotherBase(...) TppServerManager.AbortSneakMotherBase() used 2x in game scripts .../script/lib/TppMission.lua:731 TppServerManager.CheckPlayerEquipmentServerItemCorrect(...) Checks player equipment server item correct. (inferred from name) TppServerManager.FobIsSneak() -> value used 38x in game scripts if (vars.missionCode == 50050) and (not TppServerManager.FobIsSneak()) then return end .../script/lib/TppHero.lua:386 if e.IsFOBMission(vars.missionCode) == true and TppServerManager.FobIsSneak() == true then TppMain.DisablePlayerPad() TppUiStatusManager.SetStatus("PauseMenu", "INVALID") end .../script/lib/TppMission.lua:918 TppServerManager.GetEventId(...) Returns event id. (inferred from name) TppServerManager.GetFobGrade(...) FOB grade/rank value from server data. TppServerManager.GetFobStatus() Returns fob status. (inferred from name) used 2x in game scripts e(a, { 0.5, 0.5, 1 }, ">> Done TppServerManager.GetFobStatus()") .../script/lib/TppDebug.lua:692 .../script/lib/TppTerminal.lua:829 TppServerManager.GetIsPlus(...) Returns is plus. (inferred from name) TppServerManager.GetNuclearAbolitionCount() -> value Returns nuclear abolition count. (inferred from name) used 5x in game scripts local e = TppServerManager.GetNuclearAbolitionCount() .../script/lib/TppDemo.lua:1041 gvars.f30050_NuclearAbolitionCount = TppServerManager.GetNuclearAbolitionCount() .../script/lib/TppDemo.lua:1407 TppServerManager.GetNuclearMax() -> value Returns nuclear max. (inferred from name) TppServerManager.GetNuclearNum() -> value Returns nuclear num. (inferred from name) used 1x in game scripts Network, FOB & Server 271 local n = TppServerManager.GetNuclearNum() .../script/lib/TppStory.lua:1225 TppServerManager.GetOpponentName() -> value Returns opponent name. (inferred from name) TppServerManager.GetWormhole() -> value Returns wormhole. (inferred from name) TppServerManager.GetWormholeCount() -> value Returns wormhole count. (inferred from name) TppServerManager.IsOpenWormholeBusy(...) True if open wormhole busy. (inferred from name) TppServerManager.IsOpenWormholeOpen(...) True if open wormhole open. (inferred from name) TppServerManager.IsOpenWormholeSuccess(...) True if open wormhole success. (inferred from name) TppServerManager.OpenWormhole() used 7x in game scripts TppServerManager.OpenWormhole({ open = false, retaliate = svars.numRevengePoint }) .../online/o50050/o50050_sequence.lua:2843 TppServerManager.OpenWormhole({ open = true, retaliate = this.REVENGE_POINT.MAX }) .../online/o50050/o50050_sequence.lua:2899 TppServerManager.SendNoticeSneakMotherBase() used 1x in game scripts .../online/o50050/o50050_sequence.lua:6767 TppServerManager.StartFobPickup() Starts fob pickup. (inferred from name) used 1x in game scripts .../script/lib/TppTerminal.lua:2424 TppServerManager.StartLogin() Starts login. (inferred from name) used 1x in game scripts .../mission2/init/init_sequence.lua:1936 TppServerManager.SynchronizeEmblem() -> value TppServerManager.SynchronizeServer() -> value TppShell.FireMortar() TppSightObstructionManager.CheckSight() -> boolean Checks sight. (inferred from name) TppSimpleGameSequenceSystem.Start(...) used 2x in game scripts TppSimpleGameSequenceSystem.Start() .../script/lib/TppVarInit.lua:10 TppSky.SetEnable(...) DEAD STUB - registered but wired to a shared no-op Sets enable. (inferred from name) TppSoldier2.DisableMarkerModelEffect(...) DEAD STUB - registered but wired to a shared no-op Disables marker model effect. (inferred from name) used 1x in game scripts TppSoldier2.DisableMarkerModelEffect() .../script/list/TppMissionList.lua:695 TppSoldier2.LoadRequestSoldierDefaultWeapon(...) DEAD STUB - registered but wired to a shared no-op Loads request soldier default weapon. (inferred from name) TppSoldier2.LoadRequestSoldierWeapon(...) DEAD STUB - registered but wired to a shared no-op Loads request soldier weapon. (inferred from name) TppSoldier2.ReloadSoldier2ParameterTables() used 1x in game scripts TppSoldier2.SetDefaultPartsPath() Sets default parts path. (inferred from name) used 4x in game scripts TppSoldier2.SetDefaultPartsPath("/Assets/tpp/parts/chara/sna/sna4_enem0_def_v00.parts") .../script/lib/TppEneFova.lua:867 TppSoldier2.SetDefaultPartsPath("/Assets/tpp/parts/chara/sna/sna5_enem0_def_v00.parts") .../script/lib/TppEneFova.lua:873 TppSoldier2.SetDefaultSoldierWeapon() Sets default soldier weapon. (inferred from name) used 1x in game scripts TppSoldier2.SetDefaultSoldierWeapon({ primary = e, secondary = n, tertiary = E }) .../script/lib/TppRevenge.lua:1420 TppSoldier2.SetDisableMarkerModelEffect() Sets disable marker model effect. (inferred from name) used 2x in game scripts TppSoldier2.SetDisableMarkerModelEffect({ enabled = true }) .../script/lib/TppEneFova.lua:749 TppSoldier2.SetDisableMarkerModelEffect({ enabled = false }) .../script/lib/TppEneFova.lua:1014 TppSoldier2.SetEnglishVoiceIdTable() Sets english voice id table. (inferred from name) used 2x in game scripts TppSoldier2.SetEnglishVoiceIdTable({ voice = {} }) .../script/lib/TppEneFova.lua:1011 TppSoldier2.SetEnglishVoiceIdTable({ voice = voiceTable }) .../story/s10086/s10086_enemy.lua:800 TppSoldier2.SetExtendPartsInfo() Sets extend parts info. (inferred from name) used 7x in game scripts Soldiers, Hostages & AI 71 TppSoldier2.SetExtendPartsInfo({ type = 2, path = "/Assets/tpp/parts/chara/chd/chd0_main0_def_v00.parts" }) .../script/lib/TppEneFova.lua:524 TppSoldier2.SetExtendPartsInfo({ type = 1, path = "/Assets/tpp/parts/chara/dds/ddr1_main0_def_v00.parts" }) .../script/lib/TppEneFova.lua:809 TppSoldier2.SetSVarsKeyNames() Sets s vars key names. (inferred from name) used 1x in game scripts TppSoldier2CommonBlockController.CreateCommonMotionBlockGroup() Creates common motion block group. (inferred from name) used 1x in game scripts TppSoldier2CommonBlockController.CreateCommonMotionBlockGroup(9559 * 1024) Tpp/start.lua:545 TppSoldier2CommonBlockController.IsBlockActive(...) DEAD STUB - registered but wired to a shared no-op True if block active. (inferred from name) TppSoldier2CommonBlockController.IsBlockEmpty(...) DEAD STUB - registered but wired to a shared no-op True if block empty. (inferred from name) TppSoldier2CommonBlockController.IsReady() -> boolean True if ready. (inferred from name) used 1x in game scripts while not TppSoldier2CommonBlockController.IsReady() do coroutine.yield() end .../script/lib/TppEnemy.lua:3244 TppSoldier2CommonBlockController.RegisterCommonMotionPackagePath(...) DEAD STUB - registered but wired to a shared no-op Registers common motion package path. (inferred from name) TppSoldier2CommonBlockController.RequestToLoadCommonMotionBlock(...) DEAD STUB - registered but wired to a shared no-op Requests to load common motion block. (inferred from name) TppSoldier2CommonBlockController.RequestToUnloadCommonMotionBlock(...) DEAD STUB - registered but wired to a shared no-op Requests to unload common motion block. (inferred from name) TppSoldier2CommonBlockController.SetPackagePathWithPrerequisites() Sets package path with prerequisites. (inferred from name) used 3x in game scripts TppSoldier2CommonBlockController.SetPackagePathWithPrerequisites({ path = t, prerequisites = a }) .../script/lib/TppEnemy.lua:3218 TppSoldier2CommonBlockController.SetPackagePathWithPrerequisites({}) .../script/lib/TppEnemy.lua:3249 TppSoldierFace.CheckFemale() Checks female. (inferred from name) used 18x in game scripts local resultList = TppSoldierFace.CheckFemale({ face = mvars.f30050_soldierBalaclavaFaceIdList }) .../location/mtbs/mtbs_enemy.lua:1727 local e = TppSoldierFace.CheckFemale({ face = { e } }) .../script/lib/TppEneFova.lua:1325 TppSoldierFace.ClearExtendFova() Clears extend fova. (inferred from name) used 2x in game scripts .../location/mtbs/mtbs_enemy.lua:1843 TppSoldierFace.ConvertFova2PathToFovaFile() used 1x in game scripts .../script/lib/TppEnemy.lua:2306 TppSoldierFace.CreateFaceTable() Creates face table. (inferred from name) used 2x in game scripts local r = TppSoldierFace.CreateFaceTable({ race = n, needCount = s, maxUsedFovaCount = r, faceModelOverlap = _, ignoreFaceList = T, raceHalfMode = c, }) .../script/lib/TppEneFova.lua:335 local a = TppSoldierFace.CreateFaceTable({ race = t.race, gender = t.gender, needCount = 1, maxUsedFovaCount = 1, seed = a, }) .../script/lib/TppQuest.lua:2569 TppSoldierFace.GetBodyFpkFileCodeList() Returns body fpk file code list. (inferred from name) used 1x in game scripts local e = TppSoldierFace.GetBodyFpkFileCodeList({ body = t }) .../script/lib/TppQuest.lua:2558 Soldiers, Hostages & AI 72 TppSoldierFace.GetFaceFpkFileCodeList() Returns face fpk file code list. (inferred from name) used 26x in game scripts local e = TppSoldierFace.GetFaceFpkFileCodeList({ face = t, useHair = o }) .../script/lib/TppQuest.lua:2551 local e = TppSoldierFace.GetFaceFpkFileCodeList({ face = e }) .../script/lib/TppQuest.lua:2590 TppSoldierFace.GetLoadedFaceTable() Returns loaded face table. (inferred from name) used 1x in game scripts mvars.ene_questGetLoadedFaceTable = TppSoldierFace.GetLoadedFaceTable({}) .../script/lib/TppEnemy.lua:5033 TppSoldierFace.GetRandomFaceId() Returns random face id. (inferred from name) used 2x in game scripts a = TppSoldierFace.GetRandomFaceId({ race = { 0, 2, 3 }, gender = 0, useIndex = e }) .../script/lib/TppEneFova.lua:1118 e = TppSoldierFace.GetRandomFaceId({ race = a, gender = 1, useIndex = o }) .../script/lib/TppEneFova.lua:1158 TppSoldierFace.GetRegisteredBodyIdList() Returns registered body id list. (inferred from name) TppSoldierFace.GetRegisteredFaceIdList() Returns registered face id list. (inferred from name) TppSoldierFace.IsMoreVariationMode() -> number True if more variation mode. (inferred from name) used 2x in game scripts o = TppSoldierFace.IsMoreVariationMode() .../script/lib/TppEneFova.lua:626 l = TppSoldierFace.IsMoreVariationMode() .../script/lib/TppEneFova.lua:674 TppSoldierFace.ModBodyFovaDefinitionTable() used 1x in game scripts TppSoldierFace.ModBodyFovaDefinitionTable({ table = a }) .../chara/enemy/Soldier2FaceAndBodyData.lua:1688 TppSoldierFace.ModFaceFovaDefinitionTable() used 1x in game scripts TppSoldierFace.ModFaceFovaDefinitionTable({ table = a }) .../chara/enemy/Soldier2FaceAndBodyData.lua:1401 TppSoldierFace.OverwriteMissionFovaData() used 29x in game scripts TppSoldierFace.OverwriteMissionFovaData({ face = o }) .../script/lib/TppEneFova.lua:366 TppSoldierFace.OverwriteMissionFovaData({ face = a }) .../script/lib/TppEneFova.lua:383 TppSoldierFace.ReserveExtendFovaForHostage() used 7x in game scripts TppSoldierFace.ReserveExtendFovaForHostage({ face = n, body = e }) .../script/lib/TppEnemy.lua:5009 Soldiers, Hostages & AI 73 TppSoldierFace.ReserveExtendFovaForHostage({ face = n }) .../script/lib/TppEnemy.lua:5011 TppSoldierFace.ResetForPreMissionLoad() Resets for pre mission load. (inferred from name) used 1x in game scripts .../script/lib/TppEneFova.lua:1013 TppSoldierFace.SetAndConvertExtendFova() Sets and convert extend fova. (inferred from name) used 6x in game scripts TppSoldierFace.SetAndConvertExtendFova({ face = t, body = n }) .../script/lib/TppEnemy.lua:4969 TppSoldierFace.SetAndConvertExtendFova({ face = t }) .../script/lib/TppEnemy.lua:4972 TppSoldierFace.SetBodyFovaDefinitionTable() Sets body fova definition table. (inferred from name) used 1x in game scripts TppSoldierFace.SetBodyFovaDefinitionTable({ table = a }) .../chara/enemy/Soldier2FaceAndBodyData.lua:1634 TppSoldierFace.SetBodyFovaUserType() Sets body fova user type. (inferred from name) used 11x in game scripts TppSoldierFace.SetBodyFovaUserType({ hostage = { TppEnemyBodyId.prs5_main0_v00 } }) .../script/lib/TppEneFova.lua:418 TppSoldierFace.SetBodyFovaUserType({ hostage = { TppEnemyBodyId.dds5_main0_v00 } }) .../script/lib/TppEneFova.lua:562 TppSoldierFace.SetFaceFovaDefinitionTable() Sets face fova definition table. (inferred from name) used 1x in game scripts TppSoldierFace.SetFaceFovaDefinitionTable({ table = a, uiTexBasePath = "/Assets/tpp/ui/texture/StaffImage/" }) .../chara/enemy/Soldier2FaceAndBodyData.lua:1382 TppSoldierFace.SetFovaFileTable() Sets fova file table. (inferred from name) used 1x in game scripts TppSoldierFace.SetFovaFileTable({ faceFova = { table = a, maxCount = 100 }, faceDecoFova = { table = p, maxCount = 200 }, hairFova = { table = _, maxCount = 20 }, hairDecoFova = { table = s, maxCount = 40 }, bodyFova = { table = c, maxCount = 250 }, }) .../chara/enemy/Soldier2FaceAndBodyData.lua:864 TppSoldierFace.SetHostageUseHairFova(boolean) Sets hostage use hair fova. (inferred from name) used 1x in game scripts TppSoldierFace.SetHostageUseHairFova(true) .../script/lib/TppEneFova.lua:387 TppSoldierFace.SetMissionFovaData() Sets mission fova data. (inferred from name) used 2x in game scripts Soldiers, Hostages & AI 74 TppSoldierFace.SetMissionFovaData({ face = {}, body = {} }) .../script/lib/TppEneFova.lua:992 TppSoldierFace.SetPoolTable() Sets pool table. (inferred from name) used 4x in game scripts TppSoldierFace.SetPoolTable({ hostageFace = t, randomSeed = e }) .../script/lib/TppEneFova.lua:364 TppSoldierFace.SetPoolTable({ face = a, randomSeed = t }) .../script/lib/TppEneFova.lua:558 TppSoldierFace.SetSoldierNoFaceResourceMode(boolean) Sets soldier no face resource mode. (inferred from name) used 3x in game scripts TppSoldierFace.SetSoldierNoFaceResourceMode(true) .../script/lib/TppEneFova.lua:559 TppSoldierFace.SetSoldierOutsideFaceMode(boolean) Sets soldier outside face mode. (inferred from name) used 2x in game scripts TppSoldierFace.SetSoldierOutsideFaceMode(false) .../script/lib/TppEneFova.lua:748 TppSoldierFace.SetSoldierUseHairFova(boolean) Sets soldier use hair fova. (inferred from name) used 2x in game scripts TppSoldierFace.SetSoldierUseHairFova(true) .../script/lib/TppEneFova.lua:811 TppSoldierFace.SetSpecialFovaId() Sets special fova id. (inferred from name) used 2x in game scripts TppSoldierFace.SetSpecialFovaId({ face = { e }, body = { a } }) .../script/lib/TppEneFova.lua:470 TppSoldierFace.SetSpecialFovaId({ face = { t, o }, body = { a, e } }) .../script/lib/TppEneFova.lua:514 TppSoldierFace.SetSplitRaceForHostageRandomFaceId() Sets split race for hostage random face id. (inferred from name) used 1x in game scripts TppSoldierFace.SetSplitRaceForHostageRandomFaceId({ enabled = true }) .../script/lib/TppEneFova.lua:477 TppSoldierFace.SetUseBlackDdFova() Sets use black dd fova. (inferred from name) used 3x in game scripts TppSoldierFace.SetUseBlackDdFova({ enabled = false }) .../script/lib/TppPackList.lua:133 TppSoldierFace.SetUseBlackDdFova({ enabled = true }) .../script/lib/TppPackList.lua:137 TppSoldierFace.SetUseFaceIdListMode() Sets use face id list mode. (inferred from name) used 4x in game scripts TppSoldierFace.SetUseFaceIdListMode({ enabled = true, staffCheck = true }) .../script/lib/TppEneFova.lua:560 TppSoldierFace.SetUseFaceIdListMode({ enabled = true, staffCheck = true, raceSplit = 60 }) Soldiers, Hostages & AI 75 .../script/lib/TppEneFova.lua:707 TppSoldierFace.SetUseZombieFova() Sets use zombie fova. (inferred from name) used 6x in game scripts TppSoldierFace.SetUseZombieFova({ enabled = true }) .../script/lib/TppEneFova.lua:446 TppSoundDaemon.CheckCurrentMuteIs(...) Checks current mute is. (inferred from name) used 1x in game scripts if (not TppSoundDaemon.CheckCurrentMuteIs("Pause")) and (not TppSoundDaemon.CheckCurrentMuteMoreThan("Outro")) then TppSoundDaemon.SetMute("Outro") end .../script/lib/TppUI.lua:311 TppSoundDaemon.CheckCurrentMuteMoreThan(...) Checks current mute more than. (inferred from name) used 1x in game scripts if (not TppSoundDaemon.CheckCurrentMuteIs("Pause")) and (not TppSoundDaemon.CheckCurrentMuteMoreThan("Outro")) then TppSoundDaemon.SetMute("Outro") end .../script/lib/TppUI.lua:311 Radio, Sound & Music 149 TppSoundDaemon.CheckHighestMuteIs(...) Checks highest mute is. (inferred from name) TppSoundDaemon.CheckHighestMuteMoreThan(...) Checks highest mute more than. (inferred from name) TppSoundDaemon.GetInstance(...) Returns instance. (inferred from name) used 5x in game scripts local daemon = TppSoundDaemon.GetInstance() .../online/o50050/o50050_sound.lua:36 TppSoundDaemon.IsAssetLoading(...) True if asset loading. (inferred from name) used 8x in game scripts if ScriptBlock.GetScriptBlockState(blockId) == ScriptBlock.SCRIPT_BLOCK_STATE_ACTIVE and not TppSoundDaemon.IsAssetLoading() then this.SetPazMode() if mvars.f30050_skipPazRoomFadeIn then -- ... end .../free/f30050/f30050_sequence.lua:3339 TppSoundDaemon.IsEventPlaying(...) True if event playing. (inferred from name) used 3x in game scripts local e = TppSoundDaemon.IsEventPlaying("Play_truck_transfer", mvars.ply_playingDeliveryWarpSoundHandle) .../script/lib/TppPlayer.lua:2818 if mvars.blackTelephoneCount > 5 and not TppSoundDaemon.IsEventPlaying("Play_endroll03_04", mvars.blackTelephoneHandle) then if not mvars.missionRewardShown then self:Finalize() -- ... end .../story/s10010/s10010_sequence.lua:13134 TppSoundDaemon.IsKeepMode(...) True if keep mode. (inferred from name) TppSoundDaemon.KeepAlertRank(...) TppSoundDaemon.KeepNotice(...) TppSoundDaemon.KeepPhase(...) TppSoundDaemon.LoadRegidentStreamData(...) Loads regident stream data. (inferred from name) used 2x in game scripts TppSoundDaemon.LoadRegidentStreamData() .../mission2/init/init_sequence.lua:244 TppSoundDaemon.PostEvent(...) used 204x in game scripts TppSoundDaemon.PostEvent("sfx_s_rescue_pow") .../script/lib/TppEnemy.lua:5918 TppSoundDaemon.PostEvent("env_wormhole_out") .../script/lib/TppMission.lua:3050 Radio, Sound & Music 150 TppSoundDaemon.PostEvent3D(...) used 69x in game scripts TppSoundDaemon.PostEvent3D("sfx_m_door_curtain_int", position) .../story/s10010/s10010_sequence.lua:1949 TppSoundDaemon.PostEvent3D("sfx_s_bikkuri", position) .../story/s10010/s10010_sequence.lua:7499 TppSoundDaemon.PostEventAndGetHandle(...) used 15x in game scripts mvars.ply_playingDeliveryWarpSoundHandle = TppSoundDaemon.PostEventAndGetHandle("Play_truck_transfer", "Loading") .../script/lib/TppPlayer.lua:2772 TppSoundDaemon.PostEventAndGetHandle("Stop_truck_transfer", "Loading") .../script/lib/TppPlayer.lua:2813 TppSoundDaemon.PostSituationSwitchEvent(...) TppSoundDaemon.RegisterSourceEvent(...) Registers source event. (inferred from name) TppSoundDaemon.Reset(...) TppSoundDaemon.ResetCutSceneMute(...) Resets cut scene mute. (inferred from name) used 4x in game scripts TppSoundDaemon.ResetCutSceneMute(3536485690) .../story/s10010/s10010_sequence.lua:1567 TppSoundDaemon.ResetMute(...) Resets mute. (inferred from name) used 44x in game scripts TppSoundDaemon.ResetMute("Loading") .../script/lib/TppDemo.lua:715 TppSoundDaemon.ResetMute("Telop") .../script/lib/TppMain.lua:539 TppSoundDaemon.SetCutSceneMute(...) Sets cut scene mute. (inferred from name) TppSoundDaemon.SetMute(...) Sets mute. (inferred from name) used 39x in game scripts TppSoundDaemon.SetMute("Result") .../script/lib/TppMbFreeDemo.lua:1055 TppSoundDaemon.SetMute("Loading") .../script/lib/TppMission.lua:1164 TppSoundDaemon.SetMuteInstant(...) Sets mute instant. (inferred from name) used 10x in game scripts TppSoundDaemon.SetMuteInstant("Loading") .../script/lib/TppDemo.lua:755 TppSoundDaemon.UnloadRegidentStreamData(...) Unloads regident stream data. (inferred from name) TppSoundDaemon.UnregisterSourceEvent(...) Unregisters source event. (inferred from name) Radio, Sound & Music 151 TppSystemLua.IsCombatTest1(...) DEAD STUB - registered but wired to a shared no-op True if combat test1. (inferred from name) TppSystemLua.IsCombatTest2(...) DEAD STUB - registered but wired to a shared no-op True if combat test2. (inferred from name) TppSystemLua.IsMissionFullOpen(...) DEAD STUB - registered but wired to a shared no-op True if mission full open. (inferred from name) TppSystemLua.SetEnabledOldCharacterSystem() Sets enabled old character system. (inferred from name) TppSystemLua.UseAiSystem() used 2x in game scripts TppSystemLua.UseAiSystem(true) .../script/lib/TppVarInit.lua:9 TppSystemUtility.ConfigDefaultPadAssigns(...) TppSystemUtility.GetCurrentGameMode(...) Returns current game mode. (inferred from name) used 34x in game scripts if TppSystemUtility.GetCurrentGameMode() == "MGO" then _.SAVE_FILE_INFO[TppScriptVars.CATEGORY_MGO] = { version = 102, slot = _.SAVE_SLOT.MGO } end .../script/lib/TppDefine.lua:205 if TppSystemUtility.GetCurrentGameMode() == "TPP" then TppEnemy.StoreSVars(true) end .../script/lib/TppMission.lua:551 TppSystemUtility.SetCurrentGameMode(...) Sets current game mode. (inferred from name) TppTerminal._AcquireDlcItemStaff(n, t) defined in TppTerminal.lua TppTerminal._AcquireGzPrivilegeStaff(t) defined in TppTerminal.lua TppTerminal._AcquirePrivilegeStaff(t, n) defined in TppTerminal.lua TppTerminal._AddUniqueVolunteerStaff(t, n) defined in TppTerminal.lua TppTerminal._OnFultonFailedEnd(t, t, t, t, e) defined in TppTerminal.lua TppTerminal._OnFultonParasiteSquad(t) defined in TppTerminal.lua TppTerminal._SetUpDvcMenu(t) defined in TppTerminal.lua TppTerminal.AcquireDlcItem(e, t, n) defined in TppTerminal.lua TppTerminal.AcquireDlcItemEmblem() defined in TppTerminal.lua TppTerminal.AcquireDlcItemKeyItem() defined in TppTerminal.lua TppTerminal.AcquireGzPrivilege(e, t) defined in TppTerminal.lua TppTerminal.AcquireGzPrivilegeKeyItem() defined in TppTerminal.lua TppTerminal.AcquireKeyItem(n) used 31x in game scripts | defined in TppTerminal.lua Script Library Layer (Tpp*.lua) 400 TppTerminal.AcquireKeyItem({ dataBaseId = TppMotherBaseManagementConst.DESIGN_3015, pushReward = true }) .../script/lib/TppMbFreeDemo.lua:781 TppTerminal.AcquireKeyItem({ dataBaseId = TppMotherBaseManagementConst.DESIGN_3007, pushReward = true }) .../script/lib/TppMbFreeDemo.lua:1121 TppTerminal.AcquirePrivilegeInTitleScreen() used 3x in game scripts | defined in TppTerminal.lua .../script/lib/TppSave.lua:293 TppTerminal.AcquirePrivilegeStaff() used 1x in game scripts | defined in TppTerminal.lua .../script/lib/TppStory.lua:1867 TppTerminal.AddAnimalRecoverHistory(t) Adds animal recover history. (inferred from name) defined in TppTerminal.lua TppTerminal.AddPickedUpResourceToTempBuffer(t, a) Adds picked up resource to temp buffer. (inferred from name) used 1x in game scripts | defined in TppTerminal.lua TppTerminal.AddPickedUpResourceToTempBuffer(a, i) .../script/lib/TppPlayer.lua:2638 TppTerminal.AddStaffsFromTempBuffer(t, n) Adds staffs from temp buffer. (inferred from name) used 7x in game scripts | defined in TppTerminal.lua TppTerminal.AddStaffsFromTempBuffer(nil, o) .../script/lib/TppMission.lua:1380 TppTerminal.AddStaffsFromTempBuffer(true) .../script/lib/TppMission.lua:3760 TppTerminal.AddTempDataBase(e) Adds temp data base. (inferred from name) defined in TppTerminal.lua TppTerminal.AddTempDataBaseAnimal(e, t) Adds temp data base animal. (inferred from name) defined in TppTerminal.lua TppTerminal.AddTempResource(t, a, n) Adds temp resource. (inferred from name) defined in TppTerminal.lua TppTerminal.AddTempStaffFulton(t) Adds temp staff fulton. (inferred from name) used 2x in game scripts | defined in TppTerminal.lua TppTerminal.AddTempStaffFulton({ staffId = staffId, gameObjectId = playerId }) .../online/o50050/o50050_sequence.lua:4808 TppTerminal.AddTempStaffFulton({ staffId = staffId, gameObjectId = playerId, isFobSupporter = isDefenderEqualSupporter, }) .../online/o50050/o50050_sequence.lua:4802 Script Library Layer (Tpp*.lua) 401 TppTerminal.AddUniqueCharactor() Adds unique charactor. (inferred from name) defined in TppTerminal.lua TppTerminal.AddUniqueVolunteerStaff(t) Adds unique volunteer staff. (inferred from name) used 1x in game scripts | defined in TppTerminal.lua TppTerminal.AddUniqueVolunteerStaff(e) .../script/lib/TppStory.lua:1555 TppTerminal.AddVolunteerStaffs() Adds volunteer staffs. (inferred from name) used 1x in game scripts | defined in TppTerminal.lua .../script/lib/TppMission.lua:3374 TppTerminal.CanConstructFirstFob() True if construct first fob is possible. (inferred from name) defined in TppTerminal.lua TppTerminal.CheckAddTempBuffer(e) Checks add temp buffer. (inferred from name) defined in TppTerminal.lua TppTerminal.CheckPandemicEventFinish() Checks pandemic event finish. (inferred from name) used 2x in game scripts | defined in TppTerminal.lua if TppTerminal.CheckPandemicEventFinish() then TppTerminal.FinishPandemicTutorial() TppTerminal.FinishPandemicEvent() end .../script/lib/TppStory.lua:2502 TppTerminal.ClearBaseTelopName() Clears base telop name. (inferred from name) defined in TppTerminal.lua TppTerminal.ClearStaffNewIcon(...) Clears staff new icon. (inferred from name) defined in TppTerminal.lua:309 TppTerminal.CorrectGMP(e) used 2x in game scripts | defined in TppTerminal.lua svars.gmpClear = TppTerminal.CorrectGMP({ gmp = s }) .../script/lib/TppResult.lua:1740 svars.gmpOutcome = TppTerminal.CorrectGMP({ gmp = e }) .../script/lib/TppResult.lua:1744 TppTerminal.DeclareSVars() defined in TppTerminal.lua TppTerminal.DoFuncByFultonTypeSwitch(e, t, n, a, o, r, M, _, u, i, E, T, s, c, d, p, S) used 1x in game scripts | defined in TppTerminal.lua TppTerminal.EnableDvcMenuByList(e) Enables dvc menu by list. (inferred from name) defined in TppTerminal.lua TppTerminal.EnableTerminalVoice(e) Enables terminal voice. (inferred from name) used 5x in game scripts | defined in TppTerminal.lua TppTerminal.EnableTerminalVoice(false) Script Library Layer (Tpp*.lua) 402 .../heli/common/heli_common_sequence.lua:2437 TppTerminal.EraseDlcItem(...) defined in TppTerminal.lua:772 TppTerminal.FinishPandemicEvent() used 2x in game scripts | defined in TppTerminal.lua .../script/lib/TppStory.lua:2504 TppTerminal.FinishPandemicTutorial() used 3x in game scripts | defined in TppTerminal.lua .../script/lib/TppStory.lua:2499 TppTerminal.ForceStartBuildPlatform(e, n) defined in TppTerminal.lua TppTerminal.GetAnimalTypeCountFromRecoveredHistory(n) Returns animal type count from recovered history. (inferred from name) used 24x in game scripts | defined in TppTerminal.lua if TppTerminal.IsRecoveredCompleatedGoat() and TppTerminal.GetAnimalTypeCountFromRecoveredHistory(TppMotherBaseManagementConst.ANIMAL_TYPE_GOAT) >= 30 then return true else return false end .../heli/common/heli_common_photo.lua:474 TppTerminal.GetBluePrintKeyItemId(e) Returns blue print key item id. (inferred from name) used 1x in game scripts | defined in TppTerminal.lua local e = TppTerminal.GetBluePrintKeyItemId(e) .../script/lib/TppGimmick.lua:742 TppTerminal.GetFobStatus() Returns fob status. (inferred from name) used 4x in game scripts | defined in TppTerminal.lua .../script/lib/TppDemo.lua:959 TppTerminal.GetFultonCountKeyItem() Returns fulton count key item. (inferred from name) defined in TppTerminal.lua TppTerminal.GetLocationAndBaseTelop() Returns location and base telop. (inferred from name) defined in TppTerminal.lua TppTerminal.GetMissionHumanFultonCount() Returns mission human fulton count. (inferred from name) defined in TppTerminal.lua TppTerminal.GetPandemicBingoCount() Returns pandemic bingo count. (inferred from name) used 1x in game scripts | defined in TppTerminal.lua local t, t, n = TppTerminal.GetPandemicBingoCount() .../script/lib/TppFreeHeliRadio.lua:352 Script Library Layer (Tpp*.lua) 403 TppTerminal.GetRecoveredAfghGoatCount() Returns recovered afgh goat count. (inferred from name) used 6x in game scripts | defined in TppTerminal.lua local count = TppTerminal.GetRecoveredAfghGoatCount() + TppTerminal.GetRecoveredDonkeyCount() .../heli/common/heli_common_photo.lua:442 TppTerminal.GetRecoveredDonkeyCount() Returns recovered donkey count. (inferred from name) used 6x in game scripts | defined in TppTerminal.lua local count = TppTerminal.GetRecoveredAfghGoatCount() + TppTerminal.GetRecoveredDonkeyCount() .../heli/common/heli_common_photo.lua:442 TppTerminal.GetRecoveredHostageCount() Returns recovered hostage count. (inferred from name) used 18x in game scripts | defined in TppTerminal.lua if TppTerminal.GetRecoveredHostageCount() >= 1 then return true else return false end .../heli/common/heli_common_photo.lua:396 if TppTerminal.GetRecoveredHostageCount() >= 5 then return true else return false end .../heli/common/heli_common_photo.lua:409 TppTerminal.GetRecoveredMafrGoatCount() Returns recovered mafr goat count. (inferred from name) used 6x in game scripts | defined in TppTerminal.lua local count = TppTerminal.GetRecoveredMafrGoatCount() .../heli/common/heli_common_photo.lua:456 TppTerminal.GetRecoveredOkapiCount() Returns recovered okapi count. (inferred from name) used 6x in game scripts | defined in TppTerminal.lua + TppTerminal.GetRecoveredOkapiCount() .../heli/common/heli_common_photo.lua:458 TppTerminal.GetRecoveredSoldierCount() Returns recovered soldier count. (inferred from name) used 24x in game scripts | defined in TppTerminal.lua if TppTerminal.GetRecoveredSoldierCount() >= 10 then return true else return false end .../heli/common/heli_common_photo.lua:344 if TppTerminal.GetRecoveredSoldierCount() >= 30 then return true else return false end .../heli/common/heli_common_photo.lua:357 TppTerminal.GetRecoveredZebraCount() Returns recovered zebra count. (inferred from name) used 6x in game scripts | defined in TppTerminal.lua + TppTerminal.GetRecoveredZebraCount() .../heli/common/heli_common_photo.lua:457 Script Library Layer (Tpp*.lua) 404 TppTerminal.HasVehicle() True if it has vehicle. (inferred from name) defined in TppTerminal.lua TppTerminal.IncrementFultonCount() defined in TppTerminal.lua TppTerminal.IncrementRecoveredHostageCount() defined in TppTerminal.lua TppTerminal.IncrementRecoveredSoldierCount() defined in TppTerminal.lua TppTerminal.Init(t) defined in TppTerminal.lua TppTerminal.InitializeBluePrintLocatorIdTable() used 1x in game scripts | defined in TppTerminal.lua .../script/lib/TppGimmick.lua:217 TppTerminal.InitNuclearAbolitionCount() Initializes nuclear abolition count. (inferred from name) defined in TppTerminal.lua TppTerminal.IsAnimalBear(e) True if animal bear. (inferred from name) defined in TppTerminal.lua TppTerminal.IsAnimalDog(e) True if animal dog. (inferred from name) defined in TppTerminal.lua TppTerminal.IsAnimalGoat(e) True if animal goat. (inferred from name) defined in TppTerminal.lua TppTerminal.IsAnimalHorse(e) True if animal horse. (inferred from name) defined in TppTerminal.lua TppTerminal.IsBuiltAnimalPlatform() True if built animal platform. (inferred from name) used 2x in game scripts | defined in TppTerminal.lua if TppTerminal.IsBuiltAnimalPlatform() then table.insert(e, "MB_story_05") end .../script/lib/TppEnemy.lua:1300 TppTerminal.IsCleardRetakeThePlatform() True if cleard retake the platform. (inferred from name) used 4x in game scripts | defined in TppTerminal.lua if TppTerminal.IsCleardRetakeThePlatform() then return false end .../script/lib/TppStory.lua:1656 TppTerminal.IsConstructedFirstFob() True if constructed first fob. (inferred from name) defined in TppTerminal.lua TppTerminal.IsDisableNoticeFobSneaked() True if disable notice fob sneaked. (inferred from name) defined in TppTerminal.lua Script Library Layer (Tpp*.lua) 405 TppTerminal.IsEqualOrMoreTotalFultonCount(...) True if equal or more total fulton count. (inferred from name) defined in TppTerminal.lua:1277 TppTerminal.IsFailedRetakeThePlatform() True if failed retake the platform. (inferred from name) defined in TppTerminal.lua TppTerminal.IsNeedPlayPandemicTutorialRadio() True if need play pandemic tutorial radio. (inferred from name) used 1x in game scripts | defined in TppTerminal.lua if not TppTerminal.IsNeedPlayPandemicTutorialRadio() then return n end .../script/lib/TppFreeHeliRadio.lua:326 TppTerminal.IsNeedStartPandemicTutorial() True if need start pandemic tutorial. (inferred from name) used 1x in game scripts | defined in TppTerminal.lua if TppTerminal.IsNeedStartPandemicTutorial() then TppSequence.SetNextSequence("Seq_Game_PandemicTutorial") end .../heli/common/heli_common_sequence.lua:1153 TppTerminal.IsOpenMBDvcArmsMenu() True if open mb dvc arms menu. (inferred from name) defined in TppTerminal.lua TppTerminal.IsPandemicTutorialFinished() True if pandemic tutorial finished. (inferred from name) used 1x in game scripts | defined in TppTerminal.lua if TppTerminal.IsPandemicTutorialFinished() then TppSequence.SetNextSequence("Seq_Game_MainGame") end .../heli/common/heli_common_sequence.lua:2545 TppTerminal.IsRecoveredCompleatedBear() True if recovered compleated bear. (inferred from name) used 6x in game scripts | defined in TppTerminal.lua .../heli/common/heli_common_photo.lua:524 TppTerminal.IsRecoveredCompleatedDog() True if recovered compleated dog. (inferred from name) used 6x in game scripts | defined in TppTerminal.lua .../heli/common/heli_common_photo.lua:507 TppTerminal.IsRecoveredCompleatedGoat() True if recovered compleated goat. (inferred from name) used 6x in game scripts | defined in TppTerminal.lua .../heli/common/heli_common_photo.lua:473 TppTerminal.IsRecoveredCompleatedHorse() True if recovered compleated horse. (inferred from name) used 6x in game scripts | defined in TppTerminal.lua .../heli/common/heli_common_photo.lua:490 Script Library Layer (Tpp*.lua) 406 TppTerminal.IsReleaseFunctionBattle() True if release function battle. (inferred from name) defined in TppTerminal.lua TppTerminal.IsReleaseFunctionNuclearDevelop() True if release function nuclear develop. (inferred from name) defined in TppTerminal.lua TppTerminal.IsReleaseMedicalSection() True if release medical section. (inferred from name) defined in TppTerminal.lua TppTerminal.IsReleaseSection(t) True if release section. (inferred from name) used 2x in game scripts | defined in TppTerminal.lua if TppTerminal.IsReleaseSection("Combat") then table.insert(e, "salute0200") end .../script/lib/TppEnemy.lua:1594 if TppTerminal.IsReleaseSection("BaseDev") then e.Acquire({ cassetteList = { "tp_m_10020_07", "tp_m_10020_08", "tp_m_10020_09", "tp_m_10020_10", "tp_m_10020_11" }, pushReward = true, }) end .../script/lib/TppCassette.lua:203 TppTerminal.MakeMessage() used 1x in game scripts | defined in TppTerminal.lua .../script/lib/TppMain.lua:411 TppTerminal.Messages() defined in TppTerminal.lua TppTerminal.OnAllocate(e) used 1x in game scripts | defined in TppTerminal.lua TppTerminal.OnAllocate(n) .../script/lib/TppMain.lua:128 TppTerminal.OnEnterCpIntelTrap(e) defined in TppTerminal.lua TppTerminal.OnEstablishMissionClear() used 2x in game scripts | defined in TppTerminal.lua .../script/lib/TppMission.lua:3441 TppTerminal.OnExitCpIntelTrap(e) defined in TppTerminal.lua TppTerminal.OnFulton(t, a, n, o, _, M, r) used 5x in game scripts | defined in TppTerminal.lua TppTerminal.OnFulton(e, nil, nil, n, true, t, PlayerInfo.GetLocalPlayerIndex()) .../script/lib/TppEnemy.lua:4695 TppTerminal.OnFulton(n, nil, nil, e, true, t, PlayerInfo.GetLocalPlayerIndex()) .../script/lib/TppEnemy.lua:4711 TppTerminal.OnFultonAnimal(a, n) defined in TppTerminal.lua Script Library Layer (Tpp*.lua) 407 TppTerminal.OnFultonBossQuiet(t, t, t, t) defined in TppTerminal.lua TppTerminal.OnFultonBuddy(t, t, t, t, e, t) defined in TppTerminal.lua TppTerminal.OnFultonContainer(a, t, n, o, o, r) defined in TppTerminal.lua TppTerminal.OnFultonEnemyWalkerGear(n, n, n, t, n, n) defined in TppTerminal.lua TppTerminal.OnFultonFailedEnd(e, t, a, n) defined in TppTerminal.lua TppTerminal.OnFultonGimmickCommon(t, t, t, n, t, a) defined in TppTerminal.lua TppTerminal.OnFultonHostage(t, n, n, a, r, o) defined in TppTerminal.lua TppTerminal.OnFultonInfoMessage(n, a) used 1x in game scripts | defined in TppTerminal.lua TppTerminal.OnFultonInfoMessage(gameObjectId, fultonedPlayer) .../online/o50050/o50050_sequence.lua:6395 TppTerminal.OnFultonMessage(e, a, n, t) used 1x in game scripts | defined in TppTerminal.lua TppTerminal.OnFultonMessage(gameObjectId, arg1, arg2, arg3) .../online/o50050/o50050_sequence.lua:6379 TppTerminal.OnFultonParasiteSquad(t, n, n, n) defined in TppTerminal.lua TppTerminal.OnFultonSoldier(t, n, n, r, a, o) defined in TppTerminal.lua TppTerminal.OnFultonVehicle(a, a, a, t, a, n) defined in TppTerminal.lua TppTerminal.OnFultonVolgin(e) defined in TppTerminal.lua TppTerminal.OnMessage(M, _, o, r, n, a, t) defined in TppTerminal.lua TppTerminal.OnMissionGameStart(e) used 1x in game scripts | defined in TppTerminal.lua TppTerminal.OnMissionGameStart() .../script/lib/TppMain.lua:535 TppTerminal.OnNoticeFobSneaked(t, n) defined in TppTerminal.lua TppTerminal.OnNoticeSupporterFobSneaked() defined in TppTerminal.lua TppTerminal.OnRecoverByHelicopter() defined in TppTerminal.lua TppTerminal.OnRecoverByHelicopterAlreadyGetPassengerList() used 1x in game scripts | defined in TppTerminal.lua .../script/lib/TppEnemy.lua:4699 Script Library Layer (Tpp*.lua) 408 TppTerminal.OnRecoverByHelicopterOnCheckPoint() used 2x in game scripts | defined in TppTerminal.lua .../script/lib/TppMission.lua:3759 TppTerminal.OnReload(t) defined in TppTerminal.lua TppTerminal.OpenAllSection() defined in TppTerminal.lua TppTerminal.OpenDeployMission(t) defined in TppTerminal.lua TppTerminal.PandemicTutorialStoryCondition() used 1x in game scripts | defined in TppTerminal.lua if TppTerminal.PandemicTutorialStoryCondition() then TppTerminal.FinishPandemicTutorial() TppTerminal.StartPandemicEvent() end .../script/lib/TppStory.lua:2498 TppTerminal.PickUpBluePrint(a, n) used 3x in game scripts | defined in TppTerminal.lua TppTerminal.PickUpBluePrint(n) .../script/lib/TppPlayer.lua:2677 TppTerminal.PickUpBluePrint(nil, SUB_TASK_BLUE_PRINT_NUMBER) .../story/s10121/s10121_sequence.lua:845 TppTerminal.PickUpEmblem(e) used 1x in game scripts | defined in TppTerminal.lua TppTerminal.PickUpEmblem(n) .../script/lib/TppPlayer.lua:2678 TppTerminal.PlayTerminalVoice(t, e, n) Plays terminal voice. (inferred from name) used 6x in game scripts | defined in TppTerminal.lua TppTerminal.PlayTerminalVoice("VOICE_WARN_MISSION_AREA", true, 1) .../script/lib/TppMission.lua:2544 TppTerminal.PlayTerminalVoice("VOICE_WARN_MISSION_AREA", false) .../script/lib/TppMission.lua:2552 TppTerminal.PushRewardOnMbSectionOpen() used 1x in game scripts | defined in TppTerminal.lua .../script/lib/TppMission.lua:3442 TppTerminal.ReleaseFreePlay() defined in TppTerminal.lua TppTerminal.ReleaseFunctionOfMbSection() used 1x in game scripts | defined in TppTerminal.lua .../heli/common/heli_common_sequence.lua:2656 TppTerminal.ReleaseMbSection() used 1x in game scripts | defined in TppTerminal.lua .../script/lib/TppStory.lua:2221 Script Library Layer (Tpp*.lua) 409 TppTerminal.RemoveStaffsAfterS10240() Removes staffs after s10240. (inferred from name) defined in TppTerminal.lua TppTerminal.ReserveHelicopterSoundOnMissionGameEnd() used 9x in game scripts | defined in TppTerminal.lua .../script/lib/TppMission.lua:2608 TppTerminal.ReserveMissionStartMbSync() used 3x in game scripts | defined in TppTerminal.lua .../script/lib/TppMission.lua:867 TppTerminal.SetActiveTerminalMenu(t) Sets active terminal menu. (inferred from name) used 22x in game scripts | defined in TppTerminal.lua TppTerminal.SetActiveTerminalMenu({ TppTerminal.MBDVCMENU.MSN, TppTerminal.MBDVCMENU.MSN_MISSIONLIST, }) .../heli/common/heli_common_sequence.lua:1136 TppTerminal.SetActiveTerminalMenu({}) .../story/s10030/s10030_sequence.lua:1382 TppTerminal.SetBaseTelopName(e) Sets base telop name. (inferred from name) defined in TppTerminal.lua TppTerminal.SetDevelpedByDevelopIdList(e) Sets develped by develop id list. (inferred from name) defined in TppTerminal.lua TppTerminal.SetUp() Sets up. (inferred from name) defined in TppTerminal.lua TppTerminal.SetUpArmsMBDVCMenu() Sets up arms mbdvc menu. (inferred from name) defined in TppTerminal.lua TppTerminal.SetUpBuddyMBDVCMenu() Sets up buddy mbdvc menu. (inferred from name) defined in TppTerminal.lua TppTerminal.SetUpCustomWeaponMBDVCMenu() Sets up custom weapon mbdvc menu. (inferred from name) defined in TppTerminal.lua TppTerminal.SetUpDvcMenuAll() Sets up dvc menu all. (inferred from name) defined in TppTerminal.lua TppTerminal.SetUpOnHelicopterSpace() Sets up on helicopter space. (inferred from name) used 1x in game scripts | defined in TppTerminal.lua .../heli/common/heli_common_sequence.lua:1010 TppTerminal.SetUpStoryAfterCleardPitchDark() Sets up story after cleard pitch dark. (inferred from name) defined in TppTerminal.lua Script Library Layer (Tpp*.lua) 410 TppTerminal.SetUpStoryBeforeCleardRescueMiller() Sets up story before cleard rescue miller. (inferred from name) defined in TppTerminal.lua TppTerminal.SetUpStoryBeforeCleardRescueMillerOnHelicopter() Sets up story before cleard rescue miller on helicopter. (inferred from name) defined in TppTerminal.lua TppTerminal.SetUpStoryCleardHoneyBee() Sets up story cleard honey bee. (inferred from name) defined in TppTerminal.lua TppTerminal.SetUpStoryCleardPitchDark() Sets up story cleard pitch dark. (inferred from name) defined in TppTerminal.lua TppTerminal.SetUpStoryCleardRescueMiller() Sets up story cleard rescue miller. (inferred from name) defined in TppTerminal.lua TppTerminal.SetUpStoryCleardToMotherBase() Sets up story cleard to mother base. (inferred from name) defined in TppTerminal.lua TppTerminal.ShowLocationAndBaseTelop() Shows location and base telop. (inferred from name) defined in TppTerminal.lua TppTerminal.ShowLocationAndBaseTelopForContinue() Shows location and base telop for continue. (inferred from name) used 1x in game scripts | defined in TppTerminal.lua .../script/lib/TppMission.lua:1730 TppTerminal.ShowLocationAndBaseTelopForStartFreePlay() Shows location and base telop for start free play. (inferred from name) used 3x in game scripts | defined in TppTerminal.lua .../free/f30010/f30010_sequence.lua:699 TppTerminal.ShowNoticeFobSneaked(e) Shows notice fob sneaked. (inferred from name) defined in TppTerminal.lua TppTerminal.StartChangeDayTerminalAnnounce() Starts change day terminal announce. (inferred from name) defined in TppTerminal.lua TppTerminal.StartPandemicEvent() Starts pandemic event. (inferred from name) used 2x in game scripts | defined in TppTerminal.lua .../script/lib/TppStory.lua:2500 TppTerminal.StartSyncMbManagementOnMissionStart() Starts sync mb management on mission start. (inferred from name) used 1x in game scripts | defined in TppTerminal.lua .../script/lib/TppMain.lua:211 TppTerminal.StopChangeDayTerminalAnnounce() Stops change day terminal announce. (inferred from name) used 3x in game scripts | defined in TppTerminal.lua Script Library Layer (Tpp*.lua) 411 .../heli/common/heli_common_sequence.lua:209 TppTerminal.TerminalVoiceOnSunRise() defined in TppTerminal.lua TppTerminal.TerminalVoiceOnSunSet() defined in TppTerminal.lua TppTerminal.TerminalVoiceOnSupportFireIncoming() defined in TppTerminal.lua TppTerminal.TerminalVoiceWeatherForecast(t) defined in TppTerminal.lua TppTerminal.UnSetUsageRestriction(t) used 1x in game scripts | defined in TppTerminal.lua TppTerminal.UnSetUsageRestriction(false) .../story/s10115/s10115_sequence.lua:1583 TppTerminal.UnSetUsageRestrictionOnFOB(t) used 2x in game scripts | defined in TppTerminal.lua TppTerminal.UnSetUsageRestrictionOnFOB(false) .../online/o50050/o50050_sequence.lua:6141 TppTerminal.UpdateGMP(e) Updates gmp. (inferred from name) used 8x in game scripts | defined in TppTerminal.lua TppTerminal.UpdateGMP({ gmp = -e, gmpCostType = TppDefine.GMP_COST_TYPE.CALL_HELLI }) .../script/lib/TppMission.lua:1939 TppTerminal.UpdateGMP({ gmp = -e, gmpCostType = TppDefine.GMP_COST_TYPE.DESTROY_SUPPORT_HELI }) .../script/lib/TppMission.lua:1979 TppTerminal.UpdatePandemicEventBingoCount() Updates pandemic event bingo count. (inferred from name) used 1x in game scripts | defined in TppTerminal.lua .../script/lib/TppFreeHeliRadio.lua:351 TppTerminal.VarSaveMbMissionStartSyncEnd() used 1x in game scripts | defined in TppTerminal.lua .../script/lib/TppSequence.lua:331 TppTonemap.SetEnable(...) DEAD STUB - registered but wired to a shared no-op Sets enable. (inferred from name) TppUI._GetLastCompletedFlagIndex(n, e) defined in TppUI.lua TppUI._RegisterDefaultLandPoint() defined in TppUI.lua TppUI.DisableGameStatusOnFade(n) Disables game status on fade. (inferred from name) defined in TppUI.lua TppUI.DisableGameStatusOnFadeOutEnd() Disables game status on fade out end. (inferred from name) defined in TppUI.lua TppUI.DisableMissionPhoto(e, n) Disables mission photo. (inferred from name) used 1x in game scripts | defined in TppUI.lua TppUI.DisableMissionPhoto(e.photoId, e.photoRadioName) .../script/lib/TppMission.lua:3739 TppUI.DisableSpySearch(e) Disables spy search. (inferred from name) used 1x in game scripts | defined in TppUI.lua Script Library Layer (Tpp*.lua) 413 TppUI.DisableSpySearch(e.spySearch) .../script/lib/TppMission.lua:3754 TppUI.EnableGameStatusOnFade() Enables game status on fade. (inferred from name) defined in TppUI.lua TppUI.EnableGameStatusOnFadeInStart() Enables game status on fade in start. (inferred from name) defined in TppUI.lua TppUI.EnableMissionPhoto(e, i, n, a, t) Enables mission photo. (inferred from name) used 1x in game scripts | defined in TppUI.lua TppUI.EnableMissionPhoto(e.photoId, e.addFirst, e.addSecond, e.isComplete, e.photoRadioName) .../script/lib/TppMission.lua:3603 TppUI.EnableMissionSubGoal(e) Enables mission sub goal. (inferred from name) used 1x in game scripts | defined in TppUI.lua TppUI.EnableMissionSubGoal(e.subGoalId) .../script/lib/TppMission.lua:3609 TppUI.EnableMissionTask(a, t) Enables mission task. (inferred from name) used 5x in game scripts | defined in TppUI.lua TppUI.EnableMissionTask(e.missionTask, s) .../script/lib/TppMission.lua:3629 TppUI.EnableMissionTask(i) .../script/lib/TppResult.lua:253 TppUI.EnableSpySearch(e) Enables spy search. (inferred from name) used 1x in game scripts | defined in TppUI.lua TppUI.EnableSpySearch(e.spySearch) .../script/lib/TppMission.lua:3632 TppUI.FadeIn(o, i, a, n) used 106x in game scripts | defined in TppUI.lua TppUI.FadeIn(TppUI.FADE_SPEED.FADE_HIGHESTSPEED, nil, nil, { exceptGameStatus = e }) .../script/lib/TppPlayer.lua:952 TppUI.FadeIn(TppUI.FADE_SPEED.FADE_NORMALSPEED, "FadeInOnGameStart", nil, { exceptGameStatus = n }) .../script/lib/TppSequence.lua:293 TppUI.FadeOut(s, o, p, n) used 98x in game scripts | defined in TppUI.lua TppUI.FadeOut(TppUI.FADE_SPEED.FADE_MOMENT) .../script/lib/TppDemo.lua:143 TppUI.FadeOut( TppUI.FADE_SPEED.FADE_MOMENT, "FadeOutOnEndExceptionDialogForSignInUserChange", nil, { setMute = true } ) .../script/lib/TppException.lua:52 TppUI.FinishLoadingTips() used 4x in game scripts | defined in TppUI.lua Script Library Layer (Tpp*.lua) 414 .../script/lib/TppException.lua:44 TppUI.GetLastCompletedFlagIndex(n) Returns last completed flag index. (inferred from name) defined in TppUI.lua TppUI.GetMaxMissionTask(e) Returns max mission task. (inferred from name) used 1x in game scripts | defined in TppUI.lua n = n + TppUI.GetMaxMissionTask(t) .../script/lib/TppStory.lua:1544 TppUI.GetOverrideGameStatus() Returns override game status. (inferred from name) used 1x in game scripts | defined in TppUI.lua local n = TppUI.GetOverrideGameStatus() .../script/lib/TppDemo.lua:360 TppUI.GetTaskCompletedNumber(e) Returns task completed number. (inferred from name) used 2x in game scripts | defined in TppUI.lua a.completedTaskNum = TppUI.GetTaskCompletedNumber(t) .../script/lib/TppResult.lua:1801 e = e + TppUI.GetTaskCompletedNumber(t) .../script/lib/TppStory.lua:1543 TppUI.HideAccessIcon() Hides access icon. (inferred from name) used 20x in game scripts | defined in TppUI.lua .../story/s10050/s10050_sequence.lua:610 TppUI.HideTextureLogo() Hides texture logo. (inferred from name) defined in TppUI.lua TppUI.Init() defined in TppUI.lua TppUI.IsAllTaskCompleted(n) True if all task completed. (inferred from name) used 1x in game scripts | defined in TppUI.lua if not TppUI.IsAllTaskCompleted(a) then _ = false break end .../script/lib/TppTrophy.lua:143 TppUI.IsEnableToShowGuide(e) True if enable to show guide. (inferred from name) used 1x in game scripts | defined in TppUI.lua if not TppUI.IsEnableToShowGuide() then return end .../script/lib/TppTutorial.lua:1100 TppUI.IsTaskLastCompleted(n) True if task last completed. (inferred from name) defined in TppUI.lua Script Library Layer (Tpp*.lua) 415 TppUI.LoadAndWaitUiDefaultBlock() Loads and wait ui default block. (inferred from name) defined in TppUI.lua TppUI.Messages() defined in TppUI.lua TppUI.OnAllocate(n) used 1x in game scripts | defined in TppUI.lua .../script/lib/TppMain.lua:122 TppUI.OnChangeSVars(...) defined in TppUI.lua:1159 TppUI.OnMessage(p, s, a, o, t, i, n) defined in TppUI.lua TppUI.OnMissionStart() used 1x in game scripts | defined in TppUI.lua .../script/lib/TppVarInit.lua:218 TppUI.OnReload() defined in TppUI.lua TppUI.OpenTips(n) defined in TppUI.lua TppUI.OverrideFadeInGameStatus(e) used 54x in game scripts | defined in TppUI.lua TppUI.OverrideFadeInGameStatus({ EquipHud = false, EquipPanel = false, AnnounceLog = false }) .../script/lib/TppPaz.lua:738 TppUI.OverrideFadeInGameStatus(except) .../heli/common/heli_common_sequence.lua:129 TppUI.RegisterFobSneakGameOverMenuItems() Registers fob sneak game over menu items. (inferred from name) defined in TppUI.lua TppUI.RegisterFobSneakPauseMenuPage() Registers fob sneak pause menu page. (inferred from name) defined in TppUI.lua TppUI.RegisterHeliSpacePauseMenuPage(n) Registers heli space pause menu page. (inferred from name) used 4x in game scripts | defined in TppUI.lua TppUI.RegisterHeliSpacePauseMenuPage(false) .../heli/common/heli_common_sequence.lua:2636 TppUI.RegisterHeliSpacePauseMenuPage(true) .../heli/common/heli_common_sequence.lua:2641 TppUI.RegisterTips(e, n) Registers tips. (inferred from name) defined in TppUI.lua TppUI.SetFadeColorToBlack() Sets fade color to black. (inferred from name) used 11x in game scripts | defined in TppUI.lua .../script/lib/TppException.lua:59 Script Library Layer (Tpp*.lua) 416 ```