# TPP Lua 5.1 function reference — bucket 10 of 13 Entries **TppQuest.OnMessage(a, r, i, t, n, s, o)** … **TppSequence.SetMissionGameStartSequence()**, sorted case-insensitively. - Earlier? Previous bucket ends at `TppQuest.OnFinishShootingPractice(n, t)`. - Later? Next bucket starts at `TppSequence.SetNextSequence(...)`. Source: `dumps:TPP_Lua_Reference.txt` ``` TppQuest.OnMessage(a, r, i, t, n, s, o) defined in TppQuest.lua TppQuest.OnMissionGameEnd() used 4x in game scripts | defined in TppQuest.lua .../script/lib/TppMission.lua:453 TppQuest.OnQuestAreaAnnounceText(t) defined in TppQuest.lua TppQuest.OnQuestShootingTimerEnd() defined in TppQuest.lua TppQuest.OnReload(t) defined in TppQuest.lua Script Library Layer (Tpp*.lua) 379 TppQuest.OnUpdateClusterIndex(n) used 8x in game scripts | defined in TppQuest.lua local loadQuestName = TppQuest.OnUpdateClusterIndex(clusterId + 1) .../free/f30050/f30050_sequence.lua:2274 TppQuest.OnUpdateSmallBlockIndex(n, a, s) used 2x in game scripts | defined in TppQuest.lua TppQuest.OnUpdateSmallBlockIndex(Tpp.GetCurrentStageSmallBlockIndex()) .../free/f30010/f30010_sequence.lua:684 TppQuest.OpenAndActivateSpecialQuest(n) used 2x in game scripts | defined in TppQuest.lua TppQuest.OpenAndActivateSpecialQuest({ "tent_q99040" }) .../script/lib/TppStory.lua:836 TppQuest.OpenAndActivateSpecialQuest({ "tent_q20910", "fort_q20911", "sovietBase_q20912" }) .../script/lib/TppStory.lua:883 TppQuest.OpenChildSoldier_1() used 2x in game scripts | defined in TppQuest.lua return TppQuest.OpenChildSoldier_1() .../script/lib/TppStory.lua:84 TppQuest.OpenChildSoldier_2() defined in TppQuest.lua TppQuest.OpenQuestForce(e) defined in TppQuest.lua TppQuest.PlayClearRadio(e) Plays clear radio. (inferred from name) defined in TppQuest.lua TppQuest.ProcessFinishShootingPractice(t, n) defined in TppQuest.lua TppQuest.QuestBlockOnAllocate(...) defined in TppQuest.lua:2386 TppQuest.QuestBlockOnInitialize(t) used 168x in game scripts | defined in TppQuest.lua TppQuest.QuestBlockOnInitialize(this) .../afgh/sovietBase/sovietBase_q99030.lua:169 TppQuest.QuestBlockOnTerminate() used 168x in game scripts | defined in TppQuest.lua TppQuest.QuestBlockOnTerminate(this) .../afgh/sovietBase/sovietBase_q99030.lua:179 TppQuest.QuestBlockOnUpdate() used 168x in game scripts | defined in TppQuest.lua TppQuest.QuestBlockOnUpdate(this) .../afgh/sovietBase/sovietBase_q99030.lua:173 TppQuest.RegisterCanActiveQuestListInMission(e) Registers can active quest list in mission. (inferred from name) used 1x in game scripts | defined in TppQuest.lua TppQuest.RegisterCanActiveQuestListInMission({ "ruins_q19010" }) .../story/s10043/s10043_sequence.lua:588 Script Library Layer (Tpp*.lua) 380 TppQuest.RegisterClusterForceDeactiveOnMBTerminal(e) Registers cluster force deactive on mb terminal. (inferred from name) used 16x in game scripts | defined in TppQuest.lua TppQuest.RegisterClusterForceDeactiveOnMBTerminal(MotherBaseStage.GetCurrentCluster()) .../free/f30050/f30050_sequence.lua:1817 TppQuest.RegisterClusterForceDeactiveOnMBTerminal(clusterId) .../free/f30050/f30050_sequence.lua:1837 TppQuest.RegisterForceDeactiveOnMBTerminal(e) Registers force deactive on mb terminal. (inferred from name) defined in TppQuest.lua TppQuest.RegisterQuestList(t) Registers quest list. (inferred from name) used 1x in game scripts | defined in TppQuest.lua TppQuest.RegisterQuestList(TppQuestList.questList) .../script/lib/TppMain.lua:304 TppQuest.RegisterQuestPackList(t, s) Registers quest pack list. (inferred from name) used 2x in game scripts | defined in TppQuest.lua TppQuest.RegisterQuestPackList(TppQuestList.questPackList) .../script/lib/TppMain.lua:305 TppQuest.RegisterQuestPackList(l, "demo_block") .../script/lib/TppMbFreeDemo.lua:1546 TppQuest.RegisterQuestStepList(e) Registers quest step list. (inferred from name) used 168x in game scripts | defined in TppQuest.lua TppQuest.RegisterQuestStepList({ "QStep_Start", "QStep_Main", nil, }) .../afgh/sovietBase/sovietBase_q99030.lua:60 TppQuest.RegisterQuestStepTable(e) Registers quest step table. (inferred from name) used 168x in game scripts | defined in TppQuest.lua TppQuest.RegisterQuestStepTable(quest_step) .../afgh/sovietBase/sovietBase_q99030.lua:66 TppQuest.RegisterQuestSystemCallbacks(n) Registers quest system callbacks. (inferred from name) used 168x in game scripts | defined in TppQuest.lua TppQuest.ReserveOpenQuestDynamicUpdate() defined in TppQuest.lua TppQuest.ResetQuestStatus() Resets quest status. (inferred from name) used 1x in game scripts | defined in TppQuest.lua .../script/lib/TppMission.lua:3816 TppQuest.Retry(t) defined in TppQuest.lua TppQuest.Save() used 1x in game scripts | defined in TppQuest.lua Script Library Layer (Tpp*.lua) 381 .../story/s10260/s10260_sequence.lua:371 TppQuest.SearchQuestFromAllSpecifiedArea(s, o, a, n) defined in TppQuest.lua TppQuest.SelectActivableQuests(...) defined in TppQuest.lua:2699 TppQuest.SetCancelShootingPracticeStartUi() Sets cancel shooting practice start ui. (inferred from name) defined in TppQuest.lua TppQuest.SetClearFlag(e) Sets clear flag. (inferred from name) defined in TppQuest.lua TppQuest.SetCurrentQuestName(e) Sets current quest name. (inferred from name) defined in TppQuest.lua TppQuest.SetDefaultQuestBlock() Sets default quest block. (inferred from name) defined in TppQuest.lua TppQuest.SetDoneElapsed() Sets done elapsed. (inferred from name) used 1x in game scripts | defined in TppQuest.lua .../script/lib/TppStory.lua:147 TppQuest.SetNewQuestAndLoadQuestBlock(t) Sets new quest and load quest block. (inferred from name) defined in TppQuest.lua TppQuest.SetNextQuestStep(n) Sets next quest step. (inferred from name) used 155x in game scripts | defined in TppQuest.lua TppQuest.SetNextQuestStep("QStep_Main") .../afgh/sovietBase/sovietBase_q99030.lua:591 TppQuest.SetNextQuestStep("QStep_Demo") .../battle/bossQuiet/qest_bossQuiet_00.lua:282 TppQuest.SetQuestBlockName(e) Sets quest block name. (inferred from name) used 40x in game scripts | defined in TppQuest.lua TppQuest.SetQuestBlockName(SCRIPT_BLOCK_NAME) .../free/f30050/f30050_sequence.lua:1290 TppQuest.SetQuestShootingPractice() Sets quest shooting practice. (inferred from name) used 7x in game scripts | defined in TppQuest.lua .../mtbs/BaseDev/quest_q42040.lua:258 TppQuest.SetRandomFaceId(e, t) Sets random face id. (inferred from name) defined in TppQuest.lua TppQuest.SetRetryShootingPracticeStartUi() Sets retry shooting practice start ui. (inferred from name) defined in TppQuest.lua Script Library Layer (Tpp*.lua) 382 TppQuest.ShootingPracticeStopAllTimer() defined in TppQuest.lua TppQuest.ShowAnnounceLog(n, t, i, l) Shows announce log. (inferred from name) defined in TppQuest.lua TppQuest.ShowAnnounceLogQuestOpen() Shows announce log quest open. (inferred from name) used 1x in game scripts | defined in TppQuest.lua .../script/lib/TppMission.lua:4164 TppQuest.ShowShootingPracticeGroundUi(e, t) Shows shooting practice ground ui. (inferred from name) defined in TppQuest.lua TppQuest.ShowShootingPracticeMarker(e) Shows shooting practice marker. (inferred from name) used 8x in game scripts | defined in TppQuest.lua TppQuest.ShowShootingPracticeMarker() .../mtbs/BaseDev/quest_q42040.lua:289 TppQuest.ShowShootingPracticeStartUi(t, n) Shows shooting practice start ui. (inferred from name) used 7x in game scripts | defined in TppQuest.lua TppQuest.ShowShootingPracticeStartUi(this.QUEST_TABLE.gimmickOffsetType, startUiPosition) .../mtbs/BaseDev/quest_q42040.lua:216 TppQuest.SortSideopsList(...) defined in TppQuest.lua:1309 TppQuest.SpecialMissionStartSetting(e) used 1x in game scripts | defined in TppQuest.lua .../script/lib/TppMain.lua:640 TppQuest.StartElapsedEvent(e) Starts elapsed event. (inferred from name) used 9x in game scripts | defined in TppQuest.lua TppQuest.StartElapsedEvent(1) .../script/lib/TppStory.lua:64 TppQuest.StartElapsedEvent(3) .../script/lib/TppStory.lua:102 TppQuest.StartSafeTimer(t, n) Starts safe timer. (inferred from name) defined in TppQuest.lua TppQuest.StartShootingPractice() Starts shooting practice. (inferred from name) defined in TppQuest.lua TppQuest.StopTimer(e) Stops timer. (inferred from name) defined in TppQuest.lua TppQuest.SwitchActiveQuest(t) defined in TppQuest.lua Script Library Layer (Tpp*.lua) 383 TppQuest.UnloadCurrentQuestBlock() Unloads current quest block. (inferred from name) defined in TppQuest.lua TppQuest.UnregisterClusterForceDeactiveOnMBTerminal() Unregisters cluster force deactive on mb terminal. (inferred from name) used 8x in game scripts | defined in TppQuest.lua .../free/f30050/f30050_sequence.lua:2285 TppQuest.UnregisterForceDeactiveOnMBTerminal() Unregisters force deactive on mb terminal. (inferred from name) defined in TppQuest.lua TppQuest.Update(t) defined in TppQuest.lua TppQuest.UpdateActiveQuest(t) Updates active quest. (inferred from name) used 2x in game scripts | defined in TppQuest.lua TppQuest.UpdateActiveQuest({ debugUpdate = true }) .../script/lib/TppStory.lua:2230 TppQuest.UpdateActiveQuest() .../script/lib/TppMain.lua:444 TppQuest.UpdateClearFlag(e, t) Updates clear flag. (inferred from name) defined in TppQuest.lua TppQuest.UpdateOpenQuest() Updates open quest. (inferred from name) defined in TppQuest.lua TppQuest.UpdateQuestBlockStateAtActive(t, n) Updates quest block state at active. (inferred from name) defined in TppQuest.lua TppQuest.UpdateQuestBlockStateAtInactive(a, n) Updates quest block state at inactive. (inferred from name) defined in TppQuest.lua TppQuest.UpdateQuestBlockStateAtNotLoaded(t, a, s) Updates quest block state at not loaded. (inferred from name) defined in TppQuest.lua TppQuest.UpdateRepopFlag(t) Updates repop flag. (inferred from name) defined in TppQuest.lua TppQuest.UpdateRepopFlagImpl(a) Updates repop flag impl. (inferred from name) used 1x in game scripts | defined in TppQuest.lua TppQuest.UpdateRepopFlagImpl(TppQuestList.questList[17]) .../script/lib/TppMbFreeDemo.lua:258 TppQuest.UpdateShootingPracticeUi() Updates shooting practice ui. (inferred from name) defined in TppQuest.lua TppRadioCommand.ClearAllRadioGroupRegisteredInfo() Clears all radio group registered info. (inferred from name) TppRadioCommand.ClearEspionageRadioTable() Clears espionage radio table. (inferred from name) used 2x in game scripts .../story/s10115/s10115_sequence.lua:1450 TppRadioCommand.ConvertToGroupNameID(string) TppRadioCommand.CreateSoundControl() Creates sound control. (inferred from name) used 1x in game scripts Tpp/start.lua:211 TppRadioCommand.DisableAllFlagIsMarkAsRead() -> boolean Disables all flag is mark as read. (inferred from name) TppRadioCommand.DisableFlagEnablePlayRadio() -> boolean Disables flag enable play radio. (inferred from name) TppRadioCommand.DisableFlagIsCallCompleted() -> boolean Disables flag is call completed. (inferred from name) TppRadioCommand.DisableFlagIsMarkAsRead() -> boolean Disables flag is mark as read. (inferred from name) used 1x in game scripts TppRadioCommand.DisableFlagIsMarkAsRead(e) .../script/lib/TppRadio.lua:211 TppRadioCommand.DisableFlagIsMarkAsReadAndSaveToScriptVars() -> boolean Disables flag is mark as read and save to script vars. (inferred from name) used 1x in game scripts TppRadioCommand.DisableFlagIsMarkAsReadAndSaveToScriptVars(e) .../script/lib/TppRadio.lua:220 TppRadioCommand.DisableRadio() Disables radio. (inferred from name) used 1x in game scripts .../mtbs/Medical/quest_visit_quiet.lua:59 TppRadioCommand.EnableFlagEnablePlayRadio() -> boolean Enables flag enable play radio. (inferred from name) TppRadioCommand.EnableFlagIsCallCompleted() -> boolean Enables flag is call completed. (inferred from name) TppRadioCommand.EnableFlagIsMarkAsRead() -> boolean Enables flag is mark as read. (inferred from name) used 1x in game scripts Radio, Sound & Music 141 TppRadioCommand.EnableFlagIsMarkAsRead(e) .../script/lib/TppRadio.lua:208 TppRadioCommand.EnableFlagIsMarkAsReadAndSaveToScriptVars() -> boolean Enables flag is mark as read and save to script vars. (inferred from name) used 1x in game scripts TppRadioCommand.EnableFlagIsMarkAsReadAndSaveToScriptVars(e) .../script/lib/TppRadio.lua:215 TppRadioCommand.EnableRadio() Enables radio. (inferred from name) used 1x in game scripts .../mtbs/Medical/quest_visit_quiet.lua:69 TppRadioCommand.ForceHideEspionageIcon(boolean) used 6x in game scripts TppRadioCommand.ForceHideEspionageIcon(true) .../story/s10020/s10020_sequence.lua:1589 TppRadioCommand.ForceHideEspionageIcon(false) .../story/s10020/s10020_sequence.lua:1773 TppRadioCommand.GetEspionageRadioTypeIndex() -> number Returns espionage radio type index. (inferred from name) used 1x in game scripts return TppRadioCommand.GetEspionageRadioTypeIndex(e) .../script/lib/TppRadio.lua:260 TppRadioCommand.GetGroupIndexInActiveGroupSetSelected() -> number Returns group index in active group set selected. (inferred from name) TppRadioCommand.GetMessageBox(...) DEAD STUB - registered but wired to a shared no-op Returns message box. (inferred from name) TppRadioCommand.GetRadioGroupSetNameCurrentRegistered() -> value Returns radio group set name current registered. (inferred from name) TppRadioCommand.IsEnableEspionageRadioTarget() -> boolean True if enable espionage radio target. (inferred from name) TppRadioCommand.IsPlayingRadio() -> boolean True if playing radio. (inferred from name) used 10x in game scripts if TppRadioCommand.IsPlayingRadio() then return false end .../script/lib/TppUI.lua:688 local isPlaying = TppRadioCommand.IsPlayingRadio() .../story/s10050/s10050_sequence.lua:1377 TppRadioCommand.IsPlayingRadioWithGroupName() -> boolean True if playing radio with group name. (inferred from name) TppRadioCommand.IsRadioGroupAlreadyPlayed(...) DEAD STUB - registered but wired to a shared no-op True if radio group already played. (inferred from name) TppRadioCommand.IsRadioGroupEnable() -> boolean True if radio group enable. (inferred from name) Radio, Sound & Music 142 TppRadioCommand.IsRadioGroupMarkAsRead() -> boolean True if radio group mark as read. (inferred from name) used 2x in game scripts if TppRadioCommand.IsRadioGroupMarkAsRead(a) then return end .../script/lib/TppRadio.lua:271 return TppRadioCommand.IsRadioGroupMarkAsRead(a) .../script/lib/TppRadio.lua:204 TppRadioCommand.PlayDirect() -> boolean Plays direct. (inferred from name) TppRadioCommand.PlayDirectEnqueue() -> boolean Plays direct enqueue. (inferred from name) TppRadioCommand.PlayDirectGroupTable() Plays direct group table. (inferred from name) used 1x in game scripts TppRadioCommand.PlayDirectGroupTable({ tableName = a, groupName = i, preDelayTime = n, noiseType = t, isOverwriteProtectionForSamePrio = o, }) .../script/lib/TppRadio.lua:288 TppRadioCommand.PlayDirectGroupTableEnqueue() Plays direct group table enqueue. (inferred from name) used 1x in game scripts TppRadioCommand.PlayDirectGroupTableEnqueue({ tableName = a, groupName = i, preDelayTime = n, noiseType = t, isOverwriteProtectionForSamePrio = o, }) .../script/lib/TppRadio.lua:280 TppRadioCommand.PlaySetDirect(...) DEAD STUB - registered but wired to a shared no-op Plays set direct. (inferred from name) TppRadioCommand.RegisterEspionageRadioTable(?, any) Registers espionage radio table. (inferred from name) used 2x in game scripts TppRadioCommand.RegisterEspionageRadioTable(e) .../script/lib/TppRadio.lua:158 TppRadioCommand.RegisterEspionageRadioTable(mvars.rad_intelRadioList) .../script/lib/TppRadio.lua:556 TppRadioCommand.RegisterIntervalNextLabelTable(?, any) Registers interval next label table. (inferred from name) used 1x in game scripts TppRadioCommand.RegisterIntervalNextLabelTable(e) .../radio/script/RadioParameterTable.lua:8 TppRadioCommand.RegisterInvalidTimeTable(?, any) Registers invalid time table. (inferred from name) used 1x in game scripts Radio, Sound & Music 143 TppRadioCommand.RegisterInvalidTimeTable(e) .../radio/script/RadioParameterTable.lua:5 TppRadioCommand.RegisterLabelGroupSaveTarget() Registers label group save target. (inferred from name) TppRadioCommand.RegisterOverwriteByPhaseRadioGroupSet() -> boolean Registers overwrite by phase radio group set. (inferred from name) used 1x in game scripts TppRadioCommand.RegisterOverwriteByPhaseRadioGroupSet(e) .../script/lib/TppRadio.lua:141 TppRadioCommand.RegisterPriorityTable(?, any) Registers priority table. (inferred from name) used 1x in game scripts TppRadioCommand.RegisterPriorityTable(e) .../radio/script/RadioParameterTable.lua:3 TppRadioCommand.RegisterRadioGroupSetInsert(?, number) -> boolean Registers radio group set insert. (inferred from name) TppRadioCommand.RegisterRadioGroupSetOverwrite() -> boolean Registers radio group set overwrite. (inferred from name) used 1x in game scripts TppRadioCommand.RegisterRadioGroupSetOverwrite(e) .../script/lib/TppRadio.lua:126 TppRadioCommand.RegisterRadioGroupSetPushback() -> boolean Registers radio group set pushback. (inferred from name) TppRadioCommand.RegisterRadioGroupSetToRadioGroupSetInsert(...) DEAD STUB - registered but wired to a shared no-op Registers radio group set to radio group set insert. (inferred from name) TppRadioCommand.RegisterRadioGroupSetToRadioGroupSetPushback(...) DEAD STUB - registered but wired to a shared no-op Registers radio group set to radio group set pushback. (inferred from name) TppRadioCommand.RegisterRadioGroupToActiveRadioGroupSetInsert(?, number) -> boolean Registers radio group to active radio group set insert. (inferred from name) used 15x in game scripts TppRadioCommand.RegisterRadioGroupToActiveRadioGroupSetInsert(e, n) .../script/lib/TppFreeHeliRadio.lua:385 TppRadioCommand.RegisterRadioGroupToActiveRadioGroupSetInsert(targetRadio, 0) .../heli/common/heli_common_radio.lua:86 TppRadioCommand.RegisterRadioGroupToRadioGroupSetInsert(?, ?, number) -> boolean Registers radio group to radio group set insert. (inferred from name) TppRadioCommand.RegisterRadioGroupToRadioGroupSetPushback(...) DEAD STUB - registered but wired to a shared no-op Registers radio group to radio group set pushback. (inferred from name) TppRadioCommand.RegisterTppCommonConditionCheckFunc() Registers tpp common condition check func. (inferred from name) used 1x in game scripts Tpp/start.lua:212 Radio, Sound & Music 144 TppRadioCommand.RegisterTutorialRadioGroupSet() -> boolean Registers tutorial radio group set. (inferred from name) used 1x in game scripts TppRadioCommand.RegisterTutorialRadioGroupSet(e) .../script/lib/TppRadio.lua:133 TppRadioCommand.RegisterWaitTimeForNoise() Registers wait time for noise. (inferred from name) used 1x in game scripts TppRadioCommand.RegisterWaitTimeForNoise(e) .../radio/script/RadioParameterTable.lua:12 TppRadioCommand.ResetRadioGroupAlreadyReadFlagForDebug() Resets radio group already read flag for debug. (inferred from name) TppRadioCommand.ResetRadioGroupAndGroupSetAlreadyReadFlag() Resets radio group and group set already read flag. (inferred from name) TppRadioCommand.RestoreRadioState() used 1x in game scripts .../script/lib/TppMain.lua:437 TppRadioCommand.RestoreRadioStateContinueFromCheckpoint() used 1x in game scripts .../script/lib/TppMain.lua:439 TppRadioCommand.SetDisableConnectSound(boolean) Sets disable connect sound. (inferred from name) TppRadioCommand.SetEnableEspionageRadio(boolean) Sets enable espionage radio. (inferred from name) used 14x in game scripts TppRadioCommand.SetEnableEspionageRadio(false) .../story/s10020/s10020_sequence.lua:1587 TppRadioCommand.SetEnableEspionageRadio(true) .../story/s10020/s10020_sequence.lua:1771 TppRadioCommand.SetEnableEspionageRadioTarget(any) Sets enable espionage radio target. (inferred from name) used 64x in game scripts TppRadioCommand.SetEnableEspionageRadioTarget({ name = { "erl_slopedTpwn_MirrorHouse" }, enable = false }) .../story/s10020/s10020_sequence.lua:851 TppRadioCommand.SetEnableEspionageRadioTarget({ name = { "erl_slopedTpwn_MirrorHouse_Intel" }, enable = true }) .../story/s10020/s10020_sequence.lua:852 TppRadioCommand.SetEnableIgnoreGamePause(boolean) Sets enable ignore game pause. (inferred from name) used 19x in game scripts TppRadioCommand.SetEnableIgnoreGamePause(false) .../script/lib/TppException.lua:66 TppRadioCommand.SetEnableIgnoreGamePause(true) .../script/lib/TppMission.lua:1169 TppRadioCommand.SetEnableNotPlayNoiseWhenSpekaerChanged(boolean) Sets enable not play noise when spekaer changed. (inferred from name) Radio, Sound & Music 145 TppRadioCommand.SetNoPlayReadFlag(boolean) Sets no play read flag. (inferred from name) TppRadioCommand.SetScriptDeclVars() Sets script decl vars. (inferred from name) used 1x in game scripts .../script/lib/TppMain.lua:194 TppRadioCommand.StopDirect() Stops direct. (inferred from name) used 1x in game scripts .../script/lib/TppRadio.lua:231 TppRadioCommand.StopDirectNoEndMessage() Stops direct no end message. (inferred from name) TppRadioCommand.StoreRadioState() used 3x in game scripts .../script/lib/TppMission.lua:560 TppRadioCommand.UnregisterAllRadioGroupSetFromList() -> boolean Unregisters all radio group set from list. (inferred from name) TppRadioCommand.UnregisterOverwriteByPhaseRadioGroupSet() -> boolean Unregisters overwrite by phase radio group set. (inferred from name) used 1x in game scripts TppRadioCommand.UnregisterOverwriteByPhaseRadioGroupSet() .../script/lib/TppRadio.lua:151 TppRadioCommand.UnregisterRadioGroupFromActiveRadioGroupSet() -> boolean Unregisters radio group from active radio group set. (inferred from name) used 33x in game scripts TppRadioCommand.UnregisterRadioGroupFromActiveRadioGroupSet(e) .../script/lib/TppFreeHeliRadio.lua:401 TppRadioCommand.UnregisterRadioGroupFromActiveRadioGroupSet(targetRadio) .../heli/common/heli_common_radio.lua:91 TppRadioCommand.UnregisterRadioGroupFromActiveRadioGroupSetWithIndex(...) Unregisters radio group from active radio group set with index. (inferred from name) TppRadioCommand.UnregisterRadioGroupFromRadioGroupSet() -> boolean Unregisters radio group from radio group set. (inferred from name) TppRadioCommand.UnregisterRadioGroupSetFromList() -> boolean Unregisters radio group set from list. (inferred from name) used 1x in game scripts TppRadioCommand.UnregisterRadioGroupSetFromList() .../script/lib/TppRadio.lua:235 TppRadioCommand.UnregisterRadioGroupSetFromRadioGroupSet(...) DEAD STUB - registered but wired to a shared no-op Unregisters radio group set from radio group set. (inferred from name) TppRadioCommand.UnregisterTutorialRadioGroupSet() -> boolean Unregisters tutorial radio group set. (inferred from name) used 1x in game scripts Radio, Sound & Music 146 TppRadioCommand.UnregisterTutorialRadioGroupSet() .../script/lib/TppRadio.lua:146 TppRouteAnimationCollector.ClearGaniPath() Clears gani path. (inferred from name) used 1x in game scripts .../script/lib/TppEnemy.lua:3980 Stage Streaming & Geometry 201 TppRouteAnimationCollector.ClearGroupSetting() Clears group setting. (inferred from name) TppRouteAnimationCollector.RegisterGaniPath() Registers gani path. (inferred from name) used 1x in game scripts TppRouteAnimationCollector.RegisterGaniPath(mvars.ene_routeAnimationGaniPathTable) .../script/lib/TppEnemy.lua:3981 TppRouteAnimationCollector.SetGroupUnit(number, number) Sets group unit. (inferred from name) TppSave._SaveGlobalData(a) defined in TppSave.lua TppSave._SaveMbManagementData(a, n) defined in TppSave.lua TppSave._SaveMissionData(a) defined in TppSave.lua TppSave._SaveMissionRestartableData(a) defined in TppSave.lua TppSave._SaveQuestData(a) defined in TppSave.lua TppSave._SaveRetryData(a) defined in TppSave.lua TppSave.AddSlotToSaveQueue(e, S, a, n) Adds slot to save queue. (inferred from name) defined in TppSave.lua TppSave.CanSaveMbMangementData(e) True if save mb mangement data is possible. (inferred from name) used 3x in game scripts | defined in TppSave.lua if n == 10030 and TppSave.CanSaveMbMangementData(n) then vars.items[2] = TppEquip.EQP_IT_TimeCigarette vars.items[3] = TppEquip.EQP_IT_Nvg -- ... end .../script/lib/TppMission.lua:1308 if TppSave.CanSaveMbMangementData() then TppTerminal.ReserveMissionStartMbSync() end .../script/lib/TppMission.lua:1297 TppSave.CheckAndSavePersonalData(n) Checks and save personal data. (inferred from name) used 5x in game scripts | defined in TppSave.lua TppSave.CheckAndSavePersonalData() .../script/lib/TppMission.lua:3991 TppSave.CheckGameDataVersion() Checks game data version. (inferred from name) defined in TppSave.lua TppSave.CheckGameSaveDataLoadResult() Checks game save data load result. (inferred from name) used 1x in game scripts | defined in TppSave.lua .../mission2/init/init_sequence.lua:1431 TppSave.CheckSlotVersion(a, n, t) Checks slot version. (inferred from name) defined in TppSave.lua TppSave.CheckSlotVersionConfigData() Checks slot version config data. (inferred from name) defined in TppSave.lua TppSave.CopyGameDataFromSavingSlot() used 1x in game scripts | defined in TppSave.lua .../script/lib/TppVarInit.lua:12 Script Library Layer (Tpp*.lua) 388 TppSave.CoroutineYieldWithShowSavingIcon() defined in TppSave.lua TppSave.DEBUG_IsUsingTemporarySaveData() defined in TppSave.lua TppSave.DeleteConfigSaveFile() Deletes config save file. (inferred from name) defined in TppSave.lua TppSave.DeleteGameSaveFile() Deletes game save file. (inferred from name) defined in TppSave.lua TppSave.DeleteMGOSaveFile() Deletes mgo save file. (inferred from name) defined in TppSave.lua TppSave.DeletePersonalDataSaveFile() Deletes personal data save file. (inferred from name) defined in TppSave.lua TppSave.DeleteTemporaryGameSaveFile() Deletes temporary game save file. (inferred from name) defined in TppSave.lua TppSave.DequeueSave() defined in TppSave.lua TppSave.DoReservedSaveOnMissionStart() used 1x in game scripts | defined in TppSave.lua .../script/lib/TppSequence.lua:332 TppSave.DoSave(...) defined in InfHooks.lua:54 TppSave.EnqueueSave(a, S, t, i, p) defined in TppSave.lua TppSave.EraseAllGameDataSaveRequest(...) defined in TppSave.lua:56 TppSave.ForbidSave() used 3x in game scripts | defined in TppSave.lua .../mission2/init/init_sequence.lua:1206 TppSave.GetGameDataLoadingResult() Returns game data loading result. (inferred from name) defined in TppSave.lua TppSave.GetGameSaveFileName() Returns game save file name. (inferred from name) used 3x in game scripts | defined in TppSave.lua local e = TppSave.GetGameSaveFileName() .../script/lib/TppCheckPoint.lua:212 { TppSave.GetGameSaveFileName(), e[TppDefine.SAVE_SLOT.SAVING + 1] }, { TppDefine.CONFIG_SAVE_FILE_NAME, e[TppDefine.SAVE_SLOT.CONFIG + 1] }, { TppDefine.PERSONAL_DATA_SAVE_FILE_NAME, e[TppDefine.SAVE_SLOT.PERSONAL + 1] }, }) .../script/lib/TppVarInit.lua:111 Script Library Layer (Tpp*.lua) 389 TppSave.GetIntializedCompositSlotSaveQueue(e, n, a) Returns intialized composit slot save queue. (inferred from name) defined in TppSave.lua TppSave.GetSaveFileVersion(e) Returns save file version. (inferred from name) defined in TppSave.lua TppSave.GetSaveGameDataQueue(n, a, S) Returns save game data queue. (inferred from name) used 1x in game scripts | defined in TppSave.lua local e = TppSave.GetSaveGameDataQueue(vars.missionCode) .../script/lib/TppException.lua:75 TppSave.GetSaveRequestFromQueue(...) Returns save request from queue. (inferred from name) defined in TppSave.lua:51 TppSave.GetSaveResultErrorMessage(a) Returns save result error message. (inferred from name) defined in TppSave.lua TppSave.HasQueue(a) True if it has queue. (inferred from name) used 3x in game scripts | defined in TppSave.lua if TppSave.IsSavingWithFileName(e) or TppSave.HasQueue(e) then n = true end .../script/lib/TppCheckPoint.lua:213 if TppSave.IsSavingWithFileName(TppDefine.CONFIG_SAVE_FILE_NAME) or TppSave.HasQueue(TppDefine.CONFIG_SAVE_FILE_NAME) then return end .../script/lib/TppUI.lua:227 TppSave.Init(a) defined in TppSave.lua TppSave.IsEnqueuedSaveData() True if enqueued save data. (inferred from name) used 1x in game scripts | defined in TppSave.lua if TppSave.IsEnqueuedSaveData() or IsSavingOrLoading() then Fox.Log("Now saveing wait.") return end .../mission2/common/title_sequence.lua:741 TppSave.IsExistConfigSaveFile() True if exist config save file. (inferred from name) defined in TppSave.lua TppSave.IsExistPersonalSaveFile() True if exist personal save file. (inferred from name) defined in TppSave.lua TppSave.IsForbidSave(...) True if forbid save. (inferred from name) defined in TppSave.lua:21 TppSave.IsGameDataLoadResultOK() True if game data load result ok. (inferred from name) used 2x in game scripts | defined in TppSave.lua Script Library Layer (Tpp*.lua) 390 if TppSave.IsGameDataLoadResultOK() then do a() -- ... end .../script/lib/TppVarInit.lua:20 TppSave.IsNewGame() True if new game. (inferred from name) used 4x in game scripts | defined in TppSave.lua if not TppSave.IsNewGame() then isExistSaveData = true else isExistSaveData = false end .../mission2/common/title_sequence.lua:112 if TppSave.IsNewGame() and not gvars.ini_isReturnToTitle then TppSoundDaemon.PostEvent("State_s_intermission_int") -- ... end .../story/s10010/s10010_sequence.lua:4650 TppSave.IsReserveVarRestoreForContinue() True if reserve var restore for continue. (inferred from name) used 1x in game scripts | defined in TppSave.lua if not TppSave.IsReserveVarRestoreForContinue() then TppUiStatusManager.ClearStatus("AnnounceLog") TppUiStatusManager.SetStatus("AnnounceLog", "SUSPEND_LOG") TppMission.UpdateCheckPointAtCurrentPosition() end .../script/lib/TppSequence.lua:247 TppSave.IsSaving(a) True if saving. (inferred from name) used 3x in game scripts | defined in TppSave.lua if TppSave.IsSaving() then return e.PROCESS_STATE.SUSPEND end .../script/lib/TppException.lua:49 TppSave.IsSavingWithFileName(e) True if saving with file name. (inferred from name) used 3x in game scripts | defined in TppSave.lua if TppSave.IsSavingWithFileName(e) or TppSave.HasQueue(e) then n = true end .../script/lib/TppCheckPoint.lua:213 TppSave.IsSavingWithFileName(TppDefine.CONFIG_SAVE_FILE_NAME) .../script/lib/TppUI.lua:226 TppSave.LoadConfigDataFromSaveFile() Loads config data from save file. (inferred from name) used 2x in game scripts | defined in TppSave.lua .../mission2/init/init_sequence.lua:373 return TppSave.LoadConfigDataFromSaveFile() .../mission2/init/init_sequence.lua:1411 TppSave.LoadFromSaveFile(a, e) Loads from save file. (inferred from name) defined in TppSave.lua Script Library Layer (Tpp*.lua) 391 TppSave.LoadGameDataFromSaveFile() Loads game data from save file. (inferred from name) used 1x in game scripts | defined in TppSave.lua return TppSave.LoadGameDataFromSaveFile() .../mission2/init/init_sequence.lua:1417 TppSave.LoadMGODataFromSaveFile() Loads mgo data from save file. (inferred from name) defined in TppSave.lua TppSave.LoadPersonalDataFromSaveFile() Loads personal data from save file. (inferred from name) used 1x in game scripts | defined in TppSave.lua return TppSave.LoadPersonalDataFromSaveFile() .../mission2/init/init_sequence.lua:1414 TppSave.MakeNewGameSaveData(...) used 2x in game scripts | defined in InfHooks.lua:65 TppSave.MakeNewGameSaveData(true) .../mission2/common/title_sequence.lua:736 return TppSave.MakeNewGameSaveData() .../mission2/init/init_sequence.lua:1405 TppSave.MakeNewSaveQueue(a, n, S, t, p, i) defined in TppSave.lua TppSave.Messages() defined in TppSave.lua TppSave.NeedWaitSavingErrorCheck() defined in TppSave.lua TppSave.OnMessage(r, p, t, S, i, n, a) defined in TppSave.lua TppSave.OnReload(a) defined in TppSave.lua TppSave.ProcessSaveQueue() defined in TppSave.lua TppSave.RegistCompositSlotSize(a) used 1x in game scripts | defined in TppSave.lua TppSave.RegistCompositSlotSize(t) .../script/lib/TppVarInit.lua:108 TppSave.ReserveNextMissionStartSave(a) defined in TppSave.lua TppSave.ReserveNoticeOfMbSaveResult() defined in TppSave.lua TppSave.ReserveVarRestoreForContinue() used 16x in game scripts | defined in TppSave.lua .../script/lib/TppDebug.lua:88 TppSave.ReserveVarRestoreForMissionStart() used 2x in game scripts | defined in TppSave.lua .../script/lib/TppDebug.lua:817 Script Library Layer (Tpp*.lua) 392 TppSave.SaveAvatarData() used 3x in game scripts | defined in TppSave.lua .../heli/common/heli_common_sequence.lua:2500 TppSave.SaveConfigData(...) used 6x in game scripts | defined in InfHooks.lua:75 TppSave.SaveConfigData(nil, nil, reserveNextMissionStart) .../script/lib/TppMission.lua:876 TppSave.SaveConfigData(nil, nil, i) .../script/lib/TppMission.lua:1402 TppSave.SaveGameData(...) used 10x in game scripts | defined in InfHooks.lua:70 TppSave.SaveGameData(vars.missionCode, nil, nil, true) .../script/lib/TppMission.lua:587 TppSave.SaveGameData(nil, nil, nil, true) .../script/lib/TppMission.lua:625 TppSave.SaveGzPrivilege() defined in TppSave.lua TppSave.SaveImportedGameData(...) defined in TppSave.lua:152 TppSave.SaveMBAndGlobal() used 1x in game scripts | defined in TppSave.lua .../script/lib/TppMission.lua:892 TppSave.SaveMGOData() defined in TppSave.lua TppSave.SaveOnlyGlobalData() used 1x in game scripts | defined in TppSave.lua .../mission2/common/title_sequence.lua:418 TppSave.SaveOnlyMbManagement(n) used 3x in game scripts | defined in TppSave.lua TppSave.SaveOnlyMbManagement(TppSave.ReserveNoticeOfMbSaveResult) .../script/lib/TppMission.lua:2068 TppSave.SaveOnlyMbManagement() .../script/lib/TppMission.lua:2729 TppSave.SavePersonalData(...) used 2x in game scripts | defined in InfHooks.lua:79 return TppSave.SavePersonalData(false, true) .../mission2/init/init_sequence.lua:1401 TppSave.SavePersonalData() .../heli/common/heli_common_sequence.lua:655 TppSave.SaveVarsToSlot(S, n, a) defined in TppSave.lua TppSave.SetUpCompositSlot() Sets up composit slot. (inferred from name) used 1x in game scripts | defined in TppSave.lua Script Library Layer (Tpp*.lua) 393 .../script/lib/TppVarInit.lua:109 TppSave.Update() defined in TppSave.lua TppSave.VarRestoreOnContinueFromCheckPoint(...) used 6x in game scripts | defined in InfHooks.lua:35 TppSave.VarRestoreOnContinueFromCheckPoint() .../script/lib/TppMission.lua:526 TppSave.VarRestoreOnMissionStart(...) used 2x in game scripts | defined in InfHooks.lua:30 TppSave.VarRestoreOnMissionStart() .../script/lib/TppMission.lua:531 TppSave.VarSave(...) used 24x in game scripts | defined in InfHooks.lua:42 TppSave.VarSave(40010, true) .../script/lib/TppDebug.lua:253 TppSave.VarSave(TppDefine.SYS_MISSION_ID.INIT, true) .../script/lib/TppException.lua:72 TppSave.VarSaveConfig() used 9x in game scripts | defined in TppSave.lua .../script/lib/TppException.lua:73 TppSave.VarSaveMBAndGlobal() used 1x in game scripts | defined in TppSave.lua .../script/lib/TppMission.lua:1407 TppSave.VarSaveMbMangement(n, a) used 4x in game scripts | defined in TppSave.lua TppSave.VarSaveMbMangement(titleMissionCode) .../mission2/common/title_sequence.lua:711 TppSave.VarSaveMbMangement(nil, true) .../heli/common/heli_common_sequence.lua:897 TppSave.VarSaveMGO() defined in TppSave.lua TppSave.VarSaveOnlyGlobalData() used 1x in game scripts | defined in TppSave.lua .../script/lib/TppVarInit.lua:16 TppSave.VarSaveOnRetry() used 3x in game scripts | defined in TppSave.lua .../script/lib/TppDebug.lua:254 TppSave.VarSavePersonalData() used 5x in game scripts | defined in TppSave.lua .../script/lib/TppException.lua:74 TppSave.VarSaveQuest(a) used 1x in game scripts | defined in TppSave.lua Script Library Layer (Tpp*.lua) 394 TppSave.VarSaveQuest(vars.missionCode) .../script/lib/TppQuest.lua:2369 TppSave.WaitingAllEnqueuedSaveOnStartMission() used 1x in game scripts | defined in TppSave.lua .../script/lib/TppMain.lua:108 TppScriptVars.CopySlot(number, number) used 6x in game scripts | proxy-resolved TppScriptVars.CopySlot({ e.savingSlot, n }, n) .../script/lib/TppException.lua:77 TppScriptVars.CopySlot({ a.savingSlot, S }, S) .../script/lib/TppSave.lua:411 TppScriptVars.CreateSaveSlot(any) Creates save slot. (inferred from name) used 1x in game scripts | proxy-resolved TppScriptVars.CreateSaveSlot(e) .../script/lib/TppVarInit.lua:107 TppScriptVars.DEBUG_DumpVarsInSlot(...) DEAD STUB - registered but wired to a shared no-op proxy-resolved TppScriptVars.DEBUG_LoadDumpedVars(...) DEAD STUB - registered but wired to a shared no-op proxy-resolved TppScriptVars.DeclareGVars() used 1x in game scripts | proxy-resolved TppScriptVars.DeclareGVars(e.DeclareGVarsTable) .../script/lib/TppGVars.lua:1691 TppScriptVars.DeclareSVars() used 1x in game scripts | proxy-resolved TppScriptVars.DeclareSVars(s) .../script/lib/TppMain.lua:189 TppScriptVars.DeleteFile(string) -> number|string Deletes file. (inferred from name) used 5x in game scripts | proxy-resolved TppScriptVars.DeleteFile(TppDefine.GAME_SAVE_FILE_NAME) .../script/lib/TppSave.lua:790 TppScriptVars.DeleteFile(TppDefine.GAME_SAVE_FILE_NAME_TMP) .../script/lib/TppSave.lua:793 TppScriptVars.FileExists(string) -> boolean used 2x in game scripts | proxy-resolved return TppScriptVars.FileExists(TppDefine.CONFIG_SAVE_FILE_NAME) .../script/lib/TppSave.lua:35 return TppScriptVars.FileExists(TppDefine.PERSONAL_DATA_SAVE_FILE_NAME) .../script/lib/TppSave.lua:38 TppScriptVars.GetElapsedTimeSinceLastPlay() -> number Returns elapsed time since last play. (inferred from name) used 1x in game scripts | proxy-resolved gvars.elapsedTimeSinceLastPlay = TppScriptVars.GetElapsedTimeSinceLastPlay() .../script/lib/TppVarInit.lua:14 Script Variables (svars) 43 TppScriptVars.GetFileExistence() -> boolean Returns file existence. (inferred from name) used 1x in game scripts | proxy-resolved local exists = TppScriptVars.GetFileExistence() .../mission2/init/init_sequence.lua:1453 TppScriptVars.GetFreeStorageSpaceSize() -> number Returns free storage space size. (inferred from name) used 2x in game scripts | proxy-resolved local freeSize = TppScriptVars.GetFreeStorageSpaceSize() .../mission2/init/init_sequence.lua:571 TppScriptVars.GetGlobalSaveDataVersion() -> number Returns global save data version. (inferred from name) proxy-resolved TppScriptVars.GetLastResult() -> number Returns last result. (inferred from name) used 10x in game scripts | proxy-resolved local a = TppScriptVars.GetLastResult() .../script/lib/TppSave.lua:438 local n = TppScriptVars.GetLastResult() .../script/lib/TppSave.lua:822 TppScriptVars.GetNecessaryStorageSpaceSize() -> number Returns necessary storage space size. (inferred from name) used 3x in game scripts | proxy-resolved local necessaryStorageSpaceSize = TppScriptVars.GetNecessaryStorageSpaceSize() .../mission2/init/init_sequence.lua:596 local necessarySize = TppScriptVars.GetNecessaryStorageSpaceSize() .../mission2/init/init_sequence.lua:1520 TppScriptVars.GetProgramVersionTable() -> number|table Returns program version table. (inferred from name) used 1x in game scripts | proxy-resolved _.PROGRAM_SAVE_FILE_VERSION = TppScriptVars.GetProgramVersionTable() .../script/lib/TppDefine.lua:208 TppScriptVars.GetSaveState() -> number Returns save state. (inferred from name) used 1x in game scripts | proxy-resolved local e = TppScriptVars.GetSaveState() .../script/lib/TppSave.lua:455 TppScriptVars.GetScriptVersionFromSlot(number) -> number Returns script version from slot. (inferred from name) used 1x in game scripts | proxy-resolved local e = TppScriptVars.GetScriptVersionFromSlot(e) .../script/lib/TppSave.lua:666 TppScriptVars.GetTotalPlayTime() -> number Returns total play time. (inferred from name) used 16x in game scripts | proxy-resolved local totalPlayTime = TppScriptVars.GetTotalPlayTime() .../free/f30050/f30050_sequence.lua:2310 math.randomseed(TppScriptVars.GetTotalPlayTime()) .../free/f30050/f30050_sequence.lua:719 Script Variables (svars) 44 TppScriptVars.GetVarValueInSlot(any, ?, ?, number) -> value Returns var value in slot. (inferred from name) used 2x in game scripts | proxy-resolved local r = TppScriptVars.GetVarValueInSlot(TppDefine.SAVE_SLOT.MB_MANAGEMENT, "vars", "mbmTppGmp", 0) .../script/lib/TppDebug.lua:577 local r = TppScriptVars.GetVarValueInSlot(TppDefine.SAVE_SLOT.MB_MANAGEMENT, "vars", "mbmTppHeroicPoint", 0) .../script/lib/TppDebug.lua:579 TppScriptVars.InitForNewGame() Initializes for new game. (inferred from name) used 2x in game scripts | proxy-resolved .../script/lib/TppException.lua:70 TppScriptVars.InitForNewMission() Initializes for new mission. (inferred from name) used 1x in game scripts | proxy-resolved .../script/lib/TppMission.lua:3814 TppScriptVars.IsSavingOrLoading() -> boolean True if saving or loading. (inferred from name) used 10x in game scripts | proxy-resolved if TppScriptVars.IsSavingOrLoading() then return true end .../script/lib/TppSave.lua:51 while TppScriptVars.IsSavingOrLoading() do DebugPrintState("loading CONFIG file...") coroutine.yield() end .../mission2/init/init_sequence.lua:374 TppScriptVars.IsShowingNoSpaceDialog(...) DEAD STUB - registered but wired to a shared no-op True if showing no space dialog. (inferred from name) used 1x in game scripts | proxy-resolved if TppScriptVars.IsShowingNoSpaceDialog() then return end .../mission2/init/init_sequence.lua:1748 TppScriptVars.LoadVarsFromSlot(number, number, number) -> number Loads vars from slot. (inferred from name) used 22x in game scripts | proxy-resolved TppScriptVars.LoadVarsFromSlot( TppDefine.SAVE_SLOT.GLOBAL, TppDefine.VARS_GROUP_GAME_DATA_ON_START_MISSION, TppScriptVars.CATEGORY_GAME_GLOBAL ) .../script/lib/TppSave.lua:690 TppScriptVars.LoadVarsFromSlot(TppDefine.SAVE_SLOT.QUEST, TppScriptVars.GROUP_BIT_ALL, TppScriptVars.CATEGORY_QUEST) .../script/lib/TppSave.lua:774 TppScriptVars.ReadSlotFromFile(number, string) -> number used 1x in game scripts | proxy-resolved return TppScriptVars.ReadSlotFromFile(a, e) .../script/lib/TppSave.lua:593 Script Variables (svars) 45 TppScriptVars.RequestFileExistence(string) Requests file existence. (inferred from name) used 1x in game scripts | proxy-resolved TppScriptVars.RequestFileExistence(fileNames[i]) .../mission2/init/init_sequence.lua:1445 TppScriptVars.RequestNecessaryStorageSpace() Requests necessary storage space. (inferred from name) used 4x in game scripts | proxy-resolved .../mission2/init/init_sequence.lua:558 TppScriptVars.SaveVarsToSlot(number, number, number) used 1x in game scripts | proxy-resolved TppScriptVars.SaveVarsToSlot(S, n, a, e) .../script/lib/TppSave.lua:523 TppScriptVars.SetFileSizeList(any) Sets file size list. (inferred from name) used 1x in game scripts | proxy-resolved TppScriptVars.SetFileSizeList({ { TppSave.GetGameSaveFileName(), e[TppDefine.SAVE_SLOT.SAVING + 1] }, { TppDefine.CONFIG_SAVE_FILE_NAME, e[TppDefine.SAVE_SLOT.CONFIG + 1] }, { TppDefine.PERSONAL_DATA_SAVE_FILE_NAME, e[TppDefine.SAVE_SLOT.PERSONAL + 1] }, }) .../script/lib/TppVarInit.lua:110 TppScriptVars.SetSVarsNotificationEnabled(boolean) Sets s vars notification enabled. (inferred from name) used 4x in game scripts | proxy-resolved TppScriptVars.SetSVarsNotificationEnabled(false) .../script/lib/TppMain.lua:190 TppScriptVars.SetSVarsNotificationEnabled(true) .../script/lib/TppMain.lua:250 TppScriptVars.SetUpSlotAsCompositSlot(number, any) Sets up slot as composit slot. (inferred from name) used 1x in game scripts | proxy-resolved TppScriptVars.SetUpSlotAsCompositSlot(TppDefine.SAVE_SLOT.SAVING, e.COMPOSIT_SLOT_SIZE) .../script/lib/TppSave.lua:90 TppScriptVars.SetVarValue() Sets var value. (inferred from name) proxy-resolved TppScriptVars.ShowNoSpaceDialog(...) DEAD STUB - registered but wired to a shared no-op Shows no space dialog. (inferred from name) used 1x in game scripts | proxy-resolved TppScriptVars.ShowNoSpaceDialog() .../mission2/init/init_sequence.lua:1740 TppScriptVars.StoreUtcTimeToScriptVars() used 1x in game scripts | proxy-resolved .../script/lib/TppSave.lua:236 TppScriptVars.SVarsIsSynchronized(string, number) -> boolean used 1x in game scripts | proxy-resolved local isSynced = TppScriptVars.SVarsIsSynchronized(name, index) Script Variables (svars) 46 .../online/o50050/o50050_sequence.lua:6957 TppScriptVars.WriteSlotToFile(number, string, boolean) -> number used 1x in game scripts | proxy-resolved local e = TppScriptVars.WriteSlotToFile(a.savingSlot, S, i) .../script/lib/TppSave.lua:428 svars constant table | 0 functions | present in live session Script variables container (saved game state). svars.__as = variable arrays, svars.__rt = runtime metadata. Access via the vars/gvars wrappers defined in TppVarInit/TppGVars. Script Variables (svars) 47 TppSequence.CanHandleSignInUserChangedException() True if handle sign in user changed exception is possible. (inferred from name) used 2x in game scripts | defined in TppSequence.lua if not TppSequence.CanHandleSignInUserChangedException() then return e.PROCESS_STATE.FINISH end .../script/lib/TppException.lua:40 TppSequence.DEBUG_Init() defined in TppSequence.lua TppSequence.DebugUpdate() defined in TppSequence.lua TppSequence.DeclareSVars() defined in TppSequence.lua TppSequence.DoOnEndMissionPrepareFunction() defined in TppSequence.lua TppSequence.GetContinueCount() Returns continue count. (inferred from name) used 88x in game scripts | defined in TppSequence.lua if TppSequence.GetContinueCount() == 0 then TppMission.UpdateObjective({ radio = { radioGroups = "s0054_rtrg2010" }, -- ... end .../story/s10054/s10054_sequence.lua:2939 Script Library Layer (Tpp*.lua) 395 if TppSequence.GetCurrentSequenceName() == "Seq_Game_SearchTarget" and TppSequence.GetContinueCount() == 0 then radioGroup = { "s0086_rtrg0010" } elseif TppEnemy.IsRecovered(s10086_enemy.TARGET_NAME) then -- ... end .../story/s10086/s10086_radio.lua:132 TppSequence.GetCurrentSequenceIndex() Returns current sequence index. (inferred from name) used 30x in game scripts | defined in TppSequence.lua if sequenceIndex >= TppSequence.GetCurrentSequenceIndex() then this.SetUpSahelan() end .../story/s10070/s10070_enemy03.lua:490 if TppSequence.GetCurrentSequenceIndex() == TppSequence.GetSequenceIndex("Seq_Game_MainGame_03") then return "s0260_rtrg0400" end .../story/s10260/s10260_radio.lua:80 TppSequence.GetCurrentSequenceName() Returns current sequence name. (inferred from name) used 343x in game scripts | defined in TppSequence.lua local sequence = TppSequence.GetCurrentSequenceName() .../location/mafr/mafr_base.lua:978 if TppSequence.GetCurrentSequenceName() == "Seq_Game_WeaponCustomize" then Player.SetAroundCameraManualModeParams({ distance = distance, -- ... end .../heli/common/heli_common_sequence.lua:1744 TppSequence.GetMissionStartSequenceIndex(...) Returns mission start sequence index. (inferred from name) defined in TppSequence.lua:286 TppSequence.GetMissionStartSequenceName() Returns mission start sequence name. (inferred from name) used 75x in game scripts | defined in TppSequence.lua if TppSequence.GetMissionStartSequenceName() == "Seq_Demo_SahelanAppearance" then svars.isCleardS10151 = TppStory.IsMissionCleard(10151) elseif -- ... end .../story/s10151/s10151_sequence.lua:169 if TppSequence.GetMissionStartSequenceName() == "Seq_Game_BattleSahelan" then this.CreateEffectSmoke(true) end .../story/s10151/s10151_sequence.lua:276 TppSequence.GetSequenceIndex(n) Returns sequence index. (inferred from name) used 63x in game scripts | defined in TppSequence.lua if nextSequence == TppSequence.GetSequenceIndex("Seq_Game_BossBattle") then this.ChangeWeatherForBoss("battle") end .../story/s10040/s10040_sequence.lua:439 if nextSequence == TppSequence.GetSequenceIndex("Seq_Game_MainGame") and svars.isGetMissile == true then this.ChangeWeatherForBoss("getHoneyBee") end .../story/s10040/s10040_sequence.lua:443 Script Library Layer (Tpp*.lua) 396 TppSequence.GetSequenceNameWithIndex(n) Returns sequence name with index. (inferred from name) used 1x in game scripts | defined in TppSequence.lua local o = TppSequence.GetSequenceNameWithIndex(e.debug.showSequenceMessageTable) .../script/lib/TppDebug.lua:985 TppSequence.IncrementContinueCount() used 1x in game scripts | defined in TppSequence.lua .../script/lib/TppMission.lua:611 TppSequence.Init(n) defined in TppSequence.lua TppSequence.IsEndSaving() True if end saving. (inferred from name) used 1x in game scripts | defined in TppSequence.lua if TppSequence.IsEndSaving() == false then return end .../script/lib/TppLocation.lua:220 TppSequence.IsFirstLandStart() True if first land start. (inferred from name) defined in TppSequence.lua TppSequence.IsHelicopterStart() True if helicopter start. (inferred from name) used 6x in game scripts | defined in TppSequence.lua if TppSequence.IsHelicopterStart() then if not TppPlayer.IsAlreadyDropped() then n = true end end .../script/lib/TppMission.lua:130 TppSequence.IsLandContinue() True if land continue. (inferred from name) used 2x in game scripts | defined in TppSequence.lua if TppSequence.IsLandContinue() then TppMission.EnableAlertOutOfMissionAreaIfAlertAreaStart() end .../script/lib/TppMain.lua:536 TppSequence.IsMissionPrepareFinished() True if mission prepare finished. (inferred from name) used 9x in game scripts | defined in TppSequence.lua if TppSequence.IsMissionPrepareFinished() then order_box_block.ReserveMissionClearOnOrderBoxTrap(orderBoxName) mvars.order_box_didResereveMissionClear = true end .../script/mission/order_box_block.lua:128 TppSequence.MakeSequenceMessageExecTable() defined in TppSequence.lua TppSequence.MakeSVarsTable(n) used 1x in game scripts | defined in TppSequence.lua l(o, TppSequence.MakeSVarsTable(e.saveVarsList)) .../script/lib/TppMain.lua:185 TppSequence.OnChangeSVars(n, s) defined in TppSequence.lua Script Library Layer (Tpp*.lua) 397 TppSequence.OnMessage(o, s, i, a, r, n, t) used 1x in game scripts | defined in TppSequence.lua TppSequence.OnMessage(n("Radio"), n("Finish"), n(i), nil, nil, nil, e) .../script/lib/TppRadio.lua:788 TppSequence.OnReload() defined in TppSequence.lua TppSequence.RegisterSequences(n) Registers sequences. (inferred from name) used 75x in game scripts | defined in TppSequence.lua TppSequence.RegisterSequences({ "Seq_Game_MainGame", "Seq_Game_Escape", nil, }) .../free/f30150/f30150_sequence.lua:146 TppSequence.RegisterSequences(sequenceList) .../heli/common/heli_common_sequence.lua:108 TppSequence.RegisterSequenceTable(...) Registers sequence table. (inferred from name) used 75x in game scripts | defined in InfHooks.lua:95 TppSequence.RegisterSequenceTable(sequences) .../free/f30150/f30150_sequence.lua:153 TppSequence.ReserveNextSequence(s, n) used 76x in game scripts | defined in TppSequence.lua TppSequence.ReserveNextSequence("Seq_Game_Telop", { isExecMissionClear = true }) .../story/s10010/s10010_sequence.lua:13157 TppSequence.ReserveNextSequence("Seq_Demo_Inside_Heli", { isExecMissionClear = true }) .../story/s10140/s10140_sequence.lua:298 TppSequence.SaveMissionStartSequence() used 1x in game scripts | defined in TppSequence.lua .../script/lib/TppMain.lua:249 TppSequence.SetMissionGameStartSequence() Sets mission game start sequence. (inferred from name) defined in TppSequence.lua ```