# TPP Lua 5.1 function reference — bucket 5 of 13 Entries **TppDataUtility.CreateEffectFromId()** … **TppEnemy.PreMissionLoad(t, n)**, sorted case-insensitively. - Earlier? Previous bucket ends at `TppDataUtility.CreateEffectFromGroupId()`. - Later? Next bucket starts at `TppEnemy.PrepareDDParameter(t, a)`. Source: `dumps:TPP_Lua_Reference.txt` ``` TppDataUtility.CreateEffectFromId() Creates effect from id. (inferred from name) used 25x in game scripts TppDataUtility.CreateEffectFromId("pp_ash") .../story/s10151/s10151_sequence.lua:525 TppDataUtility.CreateEffectFromId("FxLocator_fx_tpp_flrdia03_s1") .../story/s10020/s10020_sequence.lua:1283 TppDataUtility.DestroyEffectFromGroupId() used 10x in game scripts TppDataUtility.DestroyEffectFromGroupId(subEventTable.effectName) .../story/s10010/s10010_sequence.lua:2515 TppDataUtility.DestroyEffectFromGroupId("BattleFx") .../story/s10151/s10151_sequence.lua:527 TppDataUtility.DestroyEffectFromId() used 7x in game scripts TppDataUtility.DestroyEffectFromId("pp_ash") .../story/s10151/s10151_sequence.lua:902 TppDataUtility.DestroyEffectFromId("FxLocator_fx_tpp_flrdia03_s1") .../story/s10020/s10020_sequence.lua:2015 TppDataUtility.DestroyImmediateEffectFromGroupId() TppDataUtility.DestroyImmediateEffectFromId() used 1x in game scripts TppDataUtility.DestroyImmediateEffectFromId("smoke") .../story/s10081/s10081_sequence.lua:437 TppDataUtility.InvisibleMeshFromIdentifier() used 13x in game scripts TppDataUtility.InvisibleMeshFromIdentifier("HeliModelIdentifier", "uth0_intr0_def_0000", "MESH_WINDOWLEFT") .../heli/common/heli_common_sequence.lua:315 Mother Base Management 255 TppDataUtility.InvisibleMeshFromIdentifier("HeliModelIdentifier", "uth0_intr0_def_0000", "MESH_WINDOWRIGHT") .../heli/common/heli_common_sequence.lua:316 TppDataUtility.IsReadyEffectFromGroupId() True if ready effect from group id. (inferred from name) used 8x in game scripts if not TppDataUtility.IsReadyEffectFromGroupId(subEventTable.effectName) then Fox.Log( "s10010_sequence.SetEffectSize(): ignore operation because effect does not exist. effectName:" -- ... end .../story/s10010/s10010_sequence.lua:2454 if not TppDataUtility.IsReadyEffectFromGroupId(instanceName) then Fox.Log( "s10010_sequence.SetEffectVisiblityLazily(): ignore operation because effect does not exist. effectName:" -- ... end .../story/s10010/s10010_sequence.lua:4266 TppDataUtility.IsReadyEffectFromId() True if ready effect from id. (inferred from name) TppDataUtility.IsValidEffectFromGroupId() True if valid effect from group id. (inferred from name) TppDataUtility.IsValidEffectFromId() True if valid effect from id. (inferred from name) used 1x in game scripts if TppDataUtility.IsValidEffectFromId("smoke") then TppDataUtility.DestroyImmediateEffectFromId("smoke") end .../story/s10081/s10081_sequence.lua:436 TppDataUtility.SetEnableDataFromIdentifier(string, ?, boolean, boolean) Sets enable data from identifier. (inferred from name) used 183x in game scripts TppDataUtility.SetEnableDataFromIdentifier("afgh_130_129_asset_DataIdentifier", "pathWall_0001", false) .../location/afgh/afgh_base.lua:1369 TppDataUtility.SetEnableDataFromIdentifier("afgh_130_129_asset_DataIdentifier", "GeoxPath20000", true) .../location/afgh/afgh_base.lua:1370 TppDataUtility.SetForcedChangePositionEffectFromId(?, number, number, number) Sets forced change position effect from id. (inferred from name) TppDataUtility.SetVector4EffectFromGroupId(?, ?, number, number, number, number) Sets vector4 effect from group id. (inferred from name) used 2x in game scripts TppDataUtility.SetVector4EffectFromGroupId( subEventTable.effectName, "Size", subEventTable.size[1], subEventTable.size[2], subEventTable.size[3], subEventTable.size[4] ) .../story/s10010/s10010_sequence.lua:2463 Mother Base Management 256 TppDataUtility.SetVector4EffectFromId(?, ?, number, number, number, number) Sets vector4 effect from id. (inferred from name) used 40x in game scripts TppDataUtility.SetVector4EffectFromId("BattleHangerDoorLightOnEnter", "Color", 0.0, 1.0, 0.5, 0.5) .../free/f30050/f30050_sequence.lua:2558 TppDataUtility.SetVector4EffectFromId("BattleHangerDoorLightOnEnter", "Color", 1.0, 0.0, 0.0, 1.0) .../free/f30050/f30050_sequence.lua:2560 TppDataUtility.SetVisibleDataFromIdentifier(string, ?, boolean, boolean) Sets visible data from identifier. (inferred from name) used 735x in game scripts TppDataUtility.SetVisibleDataFromIdentifier( "afgh_120_113_asset_DataIdentifier", "gate_close", false, true ) .../location/afgh/afgh_base.lua:1325 TppDataUtility.SetVisibleDataFromIdentifier("citadel_asset_DataIdentifier", "heliport_door", true, true) .../location/afgh/afgh_base.lua:1395 TppDataUtility.SetVisibleEffectFromGroupId(?, boolean) Sets visible effect from group id. (inferred from name) used 84x in game scripts TppDataUtility.SetVisibleEffectFromGroupId("FxLocatorGroupFlowStationBefore", false) .../location/mafr/mafr_base.lua:1137 TppDataUtility.SetVisibleEffectFromGroupId("FxLocatorGroupFlowStationAfter", true) .../location/mafr/mafr_base.lua:1138 TppDataUtility.SetVisibleEffectFromId(?, boolean) Sets visible effect from id. (inferred from name) TppDataUtility.VisibleMeshFromIdentifier() used 11x in game scripts TppDataUtility.VisibleMeshFromIdentifier( "HeliModelIdentifier", "uth0_intr0_def_0000", "MESH_IDOROID" ) .../heli/common/heli_common_sequence.lua:673 TppDataUtility.VisibleMeshFromIdentifier(IDEN_ASSET_ID, "floor", "MESH_usually_IV") .../story/s10140/s10140_demo.lua:183 Mother Base Management 257 Equipment & Damage TppDefaultParameter.AddParam(...) Adds param. (inferred from name) TppDefaultParameter.GetDataFromGroupName(...) Returns data from group name. (inferred from name) TppDefaultParameter.GetParam(...) Returns param. (inferred from name) TppDefaultParameter.IsExistingData(...) True if existing data. (inferred from name) TppDefaultParameter.SetGroupName(...) Sets group name. (inferred from name) TppDefaultParameterContainer.AddParam(...) Adds param. (inferred from name) TppDefaultParameterContainer.GetParam(...) Returns param. (inferred from name) TppDefine.Enum(T) used 7x in game scripts | defined in TppDefine.lua local i = TppDefine.Enum({ "NONE", "DEACTIVATE", "DEACTIVATING", "ACTIVATE" }) .../script/lib/TppQuest.lua:12 local t = TppDefine.Enum({ "MISSION", "FREE", "HELI" }) .../script/lib/TppQuest.lua:13 TppDemoUtility.AddSubjectMapping() Adds subject mapping. (inferred from name) used 4x in game scripts TppDemoUtility.AddSubjectMapping("Player", "") .../story/s10010/s10010_sequence.lua:9444 TppDemoUtility.AddSubjectMapping("Parasite0", mvars.constCameraTarget) .../story/s10020/s10020_sequence.lua:3142 TppDemoUtility.DisablePadZoom() Disables pad zoom. (inferred from name) used 2x in game scripts .../story/s10151/s10151_sequence.lua:1316 TppDemoUtility.EnablePadZoom() Enables pad zoom. (inferred from name) TppDemoUtility.IsFadeOut() -> boolean True if fade out. (inferred from name) TppDemoUtility.ResetFadeInfo() Resets fade info. (inferred from name) TppDemoUtility.SetEnableDemoZoomSound(boolean) Sets enable demo zoom sound. (inferred from name) TppDemoUtility.SetInvisibleUniqueCharacter() Sets invisible unique character. (inferred from name) used 8x in game scripts TppDemoUtility.SetInvisibleUniqueCharacter({ invisible = {} }) .../script/lib/TppMbFreeDemo.lua:1382 TppDemoUtility.SetInvisibleUniqueCharacter({ invisible = e }) .../script/lib/TppMbFreeDemo.lua:1459 TppDemoUtility.SetUseBlackDiamond(boolean) Sets use black diamond. (inferred from name) used 4x in game scripts Demos & Cinematics 269 TppDemoUtility.SetUseBlackDiamond(true) .../story/s10010/s10010_sequence.lua:12969 TppDemoUtility.SetUseBlackDiamond(false) .../story/s10010/s10010_sequence.lua:12981 TppEffectUtility.ClearFxCutLevelMaximum(...) Clears fx cut level maximum. (inferred from name) used 14x in game scripts TppEffectUtility.ClearFxCutLevelMaximum() .../heli/common/heli_common_sequence.lua:694 TppEffectUtility.CreateHeliSpaceAvatarReflection(...) Creates heli space avatar reflection. (inferred from name) TppEffectUtility.CreateHighSpeedFilter_NameEntrySpecial(...) Creates high speed filter_name entry special. (inferred from name) used 2x in game scripts TppEffectUtility.CreateHighSpeedFilter_NameEntrySpecial(200) .../story/s10010/s10010_sequence.lua:6014 World, Weather & Effects 176 TppEffectUtility.CreateWormHoleEffect(...) Creates worm hole effect. (inferred from name) used 1x in game scripts TppEffectUtility.CreateWormHoleEffect( mvars.respawnPlayerPos[1], mvars.respawnPlayerPos[2], mvars.respawnPlayerPos[3] ) .../online/o50050/o50050_sequence.lua:4223 TppEffectUtility.DeleteHeliSpaceAvatarReflection(...) Deletes heli space avatar reflection. (inferred from name) TppEffectUtility.DeleteHighSpeedFilter_NameEntrySpecial(...) Deletes high speed filter_name entry special. (inferred from name) used 2x in game scripts TppEffectUtility.DeleteHighSpeedFilter_NameEntrySpecial() .../story/s10010/s10010_sequence.lua:6022 TppEffectUtility.EmitCameraShake(...) TppEffectUtility.EnableColorCorrectionLutControl(...) Enables color correction lut control. (inferred from name) TppEffectUtility.EyelidFilter_SetMuddleRate(...) TppEffectUtility.EyelidFilter_SetVerticalBlurRate(...) TppEffectUtility.GetCameraDirection(...) Returns camera direction. (inferred from name) TppEffectUtility.GetVfxEmitMatrix(...) Returns vfx emit matrix. (inferred from name) TppEffectUtility.InitThermalReactionObjectUnionMaterial(...) Initializes thermal reaction object union material. (inferred from name) used 1x in game scripts TppEffectUtility.InitThermalReactionObjectUnionMaterial() Tpp/start.lua:148 TppEffectUtility.RemoveColorCorrectionLut(...) Removes color correction lut. (inferred from name) used 1x in game scripts TppEffectUtility.RemoveColorCorrectionLut() .../script/lib/TppWeather.lua:203 TppEffectUtility.RemoveColorCorrectionParameter(...) Removes color correction parameter. (inferred from name) used 1x in game scripts TppEffectUtility.RemoveColorCorrectionParameter() .../script/lib/TppWeather.lua:204 TppEffectUtility.RestoreOceanParameters(...) used 18x in game scripts TppEffectUtility.RestoreOceanParameters() .../script/lib/TppMbFreeDemo.lua:914 TppEffectUtility.SetBrainDamageFilterVisibility(...) Sets brain damage filter visibility. (inferred from name) World, Weather & Effects 177 TppEffectUtility.SetCameraDropletsGenerationIntensityWhenNoRaining(...) Sets camera droplets generation intensity when no raining. (inferred from name) TppEffectUtility.SetCameraRainDropRate(...) Sets camera rain drop rate. (inferred from name) TppEffectUtility.SetColorCorrectionLut(...) Sets color correction lut. (inferred from name) TppEffectUtility.SetColorCorrectionParameter(...) Sets color correction parameter. (inferred from name) TppEffectUtility.SetDamageBurnFilterVisibility(...) Sets damage burn filter visibility. (inferred from name) TppEffectUtility.SetDirtyModelMemoryStrategy(...) Sets dirty model memory strategy. (inferred from name) used 14x in game scripts TppEffectUtility.SetDirtyModelMemoryStrategy("Default") .../story/s10010/s10010_sequence.lua:1361 TppEffectUtility.SetDirtyModelMemoryStrategy("AllHuman") .../story/s10010/s10010_sequence.lua:1363 TppEffectUtility.SetDominantLightDirection(...) Sets dominant light direction. (inferred from name) TppEffectUtility.SetEnableTppSkyClouds3(...) Sets enable tpp sky clouds3. (inferred from name) TppEffectUtility.SetEnableWindowsDirectX11Textures(...) Sets enable windows direct x11 textures. (inferred from name) used 1x in game scripts TppEffectUtility.SetEnableWindowsDirectX11Textures(a) Tpp/start.lua:147 TppEffectUtility.SetEnebleDominantLightSearch(...) Sets eneble dominant light search. (inferred from name) TppEffectUtility.SetFxCutLevelMaximum(...) Sets fx cut level maximum. (inferred from name) used 22x in game scripts TppEffectUtility.SetFxCutLevelMaximum(5) .../heli/common/heli_common_sequence.lua:287 TppEffectUtility.SetFxCutLevelMaximum(0) .../story/s10010/s10010_sequence.lua:4616 TppEffectUtility.SetIndicationVisibility(...) Sets indication visibility. (inferred from name) TppEffectUtility.SetLuminanceScaleTppSkyClouds3(...) Sets luminance scale tpp sky clouds3. (inferred from name) TppEffectUtility.SetOceanBaseHeight(...) Sets ocean base height. (inferred from name) used 9x in game scripts TppEffectUtility.SetOceanBaseHeight(-27) .../script/lib/TppMbFreeDemo.lua:903 TppEffectUtility.SetOceanBaseHeight(-24.5) .../free/f30050/f30050_sequence.lua:1543 World, Weather & Effects 178 TppEffectUtility.SetOceanBlendEnd(...) Sets ocean blend end. (inferred from name) used 9x in game scripts TppEffectUtility.SetOceanBlendEnd(384) .../script/lib/TppMbFreeDemo.lua:905 TppEffectUtility.SetOceanBlendEnd(384.0) .../free/f30050/f30050_sequence.lua:1545 TppEffectUtility.SetOceanDisplacementStrength(...) Sets ocean displacement strength. (inferred from name) used 10x in game scripts TppEffectUtility.SetOceanDisplacementStrength(0.001) .../script/lib/TppMbFreeDemo.lua:909 TppEffectUtility.SetOceanDisplacementStrength(0.0115) .../script/lib/TppMbFreeDemo.lua:1115 TppEffectUtility.SetOceanFarProjectionAmplitude(...) Sets ocean far projection amplitude. (inferred from name) used 9x in game scripts TppEffectUtility.SetOceanFarProjectionAmplitude(0) .../script/lib/TppMbFreeDemo.lua:906 TppEffectUtility.SetOceanFarProjectionAmplitude(0.0) .../free/f30050/f30050_sequence.lua:1546 TppEffectUtility.SetOceanFoamVelocity(...) Sets ocean foam velocity. (inferred from name) TppEffectUtility.SetOceanProjectionScale(...) Sets ocean projection scale. (inferred from name) used 9x in game scripts TppEffectUtility.SetOceanProjectionScale(64) .../script/lib/TppMbFreeDemo.lua:904 TppEffectUtility.SetOceanSpecularIntensity(...) Sets ocean specular intensity. (inferred from name) used 9x in game scripts TppEffectUtility.SetOceanSpecularIntensity(0) .../script/lib/TppMbFreeDemo.lua:907 TppEffectUtility.SetOceanSpecularIntensity(0.0) .../free/f30050/f30050_sequence.lua:1547 TppEffectUtility.SetOceanVelocity(...) Sets ocean velocity. (inferred from name) used 1x in game scripts TppEffectUtility.SetOceanVelocity(20) .../script/lib/TppMbFreeDemo.lua:908 TppEffectUtility.SetOceanWaveAmplitude(...) Sets ocean wave amplitude. (inferred from name) used 10x in game scripts TppEffectUtility.SetOceanWaveAmplitude(0.5) .../script/lib/TppMbFreeDemo.lua:910 TppEffectUtility.SetOceanWaveAmplitude(0.4) .../script/lib/TppMbFreeDemo.lua:1117 World, Weather & Effects 179 TppEffectUtility.SetOceanWindDirection(...) Sets ocean wind direction. (inferred from name) used 2x in game scripts TppEffectUtility.SetOceanWindDirection(-0.04, -0.1) .../script/lib/TppMbFreeDemo.lua:911 TppEffectUtility.SetOceanWindDirection(-0.8, 0.5) .../script/lib/TppMbFreeDemo.lua:1116 TppEffectUtility.SetOceanWindSpeed(...) Sets ocean wind speed. (inferred from name) TppEffectUtility.SetPrimRiverVisibility(...) Sets prim river visibility. (inferred from name) used 1x in game scripts TppEffectUtility.SetPrimRiverVisibility(t, e) .../script/lib/TppGimmick.lua:440 TppEffectUtility.SetSandStormRandomSeed(...) Sets sand storm random seed. (inferred from name) TppEffectUtility.SetSandWindEnable(...) Sets sand wind enable. (inferred from name) used 3x in game scripts TppEffectUtility.SetSandWindEnable(true) .../script/lib/TppPlayer.lua:2207 TppEffectUtility.SetSandWindEnable(false) .../script/lib/TppPlayer.lua:2215 TppEffectUtility.SetScaleForDominantLightInterpolationTime(...) Sets scale for dominant light interpolation time. (inferred from name) TppEffectUtility.SetThreasholdDominantLightAngleForFadeInterpolation(...) Sets threashold dominant light angle for fade interpolation. (inferred from name) TppEffectUtility.SetThreasholdDominantLightAngleForRotateInterpolation(...) Sets threashold dominant light angle for rotate interpolation. (inferred from name) TppEffectUtility.SetThunderSpotLightDefault(...) Sets thunder spot light default. (inferred from name) TppEffectUtility.SetThunderSpotLightShadowEnable(...) Sets thunder spot light shadow enable. (inferred from name) TppEffectUtility.SetThunderSpotLightSpecularEnable(...) Sets thunder spot light specular enable. (inferred from name) TppEffectUtility.SetTppAtmosphereInfluenceOfFog(...) Sets tpp atmosphere influence of fog. (inferred from name) TppEffectUtility.SetTppAtmosphereShadowEnable(...) Sets tpp atmosphere shadow enable. (inferred from name) TppEffectUtility.SetTppAtmosphereSunLightEnable(...) Sets tpp atmosphere sun light enable. (inferred from name) TppEffectUtility.StartGrenadeShock(...) Starts grenade shock. (inferred from name) TppEffectUtility.UpdatePrimRiver(...) Updates prim river. (inferred from name) used 1x in game scripts World, Weather & Effects 180 TppEffectUtility.UpdatePrimRiver() .../script/lib/TppGimmick.lua:442 TppEffectWeatherParameterMediator.ReleaseAdditionalFogNearDistanceEnvelope(number) used 1x in game scripts TppEffectWeatherParameterMediator.ReleaseAdditionalFogNearDistanceEnvelope(2.0) .../story/s10040/s10040_demo.lua:163 TppEffectWeatherParameterMediator.RestoreDefaultParameters() used 1x in game scripts .../script/lib/TppWeather.lua:214 TppEffectWeatherParameterMediator.SetParameters() Sets parameters. (inferred from name) used 1x in game scripts TppEffectWeatherParameterMediator.SetParameters({ addTppSkyOffsetY = 1320, setTppSkyScale = 0.1, setTppSkyScrollSpeedRate = -20, }) .../script/lib/TppWeather.lua:208 TppEffectWeatherParameterMediator.StartAdditionalFogNearDistanceEnvelope(number, number, number, number) Starts additional fog near distance envelope. (inferred from name) used 1x in game scripts TppEffectWeatherParameterMediator.StartAdditionalFogNearDistanceEnvelope(-4, 4.0, 12.0, 4.0) .../story/s10040/s10040_sequence.lua:1344 TppEmblem._AcquireByMissionCode(a, r) defined in TppEmblem.lua TppEmblem.AcquireByPlayStyle(r) used 1x in game scripts | defined in TppEmblem.lua TppEmblem.AcquireByPlayStyle(svars.playStyle) .../script/lib/TppResult.lua:350 TppEmblem.AcquireOnAllMissionCleared() used 1x in game scripts | defined in TppEmblem.lua .../script/lib/TppMission.lua:3405 TppEmblem.AcquireOnAllMissionSRankCleared() used 1x in game scripts | defined in TppEmblem.lua .../script/lib/TppMission.lua:3409 TppEmblem.AcquireOnAllMissionTaskComleted(a) used 1x in game scripts | defined in TppEmblem.lua TppEmblem.AcquireOnAllMissionTaskComleted(n) .../script/lib/TppUI.lua:504 TppEmblem.AcquireOnCommandPostAnnihilated(r) used 2x in game scripts | defined in TppEmblem.lua TppEmblem.AcquireOnCommandPostAnnihilated(n) .../script/lib/TppHero.lua:524 TppEmblem.AcquireOnMissionClear(r) used 1x in game scripts | defined in TppEmblem.lua TppEmblem.AcquireOnMissionClear(e) .../script/lib/TppStory.lua:1554 TppEmblem.AcquireOnSRankClear(r) used 1x in game scripts | defined in TppEmblem.lua TppEmblem.AcquireOnSRankClear(vars.missionCode) .../script/lib/TppResult.lua:320 TppEmblem.Add(o, e, a) used 19x in game scripts | defined in TppEmblem.lua TppEmblem.Add("front63", true) .../script/lib/TppMbFreeDemo.lua:242 TppEmblem.Add("front71", true) .../script/lib/TppMbFreeDemo.lua:1098 TppEmblem.Remove(...) defined in TppEmblem.lua:41 TppEmblem.SetUpCpEmblemTag(o, r) Sets up cp emblem tag. (inferred from name) used 1x in game scripts | defined in TppEmblem.lua TppEmblem.SetUpCpEmblemTag(i, n) .../script/lib/TppEnemy.lua:3581 TppEnding.SetEndsFile() Sets ends file. (inferred from name) used 1x in game scripts TppEnding.SetEndsFile("GZEndingSetting_jp") .../story/s10260/s10260_sequence.lua:2310 TppEnding.Start(?, number, number, number, number) used 23x in game scripts TppEnding.Start("Truth_History") .../story/s10010/s10010_sequence.lua:12945 TppEnding.Start("Truth_StaffRoll") .../story/s10010/s10010_sequence.lua:13016 TppEnding.Stop() used 10x in game scripts Mission & Sequence Flow 168 .../story/s10151/s10151_sequence.lua:1555 TppEneFova.AddTakingOverHostagePack() Adds taking over hostage pack. (inferred from name) defined in TppEneFova.lua TppEneFova.AddUniquePackage(e) Adds unique package. (inferred from name) used 5x in game scripts | defined in TppEneFova.lua TppEneFova.AddUniquePackage({ type = "hostage", face = s, body = p }) .../script/list/TppMissionList.lua:109 TppEneFova.AddUniquePackage({ type = "hostage", body = s }) .../script/list/TppMissionList.lua:122 TppEneFova.AddUniqueSettingPackage(e) Adds unique setting package. (inferred from name) used 24x in game scripts | defined in TppEneFova.lua TppEneFova.AddUniqueSettingPackage(s) .../script/list/TppMissionList.lua:126 Equipment & Damage 263 TppEneFova.AddUniqueSettingPackage(p) .../script/list/TppMissionList.lua:526 TppEneFova.ApplyMTBSUniqueSetting(n, d, o, p) used 9x in game scripts | defined in TppEneFova.lua TppEneFova.ApplyMTBSUniqueSetting(gameObjectId, faceId, i > FACE_SOLDIER_NUM) .../location/mtbs/mtbs_enemy.lua:688 TppEneFova.ApplyMTBSUniqueSetting(gameObjectId, i, i > FACE_SOLDIER_NUM) .../location/mtbs/mtbs_enemy.lua:696 TppEneFova.ApplyUniqueSetting() used 1x in game scripts | defined in TppEneFova.lua .../script/lib/TppMain.lua:395 TppEneFova.CanUseArmorType(n, t) True if use armor type is possible. (inferred from name) used 1x in game scripts | defined in TppEneFova.lua return TppEneFova.CanUseArmorType(n, e) .../script/lib/TppRevenge.lua:435 TppEneFova.GetArmorTypeTable(e) Returns armor type table. (inferred from name) defined in TppEneFova.lua TppEneFova.GetFaceGroupTableAtGroupType(e) Returns face group table at group type. (inferred from name) defined in TppEneFova.lua TppEneFova.GetFaceId_s10081() Returns face id_s10081. (inferred from name) defined in TppEneFova.lua TppEneFova.GetFaceId_s10091_0() Returns face id_s10091_0. (inferred from name) defined in TppEneFova.lua TppEneFova.GetFaceId_s10091_1() Returns face id_s10091_1. (inferred from name) defined in TppEneFova.lua TppEneFova.GetFaceIdAndFlag(t, e) Returns face id and flag. (inferred from name) defined in TppEneFova.lua TppEneFova.GetFaceIdForDdHostage(e) Returns face id for dd hostage. (inferred from name) defined in TppEneFova.lua TppEneFova.GetFaceIdForFemaleHostage(e) Returns face id for female hostage. (inferred from name) defined in TppEneFova.lua TppEneFova.GetFaceIdForMaleHostage(...) Returns face id for male hostage. (inferred from name) defined in TppEneFova.lua:1551 TppEneFova.GetHostageCountAtMissionId(a) Returns hostage count at mission id. (inferred from name) defined in TppEneFova.lua Equipment & Damage 264 TppEneFova.GetHostageFaceModelCount(e) Returns hostage face model count. (inferred from name) defined in TppEneFova.lua TppEneFova.GetHostageIgnoreFaceList(e) Returns hostage ignore face list. (inferred from name) defined in TppEneFova.lua TppEneFova.GetHostageIsFaceModelOverlap(e) Returns hostage is face model overlap. (inferred from name) defined in TppEneFova.lua TppEneFova.GetHostageLangAtMissionId(e) Returns hostage lang at mission id. (inferred from name) defined in TppEneFova.lua TppEneFova.GetHostageUseHairAtMissionId(e) Returns hostage use hair at mission id. (inferred from name) defined in TppEneFova.lua TppEneFova.GetStaffIdForDD(e, a) Returns staff id for dd. (inferred from name) defined in TppEneFova.lua TppEneFova.GetUavCombatGradeAndEmpLevel(...) Returns uav combat grade and emp level. (inferred from name) defined in TppEneFova.lua:2122 TppEneFova.GetUavSetting() Returns uav setting. (inferred from name) used 1x in game scripts | defined in TppEneFova.lua return TppEneFova.GetUavSetting() .../location/mtbs/mtbs_enemy.lua:1400 TppEneFova.GetUniqueSettings(...) Returns unique settings. (inferred from name) defined in TppEneFova.lua:2175 TppEneFova.InitializeUniqueSetting() used 1x in game scripts | defined in TppEneFova.lua .../script/lib/TppMission.lua:3967 TppEneFova.IsNotRequiredArmorSoldier(e) True if not required armor soldier. (inferred from name) used 1x in game scripts | defined in TppEneFova.lua if TppEneFova.IsNotRequiredArmorSoldier(n) then return false end .../script/lib/TppRevenge.lua:431 TppEneFova.IsUseGasMaskInFOB() True if use gas mask in fob. (inferred from name) defined in TppEneFova.lua TppEneFova.IsUseGasMaskInMBFree(e) True if use gas mask in mb free. (inferred from name) used 9x in game scripts | defined in TppEneFova.lua if TppEneFova.IsUseGasMaskInMBFree(mvars.f30050_currentFovaClusterId) then if maleNum ~= 0 then Tpp.ApendArray(faceTable, { { TppEnemyFaceId.dds_balaclava6, maleNum } }) -- ... end Equipment & Damage 265 .../location/mtbs/mtbs_enemy.lua:1740 TppEneFova.PreMissionLoad(e, a) used 1x in game scripts | defined in TppEneFova.lua TppEneFova.PreMissionLoad(t, n) .../script/lib/TppEnemy.lua:3417 TppEneFova.RegisterUniqueSetting(o, l, p, n) Registers unique setting. (inferred from name) defined in TppEneFova.lua TppEneFova.SetHostageFaceTable(d) Sets hostage face table. (inferred from name) defined in TppEneFova.lua TppEneFova.SetupFovaForLocation(...) defined in TppEneFova.lua:1347 TppEnemy._AddTakingOverHostage(n) defined in TppEnemy.lua TppEnemy._AnnouncePhaseChange(n, t) defined in TppEnemy.lua TppEnemy._ConvertSoldierNameKeysToId(e) defined in TppEnemy.lua Script Library Layer (Tpp*.lua) 308 TppEnemy._CreateDDWeaponIdTable(s, o, l) defined in TppEnemy.lua TppEnemy._DoRoutePointMessage(t, a, i, o) defined in TppEnemy.lua TppEnemy._GetShiftChangeRouteGroup(n, r, i, s, l, a, p, t) defined in TppEnemy.lua TppEnemy._GetSoldierType(...) defined in TppEnemy.lua:755 TppEnemy._InsertShiftChangeUnit(t, a, n) defined in TppEnemy.lua TppEnemy._IsEliminated(n, t) defined in TppEnemy.lua TppEnemy._IsGameObjectIDValid(e) defined in TppEnemy.lua TppEnemy._IsNeutralized(t, n) defined in TppEnemy.lua TppEnemy._IsRouteSetTypeValid(n) defined in TppEnemy.lua TppEnemy._MakeShiftChangeUnit(t, i, n, r, o, a, p, d, T, c, _) defined in TppEnemy.lua TppEnemy._OnDamage(n, t, a) defined in TppEnemy.lua TppEnemy._OnDamageOfRescueTarget(e, n) defined in TppEnemy.lua TppEnemy._OnDead(n, i) defined in TppEnemy.lua TppEnemy._OnFulton(t, a, a, n) used 1x in game scripts | defined in TppEnemy.lua TppEnemy._OnFulton(t, a, n, o) .../script/lib/TppTerminal.lua:1265 TppEnemy._OnHeliBroken(n, t) defined in TppEnemy.lua TppEnemy._OnRecoverNPC(n, t) defined in TppEnemy.lua TppEnemy._OnVehicleBroken(n, t) defined in TppEnemy.lua TppEnemy._OnWalkerGearBroken(n, t) defined in TppEnemy.lua TppEnemy._PlacedIntoVehicle(n, t, a) defined in TppEnemy.lua TppEnemy._PlayRecoverNPCRadio(n) defined in TppEnemy.lua TppEnemy._RestoreOnContinueFromCheckPoint_Hostage() defined in TppEnemy.lua TppEnemy._RestoreOnContinueFromCheckPoint_Hostage2() defined in TppEnemy.lua Script Library Layer (Tpp*.lua) 309 TppEnemy._RestoreOnMissionStart_Hostage() defined in TppEnemy.lua TppEnemy._RestoreOnMissionStart_Hostage2() defined in TppEnemy.lua TppEnemy._RideHelicopterWithHuman(t, n, t) defined in TppEnemy.lua TppEnemy._SetOutOfArea(n, t) defined in TppEnemy.lua TppEnemy._SetUpSoldierSubTypes(t, n) defined in TppEnemy.lua TppEnemy._SetUpSoldierTypes(t, n) defined in TppEnemy.lua TppEnemy._ShiftChangeByTime(n) defined in TppEnemy.lua TppEnemy._SpawnTakingOverHostage(n, e) defined in TppEnemy.lua TppEnemy._StoreSVars_Hostage(i) defined in TppEnemy.lua TppEnemy.ActivateQuestHeli(n) defined in TppEnemy.lua TppEnemy.AddBrokenStateList(n) Adds broken state list. (inferred from name) defined in TppEnemy.lua TppEnemy.AddCpIntelTrapTable(e) Adds cp intel trap table. (inferred from name) defined in TppEnemy.lua TppEnemy.AddLinkedBaseTravelCourse(d, o, p, i, s, a, t, l) Adds linked base travel course. (inferred from name) defined in TppEnemy.lua TppEnemy.AddPowerSetting(n, a) Adds power setting. (inferred from name) used 4x in game scripts | defined in TppEnemy.lua TppEnemy.AddPowerSetting(n, { "GAS_MASK" }) .../script/lib/TppEneFova.lua:1408 TppEnemy.AddPowerSetting(n, {}) .../script/lib/TppRevenge.lua:1737 TppEnemy.AddRecoveredStateList(n) Adds recovered state list. (inferred from name) defined in TppEnemy.lua TppEnemy.AddTakingOverHostage(n) Adds taking over hostage. (inferred from name) defined in TppEnemy.lua TppEnemy.AddTravelCourse(n, e, t) Adds travel course. (inferred from name) defined in TppEnemy.lua TppEnemy.ApplyPersonalAbilitySettings(e, n) used 1x in game scripts | defined in TppEnemy.lua TppEnemy.ApplyPersonalAbilitySettings(t, n) Script Library Layer (Tpp*.lua) 310 .../script/lib/TppRevenge.lua:1669 TppEnemy.ApplyPersonalAbilitySettingsOnInitialize() used 1x in game scripts | defined in TppEnemy.lua .../script/lib/TppMain.lua:393 TppEnemy.ApplyPowerSetting(t, i) used 3x in game scripts | defined in TppEnemy.lua TppEnemy.ApplyPowerSetting(e, n) .../script/lib/TppRevenge.lua:1231 TppEnemy.ApplyPowerSetting(t, e) .../script/lib/TppRevenge.lua:1606 TppEnemy.ApplyPowerSettingsOnInitialize() used 1x in game scripts | defined in TppEnemy.lua .../script/lib/TppMain.lua:392 TppEnemy.AssignSoldiersToCP() defined in TppEnemy.lua TppEnemy.AssignUniqueStaffType(e) used 73x in game scripts | defined in TppEnemy.lua TppEnemy.AssignUniqueStaffType({ locaterName = soldierName, uniqueStaffTypeId = uniqueTypeId }) .../story/s10030/s10030_enemy.lua:859 TppEnemy.AssignUniqueStaffType({ locaterName = "sol_vip_0000", uniqueStaffTypeId = TppDefine.UNIQUE_STAFF_TYPE_ID.S10036_COMMANDER, alreadyExistParam = { staffTypeId = 2, randomRangeId = 6, skill = "Reflex" }, }) .../story/s10036/s10036_enemy.lua:492 TppEnemy.AutoFultonRecoverNeutralizedTarget(n, a) defined in TppEnemy.lua TppEnemy.ChangeHoldTime(n, t) defined in TppEnemy.lua TppEnemy.ChangeLifeState(n) defined in TppEnemy.lua TppEnemy.ChangeRouteSets(n, a) used 8x in game scripts | defined in TppEnemy.lua TppEnemy.ChangeRouteSets(this.RouteSetsAfter) .../story/s10036/s10036_enemy.lua:523 TppEnemy.ChangeRouteSets(this.routeSets) .../story/s10093/s10093_enemy.lua:821 TppEnemy.ChangeRouteUsingGimmick(e, n, a, n) defined in TppEnemy.lua TppEnemy.ChangeSleepTime(n, t) defined in TppEnemy.lua TppEnemy.CheckAllTargetClear(n) Checks all target clear. (inferred from name) used 38x in game scripts | defined in TppEnemy.lua Script Library Layer (Tpp*.lua) 311 if Tpp.IsHelicopter(rideVehicleID) and TppEnemy.CheckAllTargetClear() then Fox.Log("in heli. go to next sequence") TppMission.UpdateObjective({ objectives = { "announce_rescue_target", "clear_photo" } }) -- ... end .../story/s10036/s10036_sequence.lua:544 local isHueyHere = TppEnemy.CheckAllTargetClear() .../story/s10070/s10070_sequence.lua:1623 TppEnemy.CheckAllVipClear(n) Checks all vip clear. (inferred from name) used 4x in game scripts | defined in TppEnemy.lua if TppEnemy.CheckAllVipClear() then Fox.Log("All vip neutralize and exit hotzone") TppMission.CanMissionClear() end .../story/s10211/s10211_sequence.lua:1469 return TppEnemy.CheckAllVipClear() .../story/s10211/s10211_sequence.lua:924 TppEnemy.CheckDeactiveQuestAreaForceFulton() Checks deactive quest area force fulton. (inferred from name) used 1x in game scripts | defined in TppEnemy.lua .../script/lib/TppQuest.lua:3740 TppEnemy.CheckHelicopterEliminateTarget(e, n, n) Checks helicopter eliminate target. (inferred from name) defined in TppEnemy.lua TppEnemy.CheckQuestAllTarget(_, S, T, a, t) Checks quest all target. (inferred from name) used 576x in game scripts | defined in TppEnemy.lua TppEnemy.CheckQuestAllTarget(this.QUEST_TABLE.questType, "Dead", gameObjectId) .../quest/extra/quest_q20015.lua:161 TppEnemy.CheckQuestAllTarget(this.QUEST_TABLE.questType, "Fulton", gameObjectId) .../quest/extra/quest_q20015.lua:178 TppEnemy.CheckQuestDistance(e) Checks quest distance. (inferred from name) defined in TppEnemy.lua TppEnemy.CheckQuestNpcLifeStatus(e) Checks quest npc life status. (inferred from name) defined in TppEnemy.lua TppEnemy.CheckQuestTargetOnOutOfActiveArea(t) Checks quest target on out of active area. (inferred from name) defined in TppEnemy.lua TppEnemy.CheckRescueTarget(n, t, a) Checks rescue target. (inferred from name) defined in TppEnemy.lua TppEnemy.CheckSoldierEliminateTarget(n, i, a) Checks soldier eliminate target. (inferred from name) defined in TppEnemy.lua TppEnemy.CheckVehicleEliminateTarget(n, t, t) Checks vehicle eliminate target. (inferred from name) defined in TppEnemy.lua Script Library Layer (Tpp*.lua) 312 TppEnemy.CheckWalkerGearEliminateTarget(e, n, n) Checks walker gear eliminate target. (inferred from name) defined in TppEnemy.lua TppEnemy.ClearDDParameter() Clears dd parameter. (inferred from name) used 2x in game scripts | defined in TppEnemy.lua .../script/lib/TppMission.lua:782 TppEnemy.DeactivateQuestHeli() defined in TppEnemy.lua TppEnemy.DeclareSVars(t) defined in TppEnemy.lua TppEnemy.DefineSoldiers(n) used 1x in game scripts | defined in TppEnemy.lua TppEnemy.DefineSoldiers(n.enemy.soldierDefine) .../script/lib/TppMain.lua:343 TppEnemy.DeleteEliminateTargetSetting(n) Deletes eliminate target setting. (inferred from name) defined in TppEnemy.lua TppEnemy.DespawnVehicle(e) defined in TppEnemy.lua TppEnemy.DespawnVehicles(n) used 7x in game scripts | defined in TppEnemy.lua TppEnemy.DespawnVehicles(despawnList) .../story/s10010/s10010_enemy.lua:249 TppEnemy.DespawnVehicles(despawnList_normal) .../story/s10054/s10054_enemy.lua:182 TppEnemy.DisablePowerSettings(e) Disables power settings. (inferred from name) defined in TppEnemy.lua TppEnemy.DisableUseGimmickRouteOnShiftChange(a, e) Disables use gimmick route on shift change. (inferred from name) defined in TppEnemy.lua TppEnemy.ExecuteOnRecoveredCallback(n, s, a, i, o, r, t) used 1x in game scripts | defined in TppEnemy.lua TppEnemy.ExecuteOnRecoveredCallback(t, a, n, o, _, M, r) .../script/lib/TppTerminal.lua:1263 TppEnemy.ExecuteRoutePointMessage(n, i, a, t, e, r) defined in TppEnemy.lua TppEnemy.FultonRecoverOnMissionGameEnd() used 2x in game scripts | defined in TppEnemy.lua .../script/lib/TppMission.lua:793 TppEnemy.GetActionStatus(e) Returns action status. (inferred from name) defined in TppEnemy.lua Script Library Layer (Tpp*.lua) 313 TppEnemy.GetAllActiveEnemyWalkerGear() Returns all active enemy walker gear. (inferred from name) defined in TppEnemy.lua TppEnemy.GetAllHostages() Returns all hostages. (inferred from name) defined in TppEnemy.lua TppEnemy.GetBalaclavaFaceId(t, e, t, n) Returns balaclava face id. (inferred from name) defined in TppEnemy.lua TppEnemy.GetBodyId(t, o, r, a) Returns body id. (inferred from name) defined in TppEnemy.lua TppEnemy.GetCpIntelTrapTable() Returns cp intel trap table. (inferred from name) used 1x in game scripts | defined in TppEnemy.lua local a = TppEnemy.GetCpIntelTrapTable() .../script/lib/TppTerminal.lua:955 TppEnemy.GetCpSubType(t) Returns cp sub type. (inferred from name) used 3x in game scripts | defined in TppEnemy.lua local c = TppEnemy.GetCpSubType(mvars.reinforce_cpId) .../script/lib/TppReinforceBlock.lua:138 local e = TppEnemy.GetCpSubType(mvars.reinforce_cpId) .../script/lib/TppReinforceBlock.lua:311 TppEnemy.GetCurrentRouteSetType(t, r, a) Returns current route set type. (inferred from name) defined in TppEnemy.lua TppEnemy.GetDDSuit() Returns dd suit. (inferred from name) used 3x in game scripts | defined in TppEnemy.lua local d = TppEnemy.GetDDSuit() .../script/lib/TppEneFova.lua:819 local i = TppEnemy.GetDDSuit() .../script/lib/TppEneFova.lua:1323 TppEnemy.GetDDWeaponCount() Returns dd weapon count. (inferred from name) defined in TppEnemy.lua TppEnemy.GetDefaultSoldierSubType(n) Returns default soldier sub type. (inferred from name) defined in TppEnemy.lua TppEnemy.GetFaceId(n, e, n, n) Returns face id. (inferred from name) defined in TppEnemy.lua TppEnemy.GetFormattedLrrpCpName(a, i, t, n) Returns formatted lrrp cp name. (inferred from name) defined in TppEnemy.lua TppEnemy.GetFormattedLrrpCpNameByLrrpNum(e, n, i, t) Returns formatted lrrp cp name by lrrp num. (inferred from name) defined in TppEnemy.lua Script Library Layer (Tpp*.lua) 314 TppEnemy.GetLifeStatus(e) Returns life status. (inferred from name) used 114x in game scripts | defined in TppEnemy.lua if TppEnemy.GetLifeStatus(gameObjectId) == TppEnemy.LIFE_STATUS.SLEEP then else s10030_radio.CrazyAction() end .../story/s10030/s10030_sequence.lua:1602 if TppEnemy.GetLifeStatus(GetGameObjectId) == TppEnemy.LIFE_STATUS.SLEEP then if mvars.isCarried == false then if -- ... end .../story/s10030/s10030_sequence.lua:2172 TppEnemy.GetMBEnemyAssetTable(...) Returns mb enemy asset table. (inferred from name) defined in ly003.lua:3675 TppEnemy.GetPhase(e) Returns phase. (inferred from name) used 67x in game scripts | defined in TppEnemy.lua if (TppEnemy.GetPhase(mtbs_enemy.cpNameDefine) == TppEnemy.PHASE.ALERT) or (isEnableOpen == true) then TppServerManager.OpenWormhole({ open = true, retaliate = svars.numRevengePoint }) svars.numRevengePoint = 0 -- ... end .../online/o50050/o50050_sequence.lua:4675 if TppEnemy.GetPhase(mtbs_enemy.cpNameDefine) ~= TppEnemy.PHASE.ALERT then local command = { id = "SetPhase", phase = TppGameObject.PHASE_ALERT } GameObject.SendCommand(cp, command) end .../online/o50050/o50050_sequence.lua:5567 TppEnemy.GetPhaseByCPID(e) Returns phase by cpid. (inferred from name) used 1x in game scripts | defined in TppEnemy.lua local phase = TppEnemy.GetPhaseByCPID(cpId) .../location/mtbs/mtbs_enemy.lua:1466 TppEnemy.GetPrioritizedRouteTable(e, n, t, r) Returns prioritized route table. (inferred from name) used 1x in game scripts | defined in TppEnemy.lua Fox.Warning( "TppEnemy.GetPrioritizedRouteTable(): There is no group! cpGameObjectId:" .. tostring(cpGameObjectId) .. ", plntName:" .. tostring(plntName) ) .../location/mtbs/mtbs_enemy.lua:822 TppEnemy.GetQuestCount() Returns quest count. (inferred from name) used 2x in game scripts | defined in TppEnemy.lua local i, o = TppEnemy.GetQuestCount() .../script/lib/TppQuest.lua:2339 local o, r = TppEnemy.GetQuestCount() .../script/lib/TppQuest.lua:3623 Script Library Layer (Tpp*.lua) 315 TppEnemy.GetSoldierSubType(a, t) Returns soldier sub type. (inferred from name) used 1x in game scripts | defined in TppEnemy.lua local n = TppEnemy.GetSoldierSubType(n) .../script/lib/TppRevenge.lua:1330 TppEnemy.GetSoldierType(n) Returns soldier type. (inferred from name) used 7x in game scripts | defined in TppEnemy.lua if TppEnemy.GetSoldierType(e) == EnemyType.TYPE_CHILD then a[n] = true elseif T then -- ... end .../script/lib/TppRevenge.lua:1524 local r = TppEnemy.GetSoldierType(o) .../script/lib/TppHero.lua:416 TppEnemy.GetSoldierWeaponIdTable(...) Returns soldier weapon id table. (inferred from name) defined in TppEnemy.lua:1011 TppEnemy.GetStatus(n) Returns status. (inferred from name) used 21x in game scripts | defined in TppEnemy.lua if TppEnemy.GetStatus("hos_s10040_0000") == TppGameObject.NPC_STATE_CARRIED then Fox.Log("carrying") TppRadio.Play("s0040_rtrg1050", { delayTime = "long" }) else Fox.Log("not carry") end .../story/s10040/s10040_radio.lua:293 if TppEnemy.GetLifeStatus(this.ENEMY_NAME.TARGET) == TppEnemy.LIFE_STATUS.NORMAL and TppEnemy.GetStatus(this.ENEMY_NAME.TARGET) == EnemyState.NORMAL then s10211_radio.VipCpCaution() end .../story/s10211/s10211_enemy.lua:1382 TppEnemy.GetWeaponId(t, i) Returns weapon id. (inferred from name) used 1x in game scripts | defined in TppEnemy.lua local e, n, E = TppEnemy.GetWeaponId(o, {}) .../script/lib/TppRevenge.lua:1419 TppEnemy.GetWeaponIdTable(t, a) Returns weapon id table. (inferred from name) used 1x in game scripts | defined in TppEnemy.lua local n = TppEnemy.GetWeaponIdTable(T, n) .../script/lib/TppRevenge.lua:1331 TppEnemy.Init(n) defined in TppEnemy.lua TppEnemy.InitCpGroups() Initializes cp groups. (inferred from name) used 1x in game scripts | defined in TppEnemy.lua .../script/lib/TppMain.lua:356 Script Library Layer (Tpp*.lua) 316 TppEnemy.InitializeHostage2() defined in TppEnemy.lua TppEnemy.InitialRouteSetGroup(e) used 20x in game scripts | defined in TppEnemy.lua TppEnemy.InitialRouteSetGroup({ cpName = "afgh_field_cp", soldierList = { "sol_vip_0000" }, groupName = "vip", }) .../story/s10036/s10036_enemy.lua:417 TppEnemy.IsActiveSoldierInRange(n, e) True if active soldier in range. (inferred from name) used 11x in game scripts | defined in TppEnemy.lua local a = TppEnemy.IsActiveSoldierInRange(t, a) .../script/lib/TppDemo.lua:596 local checkEnemy = TppEnemy.IsActiveSoldierInRange(MILLER_POS, MILLER_CHECK_RANGE) .../story/s10020/s10020_sequence.lua:828 TppEnemy.IsArmor(e) True if armor. (inferred from name) defined in TppEnemy.lua TppEnemy.IsBaseCp(e) True if base cp. (inferred from name) used 2x in game scripts | defined in TppEnemy.lua if TppEnemy.IsBaseCp(n) then if o then PlayRecord.RegistPlayRecord("BASE_SUPPRESSION") -- ... end .../script/lib/TppHero.lua:517 if TppEnemy.IsBaseCp(E) or TppEnemy.IsOuterBaseCp(E) then if n == nil then n = vars.playerPhase -- ... end .../script/lib/TppRevenge.lua:1794 TppEnemy.IsChildHostage(e) True if child hostage. (inferred from name) defined in TppEnemy.lua TppEnemy.IsChildTarget(e) True if child target. (inferred from name) defined in TppEnemy.lua TppEnemy.IsEliminated(n) True if eliminated. (inferred from name) used 27x in game scripts | defined in TppEnemy.lua if not TppEnemy.IsEliminated(gameObjectId) then local command = { id = "SwitchRoute", route = routeName } SendCommand(gameObjectId, command) -- ... end .../location/mtbs/mtbs_enemy.lua:1192 if TppEnemy.IsEliminated(enemyName) == false then if (TppEnemy.GetLifeStatus(enemyName) == TppEnemy.LIFE_STATUS.SLEEP) -- ... end .../story/s10030/s10030_enemy.lua:525 Script Library Layer (Tpp*.lua) 317 TppEnemy.IsEliminateTarget(e) True if eliminate target. (inferred from name) used 1x in game scripts | defined in TppEnemy.lua local a = TppEnemy.IsEliminateTarget(e) .../script/lib/TppMarker.lua:457 TppEnemy.IsFemaleHostage(e) True if female hostage. (inferred from name) defined in TppEnemy.lua TppEnemy.IsHelmet(e) True if helmet. (inferred from name) used 8x in game scripts | defined in TppEnemy.lua if TppEnemy.IsHelmet(n) then e = TppEnemyFaceId.dds_balaclava3 else e = TppEnemyFaceId.dds_balaclava4 end .../script/lib/TppEneFova.lua:1334 TppEnemy.IsHostageEventFOB(...) True if hostage event fob. (inferred from name) defined in TppEnemy.lua:6314 TppEnemy.IsLoadedDefaultSoldier2CommonPackage() True if loaded default soldier2 common package. (inferred from name) used 1x in game scripts | defined in TppEnemy.lua if not TppEnemy.IsLoadedDefaultSoldier2CommonPackage() then TppEnemy.UnloadSoldier2CommonBlock() end .../script/lib/TppMission.lua:3938 TppEnemy.IsMissile(e) True if missile. (inferred from name) used 1x in game scripts | defined in TppEnemy.lua if TppEnemy.IsMissile(gameObjectId) then insertTable = farRangeSol else insertTable = shortRangeSol end .../location/mtbs/mtbs_enemy.lua:1220 TppEnemy.IsNeedHostageTakingOver(e) True if need hostage taking over. (inferred from name) defined in TppEnemy.lua TppEnemy.IsNeutralized(n) True if neutralized. (inferred from name) used 18x in game scripts | defined in TppEnemy.lua if TppEnemy.IsNeutralized(enemyName) == false and TppEnemy.IsEliminated(enemyName) == false then this.SetNoSalute(enemyName) TppEnemy.SetSneakRoute(enemyName, CLEARED_ROUTE_TABLE[i]) i = i + 1 end .../story/s10030/s10030_enemy.lua:544 if TppEnemy.IsNeutralized(enemyName) == true then this.SetNoSalute(enemyName) TppEnemy.SetSneakRoute(enemyName, CLEARED_ROUTE_TABLE[i]) i = i + 1 end .../story/s10030/s10030_enemy.lua:551 Script Library Layer (Tpp*.lua) 318 TppEnemy.IsNVG(...) True if nvg. (inferred from name) defined in TppEnemy.lua:1549 TppEnemy.IsOuterBaseCp(e) True if outer base cp. (inferred from name) used 2x in game scripts | defined in TppEnemy.lua if TppEnemy.IsOuterBaseCp(n) then if o then e.SetAndAnnounceHeroicOgrePointForAnnihilateCp(e.ON_ANNIHILATE_OUTER_BASE, false) -- ... end .../script/lib/TppHero.lua:525 if TppEnemy.IsBaseCp(E) or TppEnemy.IsOuterBaseCp(E) then if n == nil then n = vars.playerPhase -- ... end .../script/lib/TppRevenge.lua:1794 TppEnemy.IsParasiteMetalEventFOB(...) True if parasite metal event fob. (inferred from name) defined in TppEnemy.lua:6334 TppEnemy.IsQuestHeli() True if quest heli. (inferred from name) defined in TppEnemy.lua TppEnemy.IsQuestInHelicopter() True if quest in helicopter. (inferred from name) used 1x in game scripts | defined in TppEnemy.lua local e = TppEnemy.IsQuestInHelicopter() .../script/lib/TppQuest.lua:2362 TppEnemy.IsQuestInHelicopterGameObjectId(n) True if quest in helicopter game object id. (inferred from name) defined in TppEnemy.lua TppEnemy.IsQuestNpc(n) True if quest npc. (inferred from name) defined in TppEnemy.lua TppEnemy.IsQuestTarget(t) True if quest target. (inferred from name) used 1x in game scripts | defined in TppEnemy.lua local n = TppEnemy.IsQuestTarget(t) .../script/lib/TppQuest.lua:3752 TppEnemy.IsRecovered(n) True if recovered. (inferred from name) used 51x in game scripts | defined in TppEnemy.lua if TppEnemy.IsRecovered(targetName) == false then allRecovred = false end .../story/s10211/s10211_sequence.lua:930 if TppEnemy.IsRecovered("sol_vip_village") == true and (svars.isReserve_08 == false) then svars.isReserve_08 = true TppMission.UpdateObjective({ objectives = { "announce_FirstTargetRecovered", nil } }) this.UpdateAnnounceLogAchieveObjeciveCount() TppMission.UpdateObjective({ objectives = { "task0_complete", "clear_photo_villageVip", nil } }) end .../story/s10041/s10041_sequence.lua:1938 Script Library Layer (Tpp*.lua) 319 TppEnemy.IsRequiredToLoadDefaultSoldier2CommonPackage() True if required to load default soldier2 common package. (inferred from name) used 1x in game scripts | defined in TppEnemy.lua if TppEnemy.IsRequiredToLoadDefaultSoldier2CommonPackage() then TppEnemy.LoadSoldier2CommonBlock() end .../script/lib/TppMain.lua:277 TppEnemy.IsRequiredToLoadSpecialSolider2CommonBlock() True if required to load special solider2 common block. (inferred from name) used 1x in game scripts | defined in TppEnemy.lua if TppEnemy.IsRequiredToLoadSpecialSolider2CommonBlock() then TppEnemy.LoadSoldier2CommonBlock() end .../script/lib/TppMain.lua:294 TppEnemy.IsRescueTarget(e) True if rescue target. (inferred from name) used 6x in game scripts | defined in TppEnemy.lua if TppEnemy.IsRescueTarget(o) then e.AddTargetLifesavingHeroicPoint(t, i) else e.SetAndAnnounceHeroicOgrePoint(e.ON_HELI_HOSTAGE) end .../script/lib/TppHero.lua:172 if not TppEnemy.IsRescueTarget(mvars.mis_childGameObjectIdKilledPlayer) then a = "boy_died" end .../script/lib/TppPlayer.lua:1092 TppEnemy.IsShield(e) True if shield. (inferred from name) defined in TppEnemy.lua TppEnemy.IsSniper(e) True if sniper. (inferred from name) used 3x in game scripts | defined in TppEnemy.lua if TppEnemy.IsSniper(gameObjectId) then insertTable = farRangeSol elseif TppEnemy.IsMissile(gameObjectId) then -- ... end .../location/mtbs/mtbs_enemy.lua:1218 local isSniper = TppEnemy.IsSniper(gameObjectId) .../story/s10040/s10040_sequence.lua:1098 TppEnemy.IsSpecialEventFOB(...) True if special event fob. (inferred from name) defined in TppEnemy.lua:6344 TppEnemy.IsVehicleAlive(n) True if vehicle alive. (inferred from name) used 1x in game scripts | defined in TppEnemy.lua return TppEnemy.IsVehicleAlive(e) .../script/lib/TppMarker.lua:466 TppEnemy.IsVehicleBroken(n) True if vehicle broken. (inferred from name) used 8x in game scripts | defined in TppEnemy.lua Script Library Layer (Tpp*.lua) 320 if TppEnemy.IsVehicleBroken("veh_s10041_VipField") == true then Fox.Log("###**** VehIsBroken Return_Run from Step0 Now ####") Fox.Log("###**** VipFD already arrived Village, Return from Step0 Now ####") -- ... end .../story/s10041/s10041_enemy.lua:3461 if TppEnemy.IsVehicleBroken("veh_s10041_VipEnemyBase") == true then Fox.Log("###**** VehIsBroken Return_Run from Step0 Now ####") this.TransferCpStep(ENEMYBASE_VIP_GROUP, "lrrp_EnemyBaseToVillage_Return_Run", step) -- ... end .../story/s10041/s10041_enemy.lua:3520 TppEnemy.IsZombieEventFOB(...) True if zombie event fob. (inferred from name) defined in TppEnemy.lua:6324 TppEnemy.LetCpHasTarget(e, t) used 2x in game scripts | defined in TppEnemy.lua TppEnemy.LetCpHasTarget(e.targetBgmCp, true) .../script/lib/TppMission.lua:3626 TppEnemy.LetCpHasTarget(e.targetBgmCp, false) .../script/lib/TppMission.lua:3748 TppEnemy.LoadQuestHeli(e) Loads quest heli. (inferred from name) defined in TppEnemy.lua TppEnemy.LoadSoldier2CommonBlock() Loads soldier2 common block. (inferred from name) used 2x in game scripts | defined in TppEnemy.lua .../script/lib/TppMain.lua:278 TppEnemy.MakeCpLinkDefineTable(a, t) defined in TppEnemy.lua TppEnemy.MakeReinforceTravelPlan(i, a, l, t, n) defined in TppEnemy.lua TppEnemy.MakeShiftChangeTable() used 2x in game scripts | defined in TppEnemy.lua .../script/lib/TppMain.lua:383 TppEnemy.MakeTravelPlanTable(_, T, d, t, n, p) defined in TppEnemy.lua TppEnemy.MergeRouteSetDefine(o) defined in TppEnemy.lua TppEnemy.Messages() defined in TppEnemy.lua TppEnemy.NoShifhtChangeGruopSetting(e, n) used 17x in game scripts | defined in TppEnemy.lua TppEnemy.NoShifhtChangeGruopSetting("mafr_outland_cp", "teacherA") .../story/s10080/s10080_enemy.lua:802 TppEnemy.NoShifhtChangeGruopSetting("mafr_outland_cp", "teacherB") .../story/s10080/s10080_enemy.lua:803 TppEnemy.NPCEntryPointSetting(e) used 2x in game scripts | defined in TppEnemy.lua Script Library Layer (Tpp*.lua) 321 .../script/lib/TppMain.lua:311 TppEnemy.NPCEntryPointSetting(n) .../script/lib/TppLandingZone.lua:728 TppEnemy.OnActivateQuest(n) used 143x in game scripts | defined in TppEnemy.lua TppEnemy.OnActivateQuest(this.QUEST_TABLE) .../afgh/sovietBase/sovietBase_q99030.lua:71 TppEnemy.OnAllocate(n) used 1x in game scripts | defined in TppEnemy.lua .../script/lib/TppMain.lua:129 TppEnemy.OnAllocateQuest(e, n, a) used 1x in game scripts | defined in TppEnemy.lua TppEnemy.OnAllocateQuest(bodyTable, faceTable) .../location/mtbs/mtbs_enemy.lua:1760 TppEnemy.OnAllocateQuestFova(n) used 126x in game scripts | defined in TppEnemy.lua TppEnemy.OnAllocateQuestFova(this.QUEST_TABLE) .../quest/extra/quest_q20015.lua:82 TppEnemy.OnDeactivateQuest(n) used 143x in game scripts | defined in TppEnemy.lua TppEnemy.OnDeactivateQuest(this.QUEST_TABLE) .../afgh/sovietBase/sovietBase_q99030.lua:87 TppEnemy.OnMessage(n, t, a, r, o, s, i) defined in TppEnemy.lua TppEnemy.OnReload(n) defined in TppEnemy.lua TppEnemy.OnTerminateQuest(n) used 143x in game scripts | defined in TppEnemy.lua TppEnemy.OnTerminateQuest(this.QUEST_TABLE) .../afgh/sovietBase/sovietBase_q99030.lua:95 TppEnemy.PlayTargetEliminatedRadio(n) Plays target eliminated radio. (inferred from name) defined in TppEnemy.lua TppEnemy.PlayTargetRescuedRadio(n) Plays target rescued radio. (inferred from name) defined in TppEnemy.lua TppEnemy.PreMissionLoad(t, n) used 1x in game scripts | defined in TppEnemy.lua TppEnemy.PreMissionLoad(n, i) .../script/lib/TppMission.lua:3968 ```