# TPP Lua 5.1 function reference — bucket 3 of 13 Entries **Player.RegisterCommonMotionPackagePath()** … **SubtitlesCommand.SetVoiceLanguage() -> boolean**, sorted case-insensitively. - Earlier? Previous bucket ends at `Player.RegisterCameraPresetName(number)`. - Later? Next bucket starts at `SubtitlesCommand.SetWaveSyncGeneratorName() ->…`. Source: `dumps:TPP_Lua_Reference.txt` ``` Player.RegisterCommonMotionPackagePath() Registers common motion package path. (inferred from name) used 5x in game scripts Player.RegisterCommonMotionPackagePath( "DefaultCommonMotion", "/Assets/tpp/pack/player/motion/player2_resident_motion.fpk", "/Assets/tpp/motion/motion_graph/player2/TppPlayer2_layers.mog" ) Tpp/start.lua:457 Player 55 Player.RegisterCommonMtarPath() Registers common mtar path. (inferred from name) used 3x in game scripts Player.RegisterCommonMtarPath( "/Assets/tpp/motion/mtar/player2/player2_resident.mtar", "/Assets/tpp/motion/mtar/player2/TppPlayer2Facial.mtar" ) Tpp/start.lua:462 Player.RegisterPackagePath() Registers package path. (inferred from name) Player.RegisterPartsPackagePath() Registers parts package path. (inferred from name) used 7x in game scripts Player.RegisterPartsPackagePath( "PLTypeNormal", "/Assets/tpp/pack/player/parts/plparts_normal.fpk", "/Assets/tpp/parts/chara/sna/sna0_main0_def_v00.parts" ) Tpp/start.lua:508 Player.RegisterScriptFunc() Registers script func. (inferred from name) used 1x in game scripts Player.RegisterScriptFunc("/Assets/tpp/level_asset/chara/player/game_object/TppPlayer2CallbackScr ipt.lua", a) .../player/game_object/TppPlayer2InitializeScript.lua:29 Player.RemoveSearchTarget() Removes search target. (inferred from name) used 7x in game scripts Player.RemoveSearchTarget(TARGET_VEHICLE_03) .../story/s10054/s10054_sequence.lua:1733 Player.RemoveSearchTarget(TARGET_SENSHA.FRONT) .../story/s10044/s10044_sequence.lua:766 Player.RequestChangeSequenceWork(any) Requests change sequence work. (inferred from name) used 6x in game scripts Player.RequestChangeSequenceWork({ 1 }) .../location/cypr/cypr_player_bed_and_corridor.lua:85 Player.RequestChangeSequenceWork({ 0 }) .../location/cypr/cypr_player_rail.lua:93 Player.RequestChickenHeadSound() Requests chicken head sound. (inferred from name) used 1x in game scripts .../script/lib/TppMain.lua:533 Player.RequestToControlFallPause(boolean) Requests to control fall pause. (inferred from name) Player.RequestToControlSupportAttackPause(boolean) Requests to control support attack pause. (inferred from name) Player.RequestToDropCbox() Requests to drop cbox. (inferred from name) used 8x in game scripts Player 56 Player.RequestToDropCbox({ aimPosition = requestToDropCboxData.position, height = requestToDropCboxData.height }) .../free/f30050/f30050_sequence.lua:2813 Player.RequestToFixCameraFocalLength() Requests to fix camera focal length. (inferred from name) used 2x in game scripts Player.RequestToFixCameraFocalLength(21) .../story/s10010/s10010_sequence.lua:8890 Player.RequestToGoNextDirectMotion() Requests to go next direct motion. (inferred from name) Player.RequestToHeliSideIdle() Requests to heli side idle. (inferred from name) used 1x in game scripts .../online/o50050/o50050_sequence.lua:4027 Player.RequestToHideIcon() Requests to hide icon. (inferred from name) used 13x in game scripts Player.RequestToHideIcon({ type = ActionIcon.ACTION, icon = ActionIcon.INTEL }) .../script/lib/TppPlayer.lua:841 Player.RequestToHideIcon({ type = ActionIcon.ACTION, icon = ActionIcon.INTEL_NG }) .../script/lib/TppPlayer.lua:842 Player.RequestToInterpCameraToDemo(?, number, number, ?, boolean) Requests to interp camera to demo. (inferred from name) used 1x in game scripts Player.RequestToInterpCameraToDemo(e, 1, 2, Vector3(0.4, 0.6, -1), true) .../script/lib/TppDemo.lua:136 Player.RequestToInterruptDirectMotion(number, number) Requests to interrupt direct motion. (inferred from name) Player.RequestToLoadCommonMotionBlock() Requests to load common motion block. (inferred from name) Player.RequestToLoadPartsBlock() Requests to load parts block. (inferred from name) Player.RequestToMoveOnRoute() Requests to move on route. (inferred from name) used 6x in game scripts Player.RequestToMoveToPosition() Requests to move to position. (inferred from name) used 25x in game scripts Player.RequestToMoveToPosition({ name = "DemoStartMoveToPosition", position = e.position, direction = e.direction, onlyInterpPosition = true, timeout = 10, }) .../script/lib/TppDemo.lua:175 Player.RequestToOpenMBTerminal() Requests to open mb terminal. (inferred from name) used 2x in game scripts Player 57 .../script/lib/TppMbFreeDemo.lua:382 Player.RequestToPlayCameraAnimation() Requests to play camera animation. (inferred from name) used 2x in game scripts Player.RequestToPlayCameraNonAnimation() Requests to play camera non animation. (inferred from name) used 49x in game scripts Player.RequestToPlayCameraNonAnimation({ focalLength = 14.7, aperture = 1.05, focusDistance = 0.9, positionAndTargetMode = true, position = Vector3({ 0.213, 1198.166, 0.106 }), target = Vector3({ -0.222, 1198.16, -0.35 }), }) .../heli/common/heli_common_sequence.lua:290 Player.RequestToPlayDirectMotion() Requests to play direct motion. (inferred from name) used 6x in game scripts Player.RequestToPlayDirectMotion({ "missionClearMotion", { "/Assets/tpp/motion/SI_game/fani/bodies/snap/snapnon/snapnon_f_idl7.gani", false, "", "", "", false }, }) .../script/lib/TppPlayer.lua:1252 Player.RequestToPlayDirectMotion({ "handBookToPaz", { e, false, o, "Move", "MTP_GLOBAL_C", false } }) .../script/lib/TppPaz.lua:826 Player.RequestToPlayHeliCameraAnimation() Requests to play heli camera animation. (inferred from name) used 2x in game scripts .../story/s10240/s10240_sequence.lua:1777 Player.RequestToRespawn() Requests to respawn. (inferred from name) Player.RequestToSetCameraFocalLengthAndDistance() Requests to set camera focal length and distance. (inferred from name) used 7x in game scripts Player.RequestToSetCameraFocalLengthAndDistance({ focalLength = 16, interpTime = TppUI.FADE_SPEED.FADE_HIGHSPEED }) .../script/lib/TppPlayer.lua:939 Player.RequestToSetCameraFocalLengthAndDistance({ focalLength = 31, distance = 2, interpTime = 0.25, }) .../story/s10010/s10010_sequence.lua:7512 Player.RequestToSetCameraNoise() Requests to set camera noise. (inferred from name) used 8x in game scripts Player 58 Player.RequestToSetCameraNoise({ levelX = 0.75, levelY = 0.75, time = 10.0, decayRate = 0.5, }) .../story/s10010/s10010_sequence.lua:11473 Player.RequestToSetCameraNoise({ levelX = r, levelY = t, time = e, decayRate = a }) .../player/game_object/TppPlayer2CallbackScript.lua:81 Player.RequestToSetCameraRotation() Requests to set camera rotation. (inferred from name) used 57x in game scripts Player.RequestToSetCameraRotation({ rotX = 0, rotY = e }) .../script/lib/TppMbFreeDemo.lua:594 Player.RequestToSetCameraRotation({ rotX = rotX, rotY = rotY, interpTime = interpTime }) .../heli/common/heli_common_sequence.lua:1766 Player.RequestToSetCameraStock() Requests to set camera stock. (inferred from name) used 5x in game scripts Player.RequestToSetCameraStock({ direction = "right" }) .../script/lib/TppPaz.lua:765 Player.RequestToSetCameraStock({ direction = "right", }) .../story/s10010/s10010_sequence.lua:10383 Player.RequestToSetTargetStance() Requests to set target stance. (inferred from name) used 26x in game scripts Player.RequestToSetTargetStance(PlayerStance.STAND) .../script/lib/TppDemo.lua:174 Player.RequestToSetTargetStance(PlayerStance.CRAWL) .../story/s10010/s10010_sequence.lua:7722 Player.RequestToShowIcon() Requests to show icon. (inferred from name) used 13x in game scripts Player.RequestToShowIcon({ type = ActionIcon.ACTION, icon = ActionIcon.INTEL, message = Fox.StrCode32("GetIntel"), messageInDisplay = Fox.StrCode32("IntelIconInDisplay"), messageArg = e, }) .../script/lib/TppPlayer.lua:801 Player.RequestToStartHeadAdjust() Requests to start head adjust. (inferred from name) used 4x in game scripts Player.RequestToStartHeadAdjust(Vector3(-2199.752, 463.689, -1222.117)) .../story/s10070/s10070_sequence.lua:3385 Player.RequestToStopCameraAnimation() Requests to stop camera animation. (inferred from name) used 23x in game scripts Player.RequestToStopCameraAnimation({}) .../script/lib/TppPlayer.lua:953 Player 59 Player.RequestToStopCameraAnimation({ fileSet = e }) .../player/game_object/TppPlayer2CallbackScript.lua:13 Player.RequestToStopDirectMotion() Requests to stop direct motion. (inferred from name) Player.RequestToStopHeadAdjust() Requests to stop head adjust. (inferred from name) used 4x in game scripts .../story/s10070/s10070_sequence.lua:3404 Player.RequestToSupplyCbox() Requests to supply cbox. (inferred from name) Player.RequestToSupportAttack() Requests to support attack. (inferred from name) Player.RequestToUnloadAllPartsBlock() Requests to unload all parts block. (inferred from name) Player.RequestToUnloadCommonMotionBlock() Requests to unload common motion block. (inferred from name) Player.RequestToUnloadPartsBlock() Requests to unload parts block. (inferred from name) Player.ReserveToSupplyCbox() Player.ReserveToSupportAttack() Player.ResetDirtyEffect() Resets dirty effect. (inferred from name) used 1x in game scripts .../script/lib/TppPlayer.lua:3168 Player.ResetLifeMaxValue() Resets life max value. (inferred from name) used 3x in game scripts .../story/s10150/s10150_sequence.lua:277 Player.ResetPadMask() Resets pad mask. (inferred from name) used 137x in game scripts Player.ResetPadMask({ settingName = "KillQuietGame" }) .../story/s10050/s10050_sequence.lua:543 Player.ResetPadMask({ settingName = "restrictPlayerActionBeforeDemo" }) .../story/s10050/s10050_sequence.lua:544 Player.ResetVarsOnMissionStart() Resets vars on mission start. (inferred from name) used 1x in game scripts .../script/lib/TppVarInit.lua:206 Player.ResetVarsWhenMissionToBeContinued() Resets vars when mission to be continued. (inferred from name) used 3x in game scripts Player 60 .../story/s10150/s10150_sequence.lua:348 Player.SetAllInstanceActiveMode() Sets all instance active mode. (inferred from name) used 4x in game scripts Player.SetAllInstanceActiveMode(false) .../story/s10010/s10010_sequence.lua:6354 Player.SetAroundCameraManualMode() Sets around camera manual mode. (inferred from name) used 28x in game scripts Player.SetAroundCameraManualMode(true) .../script/lib/TppPaz.lua:750 Player.SetAroundCameraManualMode(false) .../script/lib/TppPaz.lua:770 Player.SetAroundCameraManualModeParams() Sets around camera manual mode params. (inferred from name) used 21x in game scripts Player.SetAroundCameraManualModeParams({ distance = distance, target = target, focusDistance = 8.175, targetInterpTime = targetInterpTime, ignoreCollisionGameObjectId = ignoreCollision, interpImmediately = immediately, }) .../heli/common/heli_common_sequence.lua:1755 Player.SetAroundCameraManualModeShakeParams() Sets around camera manual mode shake params. (inferred from name) used 3x in game scripts Player.SetAroundCameraMaxDistanceForAlphaExamination(...) Sets around camera max distance for alpha examination. (inferred from name) used 2x in game scripts Player.SetAroundCameraMaxDistanceForAlphaExamination(0.1) .../story/s10010/s10010_sequence.lua:8904 Player.SetCallMenuEventCategoryType() Sets call menu event category type. (inferred from name) used 8x in game scripts Player.SetCallMenuEventCategoryType(CallMenuEventCategoryType.RescueBoy) .../story/s10100/s10100_sequence.lua:1483 Player.SetCallMenuEventCategoryType(CallMenuEventCategoryType.None) .../story/s10100/s10100_sequence.lua:1485 Player.SetCameraRotationForDemoToGameInterp(number, number) Sets camera rotation for demo to game interp. (inferred from name) used 2x in game scripts Player.SetCameraRotationForDemoToGameInterp(13.53, 150.3885) .../story/s10010/s10010_sequence.lua:11862 Player.SetCurrentItemIndex() Sets current item index. (inferred from name) used 14x in game scripts Player.SetCurrentItemIndex({ itemIndex = 0 }) .../script/lib/TppPaz.lua:766 Player 61 Player.SetCurrentItemIndex({ itemIndex = 0, }) .../story/s10151/s10151_sequence.lua:1169 Player.SetCurrentSlot() Sets current slot. (inferred from name) used 1x in game scripts Player.SetCurrentSlot({ slotType = PlayerSlotType.ITEM, subIndex = 0 }) .../script/lib/TppPlayer.lua:1652 Player.SetCyprBreathSoundLevel() Sets cypr breath sound level. (inferred from name) used 4x in game scripts Player.SetCyprBreathSoundLevel({ soundLevel = 1 }) .../story/s10010/s10010_sequence.lua:8498 Player.SetCyprBreathSoundLevel({ soundLevel = 0 }) .../story/s10010/s10010_sequence.lua:8518 Player.SetCyprPlayerPushedId() Sets cypr player pushed id. (inferred from name) used 8x in game scripts Player.SetCyprPlayerPushedId({ targetId = GameObject.GetGameObjectId("ishmael"), isOn = 1 }) .../story/s10010/s10010_sequence.lua:1482 Player.SetCyprPlayerPushedId({ targetId = GameObject.GetGameObjectId("ishmael"), isOn = 0 }) .../story/s10010/s10010_sequence.lua:7724 Player.SetDoesAvatarResourceBorrow(boolean) Sets does avatar resource borrow. (inferred from name) used 5x in game scripts Player.SetDoesAvatarResourceBorrow(true) .../heli/common/heli_common_sequence.lua:182 Player.SetDoesCreateAvatarResourceBeforeMissionStart(...) Sets does create avatar resource before mission start. (inferred from name) used 2x in game scripts Player.SetDoesCreateAvatarResourceBeforeMissionStart(true) .../story/s10010/s10010_sequence.lua:1088 Player.SetDogFultonIconPercentage() Sets dog fulton icon percentage. (inferred from name) used 1x in game scripts Player.SetDogFultonIconPercentage({ percentage = a, targetId = t }) .../script/lib/TppPlayer.lua:2528 Player.SetEnableDOFInSubjectiveCameraAtGen7() Sets enable dof in subjective camera at gen7. (inferred from name) used 4x in game scripts Player.SetEnableDOFInSubjectiveCameraAtGen7(true) .../story/s10020/s10020_sequence.lua:1308 Player.SetEnableDOFInSubjectiveCameraAtGen7(false) .../story/s10020/s10020_sequence.lua:2013 Player.SetEnableUpdateAvatarInfo(boolean) Sets enable update avatar info. (inferred from name) used 1x in game scripts Player.SetEnableUpdateAvatarInfo(true) .../script/lib/TppSave.lua:176 Player 62 Player.SetEquipState() Sets equip state. (inferred from name) used 4x in game scripts Player.SetEquipState({ slotType = PlayerSlotType.SECONDARY, isSuppressorOn = false, isLightOn = true, }) .../story/s10240/s10240_sequence.lua:1225 Player.SetEventLockDoorIcon() Sets event lock door icon. (inferred from name) used 9x in game scripts Player.SetEventLockDoorIcon({ doorId = r, isNgIcon = n }) .../script/lib/TppDemo.lua:605 Player.SetEventLockDoorIcon({ doorId = doorId, isNgIcon = 0 }) .../story/s10240/s10240_sequence.lua:748 Player.SetFocusParamForCameraAnimation() Sets focus param for camera animation. (inferred from name) used 2x in game scripts Player.SetFocusParamForCameraAnimation({ aperture = 3, focusDistance = 0.6 }) .../player/game_object/TppPlayer2CallbackScript.lua:121 Player.SetFocusParamForCameraAnimation({ aperture = 20 }) .../player/game_object/TppPlayer2CallbackScript.lua:140 Player.SetForceInjury() Sets force injury. (inferred from name) used 2x in game scripts Player.SetForceInjury({ type = subEventTable.type }) .../story/s10010/s10010_sequence.lua:3147 Player.SetFultonCountInfinity() Sets fulton count infinity. (inferred from name) used 2x in game scripts Player.SetFultonCountInfinity(false) .../story/s10030/s10030_sequence.lua:734 Player.SetFultonCountInfinity(true) .../story/s10030/s10030_sequence.lua:773 Player.SetFultonIconPercentage() Sets fulton icon percentage. (inferred from name) used 1x in game scripts Player.SetFultonIconPercentage({ percentage = a, targetId = t }) .../script/lib/TppPlayer.lua:2530 Player.SetHandEquip() Sets hand equip. (inferred from name) Player.SetHeliToInsideParam() Sets heli to inside param. (inferred from name) used 1x in game scripts Player.SetHeliToInsideParam({ canClearMission = svars.mis_canMissionClear }) .../script/lib/TppPlayer.lua:2579 Player.SetInfiniteAmmoFromScript() Sets infinite ammo from script. (inferred from name) used 2x in game scripts Player 63 Player.SetInfiniteAmmoFromScript(true) .../script/lib/TppQuest.lua:3787 Player.SetInfiniteAmmoFromScript(false) .../script/lib/TppQuest.lua:3793 Player.SetItemLevel(number, number) Sets item level. (inferred from name) used 1x in game scripts Player.SetItemLevel(TppEquip.EQP_SUIT, vars.sortiePrepPlayerSnakeSuitLevel) .../script/lib/TppPlayer.lua:95 Player.SetMaskBreathSoundLevel() Sets mask breath sound level. (inferred from name) used 14x in game scripts Player.SetMaskBreathSoundLevel({ soundLevel = 1 }) .../story/s10240/s10240_sequence.lua:2811 Player.SetMaskBreathSoundLevel({ soundLevel = 2 }) .../story/s10240/s10240_sequence.lua:3043 Player.SetOtherInstanceIsForMirrorMode() Sets other instance is for mirror mode. (inferred from name) used 4x in game scripts Player.SetOtherInstanceIsForMirrorMode(false) .../story/s10010/s10010_sequence.lua:6355 Player.SetPadMask() Sets pad mask. (inferred from name) used 157x in game scripts Player.SetPadMask({ settingName = "MissionClearCamera", except = true }) .../script/lib/TppPlayer.lua:1205 Player.SetPadMask({ settingName = "CboxDelivery", except = true }) .../script/lib/TppPlayer.lua:2769 Player.SetPartsInfoAtInstanceIndex() Sets parts info at instance index. (inferred from name) Player.SetPause() Sets pause. (inferred from name) used 49x in game scripts .../script/lib/TppDemo.lua:553 Player.SetUseBlackDiamondEmblem(boolean) Sets use black diamond emblem. (inferred from name) used 2x in game scripts Player.SetUseBlackDiamondEmblem(true) .../script/lib/TppPlayer.lua:2377 Player.SetUseBlackDiamondEmblem(false) .../script/lib/TppPlayer.lua:2379 Player.SetVisibilityToEquip() Sets visibility to equip. (inferred from name) Player.SetWaitingTimeToTrapDetailCondition() Sets waiting time to trap detail condition. (inferred from name) used 6x in game scripts Player.SetWaitingTimeToTrapDetailCondition({ trapName = trapName, time = 2.0 }) .../afgh/sovietBase/sovietBase_q99030.lua:571 Player 64 Player.SetWarpToPositionToWormholeFilter() Sets warp to position to wormhole filter. (inferred from name) used 1x in game scripts Player.SetWarpToPositionToWormholeFilter( Vector3(mvars.warpPlayerPos[1], mvars.warpPlayerPos[2], mvars.warpPlayerPos[3]) ) .../online/o50050/o50050_sequence.lua:4119 Player.StartFOBInvincible(number, number) Starts fob invincible. (inferred from name) used 3x in game scripts Player.StartFOBInvincible(PlayerInfo.GetLocalPlayerIndex()) .../online/o50050/o50050_sequence.lua:4076 Player.StartFOBInvincible(0) .../online/o50050/o50050_sequence.lua:5988 Player.StartTargetConstrainCamera() Starts target constrain camera. (inferred from name) used 23x in game scripts Player.StartTargetConstrainCamera(param) .../story/s10240/s10240_sequence.lua:1160 Player.StopTargetConstrainCamera() Stops target constrain camera. (inferred from name) used 8x in game scripts .../story/s10010/s10010_sequence.lua:3981 Player.UnregisterActionButtonVoice() Unregisters action button voice. (inferred from name) used 2x in game scripts .../story/s10020/s10020_sequence.lua:3012 Player.UnsetAroundCameraMaxDistanceForAlphaExamination(...) used 2x in game scripts Player.UnsetAroundCameraMaxDistanceForAlphaExamination() .../story/s10010/s10010_sequence.lua:9193 Player.UnsetEquip() used 9x in game scripts Player.UnsetEquip({ slotType = PlayerSlotType.PRIMARY_1, dropPrevEquip = false }) .../story/s10260/s10260_sequence.lua:859 Player.UnsetEquip({ slotType = PlayerSlotType.PRIMARY_2, dropPrevEquip = false }) .../story/s10260/s10260_sequence.lua:860 Player.UnsetPause() used 15x in game scripts .../script/lib/TppDemo.lua:571 Player.UnSetPause(...) used 4x in game scripts Player.UnSetPause() .../story/s10070/s10070_sequence.lua:4125 Player.UpdateAroundCameraManualModeParams() Updates around camera manual mode params. (inferred from name) used 16x in game scripts Player 65 .../script/lib/TppPaz.lua:764 Player.UpdateCanStartMission() -> boolean Updates can start mission. (inferred from name) used 4x in game scripts if Player.UpdateCanStartMission() then TppSequence.SetNextSequence("Seq_Demo_TwoWeekLater") end .../story/s10010/s10010_sequence.lua:6225 Player.VisibleGasMask() used 4x in game scripts Player.VisibleGasMask(false) .../story/s10240/s10240_sequence.lua:4286 Player.VisibleGasMask(true) .../story/s10240/s10240_sequence.lua:4294 Player.WriteSequenceWork(number, string, any) used 34x in game scripts Player.WriteSequenceWork(POS_ACTIVE, "b", { 1 }) .../location/cypr/cypr_player_bed_and_corridor.lua:93 Player.WriteSequenceWork(POS_ACTION_STATE, "b", { actionState }) .../location/cypr/cypr_player_bed_and_corridor.lua:94 PlayerInfo.AndCheckStatus(number) -> boolean|nil used 19x in game scripts if PlayerInfo.AndCheckStatus({ PlayerStatus.NORMAL_ACTION }) then if PlayerInfo.OrCheckStatus({ PlayerStatus.STAND, PlayerStatus.SQUAT }) then if PlayerInfo.AndCheckStatus({ PlayerStatus.CARRY }) then -- ... end .../script/lib/TppPlayer.lua:1258 if PlayerInfo.AndCheckStatus({ PlayerStatus.CARRY }) then mvars.ply_requestedMissionClearCameraCarryOff = true GameObject.SendCommand( -- ... end .../script/lib/TppPlayer.lua:1260 PlayerInfo.GetLocalPlayerIndex() -> number Returns local player index. (inferred from name) used 55x in game scripts if e == PlayerInfo.GetLocalPlayerIndex() then return true else return false end .../script/lib/Tpp.lua:432 if e ~= PlayerInfo.GetLocalPlayerIndex() then return end .../script/lib/TppPlayer.lua:2582 PlayerInfo.OrCheckStatus(number) -> boolean|nil used 41x in game scripts Player 66 if PlayerInfo.OrCheckStatus({ PlayerStatus.PARTS_ACTIVE }) then return true else return false end .../script/lib/TppDemo.lua:217 if PlayerInfo.OrCheckStatus({ PlayerStatus.STAND, PlayerStatus.SQUAT }) then if PlayerInfo.AndCheckStatus({ PlayerStatus.CARRY }) then mvars.ply_requestedMissionClearCameraCarryOff = true -- ... end .../script/lib/TppPlayer.lua:1259 PlayRecord.RegistPlayRecord() used 16x in game scripts PlayRecord.RegistPlayRecord("PLAYER_INTERROGATION") .../script/lib/TppEnemy.lua:48 PlayRecord.RegistPlayRecord("VEHICLE_DESTROY") .../script/lib/TppHero.lua:255 PluginGlobalVolumetricFog.SwitchMethod(...) PluginSettings.SetRenderName(...) Sets render name. (inferred from name) PluginSphericalHarmonics.SwitchMethod(...) QuarkSystem.GetCompilerState(...) Returns compiler state. (inferred from name) used 2x in game scripts if QuarkSystem.GetCompilerState() == QuarkSystem.COMPILER_STATE_WAITING_TO_LOAD then QuarkSystem.PostRequestToLoad() coroutine.yield() -- ... end .../script/lib/TppMain.lua:24 while QuarkSystem.GetCompilerState() == QuarkSystem.COMPILER_STATE_WAITING_TO_LOAD do coroutine.yield() end .../script/lib/TppMain.lua:27 QuarkSystem.PostRequestToCompile() proxy-resolved QuarkSystem.PostRequestToLoad() used 1x in game scripts | proxy-resolved .../script/lib/TppMain.lua:25 QuarkSystem.SetAutoCompiling() Sets auto compiling. (inferred from name) proxy-resolved Quat.GetW(...) Returns w. (inferred from name) Quat.GetX(...) Returns x. (inferred from name) Quat.GetY(...) Returns y. (inferred from name) Quat.GetZ(...) Returns z. (inferred from name) Quat.Identity(...) Quat.Normalize(...) Quat.Rotation(...) Quat.RotationX(...) Quat.RotationY(...) used 34x in game scripts a = Quat.RotationY(TppMath.DegreeToRadian(vars.playerRotY)) .../script/lib/TppDemo.lua:404 local i = Quat.RotationY(TppMath.DegreeToRadian(vars.playerRotY)) .../script/lib/TppDemo.lua:441 Quat.RotationZ(...) Quat.ToString(...) RadioDaemon.ClearAllRadioGroupRegisteredInfo() Clears all radio group registered info. (inferred from name) RadioDaemon.ConvertToGroupNameID(string) RadioDaemon.DisableAllFlagIsMarkAsRead() -> boolean Disables all flag is mark as read. (inferred from name) RadioDaemon.DisableFlagEnablePlayRadio() -> boolean Disables flag enable play radio. (inferred from name) RadioDaemon.DisableFlagIsCallCompleted() -> boolean Disables flag is call completed. (inferred from name) RadioDaemon.DisableFlagIsMarkAsRead() -> boolean Disables flag is mark as read. (inferred from name) RadioDaemon.DisableRadio() Disables radio. (inferred from name) RadioDaemon.EnableFlagEnablePlayRadio() -> boolean Enables flag enable play radio. (inferred from name) RadioDaemon.EnableFlagIsCallCompleted() -> boolean Enables flag is call completed. (inferred from name) RadioDaemon.EnableFlagIsMarkAsRead() -> boolean Enables flag is mark as read. (inferred from name) RadioDaemon.EnableRadio() Enables radio. (inferred from name) RadioDaemon.GetGroupIndexInActiveGroupSetCurrent(...) Returns group index in active group set current. (inferred from name) RadioDaemon.GetGroupIndexInActiveGroupSetSelected() -> number Returns group index in active group set selected. (inferred from name) RadioDaemon.GetGroupNumInActiveGroupSet(...) Returns group num in active group set. (inferred from name) RadioDaemon.GetInstance(...) DEAD STUB - registered but wired to a shared no-op Returns instance. (inferred from name) RadioDaemon.GetMessageBox(...) DEAD STUB - registered but wired to a shared no-op Returns message box. (inferred from name) RadioDaemon.GetRadioGroupSetNameCurrentRegistered() -> value Returns radio group set name current registered. (inferred from name) RadioDaemon.IsPlayingRadio() -> boolean True if playing radio. (inferred from name) Radio, Sound & Music 147 RadioDaemon.IsPlayingRadioWithGroupName() -> boolean True if playing radio with group name. (inferred from name) RadioDaemon.IsRadioGroupAlreadyPlayed(...) DEAD STUB - registered but wired to a shared no-op True if radio group already played. (inferred from name) RadioDaemon.IsRadioGroupEnable() -> boolean True if radio group enable. (inferred from name) RadioDaemon.IsRadioGroupMarkAsRead() -> boolean True if radio group mark as read. (inferred from name) RadioDaemon.PlayDirect() -> boolean Plays direct. (inferred from name) RadioDaemon.PlayDirectEnqueue() -> boolean Plays direct enqueue. (inferred from name) RadioDaemon.PlayDirectGroupTable() Plays direct group table. (inferred from name) RadioDaemon.PlayDirectGroupTableEnqueue() Plays direct group table enqueue. (inferred from name) RadioDaemon.PlaySetDirect(...) DEAD STUB - registered but wired to a shared no-op Plays set direct. (inferred from name) RadioDaemon.PlayStaticDirect(...) Plays static direct. (inferred from name) RadioDaemon.PlayStaticDirectEnqueue(...) Plays static direct enqueue. (inferred from name) RadioDaemon.RegisterRadioGroupSetInsert(?, number) -> boolean Registers radio group set insert. (inferred from name) RadioDaemon.RegisterRadioGroupSetOverwrite() -> boolean Registers radio group set overwrite. (inferred from name) RadioDaemon.RegisterRadioGroupSetPushback() -> boolean Registers radio group set pushback. (inferred from name) RadioDaemon.RegisterRadioGroupSetToRadioGroupSetInsert(...) DEAD STUB - registered but wired to a shared no-op Registers radio group set to radio group set insert. (inferred from name) RadioDaemon.RegisterRadioGroupSetToRadioGroupSetPushback(...) DEAD STUB - registered but wired to a shared no-op Registers radio group set to radio group set pushback. (inferred from name) RadioDaemon.RegisterRadioGroupToActiveRadioGroupSetInsert(?, number) -> boolean Registers radio group to active radio group set insert. (inferred from name) RadioDaemon.RegisterRadioGroupToRadioGroupSetInsert(?, ?, number) -> boolean Registers radio group to radio group set insert. (inferred from name) RadioDaemon.RegisterRadioGroupToRadioGroupSetPushback(...) DEAD STUB - registered but wired to a shared no-op Registers radio group to radio group set pushback. (inferred from name) Radio, Sound & Music 148 RadioDaemon.ResetRadioGroupAlreadyReadFlagForDebug() Resets radio group already read flag for debug. (inferred from name) RadioDaemon.ResetRadioGroupAndGroupSetAlreadyReadFlag() Resets radio group and group set already read flag. (inferred from name) RadioDaemon.SetNoPlayReadFlag(boolean) Sets no play read flag. (inferred from name) RadioDaemon.StopDirect() Stops direct. (inferred from name) RadioDaemon.StopDirectNoEndMessage() Stops direct no end message. (inferred from name) RadioDaemon.UnregisterAllRadioGroupSetFromList(...) Unregisters all radio group set from list. (inferred from name) RadioDaemon.UnregisterRadioGroupFromActiveRadioGroupSet() -> boolean Unregisters radio group from active radio group set. (inferred from name) RadioDaemon.UnregisterRadioGroupFromActiveRadioGroupSetWithIndex(...) Unregisters radio group from active radio group set with index. (inferred from name) RadioDaemon.UnregisterRadioGroupFromRadioGroupSet() -> boolean Unregisters radio group from radio group set. (inferred from name) RadioDaemon.UnregisterRadioGroupSetFromList(...) Unregisters radio group set from list. (inferred from name) RadioDaemon.UnregisterRadioGroupSetFromRadioGroupSet(...) DEAD STUB - registered but wired to a shared no-op Unregisters radio group set from radio group set. (inferred from name) RecordRanking.GetMissionBordId(number) -> number Returns mission bord id. (inferred from name) used 1x in game scripts e = RecordRanking.GetMissionBordId(n) .../script/lib/TppRanking.lua:254 RecordRanking.GetMissionLimitBordId(number) -> number Returns mission limit bord id. (inferred from name) used 1x in game scripts e = RecordRanking.GetMissionLimitBordId(n) .../script/lib/TppRanking.lua:252 RecordRanking.IsRankingBusy() -> boolean True if ranking busy. (inferred from name) used 1x in game scripts if RecordRanking.IsRankingBusy() then return end .../script/lib/TppRanking.lua:262 RecordRanking.RegistRanking(any) used 1x in game scripts RecordRanking.RegistRanking(n) .../script/lib/TppRanking.lua:276 RecordRanking.WriteServerRankingScore(...) Scene.AddActor(...) Adds actor. (inferred from name) Scene.FindActor(...) Scene.GetActorList(...) Returns actor list. (inferred from name) Scene.GetActorsByClassName(...) Returns actors by class name. (inferred from name) defined in Scene.lua:1 Scene.GetApplication(...) Returns application. (inferred from name) Scene.RemoveActor(...) Removes actor. (inferred from name) Script.DebugSetAlwaysLoadingFileEnabled(...) Script.GetScript(...) Returns a loaded script object by path. Script.IsLoadingLibrary(...) True while an async library load is in flight. used 2x in game scripts while Script.IsLoadingLibrary(e) do t() end Tpp/start.lua:834 while Script.IsLoadingLibrary("/Assets/tpp/script/lib/Tpp.lua") do t() end Tpp/start.lua:892 Script.LoadLibrary(...) Synchronously loads a Lua library by path. used 64x in game scripts Script.LoadLibrary("Tpp/Scripts/Equip/EquipParameters.lua") Tpp/start.lua:841 Script.LoadLibrary("/Assets/tpp/level_asset/chara/enemy/TppEnemyFaceId.lua") Tpp/start.lua:848 Script.LoadLibraryAsync(...) Starts async load of a Lua library. used 2x in game scripts Script.LoadLibraryAsync(e) Tpp/start.lua:833 Script.LoadLibraryAsync("/Assets/tpp/script/lib/Tpp.lua") Tpp/start.lua:891 Script.ReloadAll(...) Reloads all loaded scripts (debug). ScriptBlock.Activate(number) used 2x in game scripts | proxy-resolved ScriptBlock.Activate(e) .../script/lib/TppReinforceBlock.lua:198 ScriptBlock.Activate(t) .../script/lib/TppScriptBlock.lua:97 ScriptBlock.Deactivate(number) used 2x in game scripts | proxy-resolved ScriptBlock.Deactivate(e) .../script/lib/TppReinforceBlock.lua:209 ScriptBlock.Deactivate(t) .../script/lib/TppScriptBlock.lua:104 ScriptBlock.ExecuteInScriptBlocks(any) proxy-resolved ScriptBlock.GetCurrentScriptBlockId() -> number Returns current script block id. (inferred from name) used 9x in game scripts | proxy-resolved local blockId = ScriptBlock.GetCurrentScriptBlockId() .../script/mission/order_box_block.lua:41 ScriptBlock.GetScriptBlockId(any) -> number Returns script block id. (inferred from name) used 127x in game scripts | proxy-resolved local blockId = ScriptBlock.GetScriptBlockId("animal_block") .../location/afgh/afgh_animal.lua:1023 local n = ScriptBlock.GetScriptBlockId("animal_block") .../script/lib/TppDebug.lua:920 Stage Streaming & Geometry 193 ScriptBlock.GetScriptBlockState(number) -> number Returns script block state. (inferred from name) used 127x in game scripts | proxy-resolved local state = ScriptBlock.GetScriptBlockState(blockId) .../script/mission/order_box_block.lua:42 t = ScriptBlock.GetScriptBlockState(n) .../script/lib/TppDebug.lua:923 ScriptBlock.IsProcessing(number) -> boolean True if processing. (inferred from name) proxy-resolved ScriptBlock.Load(number, any) used 5x in game scripts | proxy-resolved ScriptBlock.Load(a, c) .../script/lib/TppReinforceBlock.lua:144 ScriptBlock.Load(n, "") .../script/lib/TppReinforceBlock.lua:182 ScriptBlock.Reload(number) proxy-resolved ScriptBlock.UpdateScriptsInScriptBlocks() Updates scripts in script blocks. (inferred from name) proxy-resolved ScriptUpdater.Create(string, any, any) used 1x in game scripts | proxy-resolved ScriptUpdater.Create("exceptionMessageHandler", n, { "Network", "Nt", "UI", "Dlc" }) .../script/lib/TppException.lua:376 ScriptUpdater.Delete() proxy-resolved Shop.AllocatePSStoreMemory() used 1x in game scripts .../heli/common/heli_common_sequence.lua:187 Shop.FreePSStoreMemory() used 1x in game scripts .../heli/common/heli_common_sequence.lua:2701 SignIn.ClearPresetStorageId() Clears preset storage id. (inferred from name) proxy-resolved SignIn.ClearPresetUserId() Clears preset user id. (inferred from name) used 3x in game scripts | proxy-resolved .../mission2/init/init_sequence.lua:1212 SignIn.GetPresetStorageId() -> number Returns preset storage id. (inferred from name) proxy-resolved Network, FOB & Server 274 SignIn.GetPresetUserId() -> number Returns preset user id. (inferred from name) used 2x in game scripts | proxy-resolved local userId = SignIn.GetPresetUserId() .../mission2/init/init_sequence.lua:1227 SignIn.GetSignInState() -> number Returns sign in state. (inferred from name) used 2x in game scripts | proxy-resolved if SignIn.GetSignInState() ~= SignIn.SIGN_IN_STATE_BUSY then if SignIn.IsSignedIn() then TppSequence.SetNextSequence("Seq_Demo_DownloadInstall_Installing") -- ... end .../mission2/init/init_sequence.lua:983 SignIn.GetStorageSelectionState() -> number Returns storage selection state. (inferred from name) used 1x in game scripts | proxy-resolved if SignIn.GetStorageSelectionState() ~= SignIn.STORAGE_SELECTION_STATE_BUSY then if SignIn.IsStorageSelected() then TppSequence.SetNextSequence("Seq_Demo_CreateOrLoadSaveData") -- ... end .../mission2/init/init_sequence.lua:1305 SignIn.IsOnlineSignedIn() -> boolean True if online signed in. (inferred from name) proxy-resolved SignIn.IsSignedIn() -> boolean True if signed in. (inferred from name) used 3x in game scripts | proxy-resolved if not SignIn.IsSignedIn() then e.missionStartSaveFilePool = nil return end .../script/lib/TppSave.lua:223 SignIn.IsStartupProcessCompleted() -> boolean True if startup process completed. (inferred from name) used 1x in game scripts | proxy-resolved if not SignIn.IsStartupProcessCompleted() then TppSequence.SetNextSequence("Seq_Demo_SignIn") else -- ... end .../mission2/init/init_sequence.lua:1201 SignIn.IsStorageSelected() -> boolean True if storage selected. (inferred from name) used 1x in game scripts | proxy-resolved if SignIn.IsStorageSelected() then TppSequence.SetNextSequence("Seq_Demo_CreateOrLoadSaveData") else TppSequence.SetNextSequence("Seq_Demo_NoStorageSelected") end .../mission2/init/init_sequence.lua:1306 SignIn.PresetStorageIdExists() -> boolean proxy-resolved SignIn.PresetUserIdExists() -> boolean used 4x in game scripts | proxy-resolved Network, FOB & Server 275 if SignIn.PresetUserIdExists and SignIn.PresetUserIdExists() then TppSequence.SetNextSequence("Seq_Demo_StartSignIn") return end .../mission2/init/init_sequence.lua:1172 if SignIn.PresetUserIdExists() then local userId = SignIn.GetPresetUserId() Fox.Log("init", "sign in with preset userId:" .. tostring(userId)) -- ... end .../mission2/init/init_sequence.lua:1226 SignIn.SetStartupProcessCompleted() Sets startup process completed. (inferred from name) used 4x in game scripts | proxy-resolved SignIn.SetStartupProcessCompleted(false) .../script/lib/TppException.lua:58 SignIn.SetStartupProcessCompleted(true) .../mission2/init/init_sequence.lua:1317 SignIn.StartSelectGameSaveStorage() Starts select game save storage. (inferred from name) used 1x in game scripts | proxy-resolved .../mission2/init/init_sequence.lua:1301 SignIn.StartSignIn(number) Starts sign in. (inferred from name) used 3x in game scripts | proxy-resolved SignIn.StartSignIn(padIndex) .../mission2/init/init_sequence.lua:980 SignIn.StartSignIn(userId) .../mission2/init/init_sequence.lua:1229 SignIn.StartSignInWithUserId(number) -> boolean Starts sign in with user id. (inferred from name) used 1x in game scripts | proxy-resolved local error = SignIn.StartSignInWithUserId(userId) .../mission2/init/init_sequence.lua:1239 SimDaemon.GetInstance(...) Returns instance. (inferred from name) SimDaemon.SetForceSimLocalMode(...) Sets force sim local mode. (inferred from name) SimDaemon.SetForceSimNotActiveMode(...) Sets force sim not active mode. (inferred from name) SimDaemon.SetForceStopSimWindEffect(...) Sets force stop sim wind effect. (inferred from name) used 3x in game scripts SimDaemon.SetForceStopSimWindEffect(true) .../heli/common/heli_common_sequence.lua:289 SimDaemon.SetForceStopSimWindEffect(false) .../heli/common/heli_common_sequence.lua:695 SimDaemon.SetSimWorkSize(...) Sets sim work size. (inferred from name) SoundAnimalAnimEvent.SetupAnimalFootStep(any) used 1x in game scripts SoundAnimalAnimEvent.SetupAnimalRattleSuit(any) used 1x in game scripts SoundAreaEdgeBody.CancelParameter(...) SoundAreaEdgeBody.OverwriteParameter(...) SoundAreaGlobalBody.CancelParameter(...) SoundAreaGlobalBody.OverwriteParameter(...) Radio, Sound & Music 157 SoundAreaGroupBody.CancelParameter(...) SoundAreaGroupBody.OverwriteParameter(...) SoundAreaGroupBody.SetActive(...) Sets active. (inferred from name) SoundAreaMemberBody.ResetOverWrite(...) Resets over write. (inferred from name) SoundAreaMemberBody.SetOverWrite(...) Sets over write. (inferred from name) SoundCoreDaemon.Create(...) DEAD STUB - registered but wired to a shared no-op used 1x in game scripts SoundCoreDaemon.Create() init.lua:330 SoundCoreDaemon.ResetGlobalAttenuationRate() Resets global attenuation rate. (inferred from name) SoundCoreDaemon.ResetGlobalRTPC() Resets global rtpc. (inferred from name) SoundCoreDaemon.ResetGlobalSonicSpeed() Resets global sonic speed. (inferred from name) SoundCoreDaemon.ResetState() Resets state. (inferred from name) SoundCoreDaemon.SetAssetPath() Sets asset path. (inferred from name) used 3x in game scripts SoundCoreDaemon.SetAssetPath("/Assets/mgo/sound/asset/") Tpp/start.lua:194 SoundCoreDaemon.SetAssetPath("/Assets/tpp/sound/asset/") Tpp/start.lua:197 SoundCoreDaemon.SetDopplerRTPCName() Sets doppler rtpc name. (inferred from name) used 1x in game scripts SoundCoreDaemon.SetDopplerRTPCName("doppler") Tpp/start.lua:203 SoundCoreDaemon.SetGlobalAttenuationRate(number) Sets global attenuation rate. (inferred from name) SoundCoreDaemon.SetGlobalRTPC(?, number) Sets global rtpc. (inferred from name) SoundCoreDaemon.SetGlobalSonicSpeed(number) Sets global sonic speed. (inferred from name) SoundCoreDaemon.SetInterferenceRTPCName() Sets interference rtpc name. (inferred from name) used 1x in game scripts SoundCoreDaemon.SetInterferenceRTPCName("obstruction_rtpc", "occlusion_rtpc") Tpp/start.lua:202 SoundCoreDaemon.SetRearParameter(?, number) Sets rear parameter. (inferred from name) used 1x in game scripts SoundCoreDaemon.SetRearParameter("rear_rtpc", 5) Tpp/start.lua:204 Radio, Sound & Music 152 SoundCoreDaemon.SetState() Sets state. (inferred from name) SoundCoreDaemon.WaitAsync() SoundPlayerAnimEvent.SetupPlayerFootStep(any) used 1x in game scripts SoundPlayerAnimEvent.SetupPlayerRattleSuit(any) used 1x in game scripts SoundPlayerAnimEvent.SetupPlayerRattleSuit({ reference = { "RATTLE_SUIT" }, event = "sfx_p_rtl_suit_nom_wk", group = "rattle_suit_switch", action = { "wk", "wkc", "rn", "rnc", "dh", "cr", "cp", "dh", "cp" }, }) .../scripts/chara/SoundTppPlayer.lua:32 SoundPlayerAnimEvent.SetupPlayerRattleWeapon(any) used 1x in game scripts SoundPlayerAnimEvent.SetupPlayerType(any) used 1x in game scripts SoundPlayerAnimEvent.SetupPlayerType({ group = "player_type_switch", type = { "nom", "bony", "snk", "amr" } }) .../scripts/chara/SoundTppPlayer.lua:3 SoundSoldierAnimEvent.SetupSoldierBodyCollision(any) used 1x in game scripts SoundSoldierAnimEvent.SetupSoldierFootStep(any) used 1x in game scripts Radio, Sound & Music 156 SoundSoldierAnimEvent.SetupSoldierRattleSuit(any) used 1x in game scripts SoundSoldierAnimEvent.SetupSoldierRattleSuit({ reference = { "RATTLE_SUIT" }, event = "sfx_E_Rtl_Suit", group = "soldier_suit_switch", action = { "wk", "wkc", "rn", "rnc", "dh", "cr", "cp" }, }) .../scripts/chara/SoundTppSoldier.lua:34 SoundSoldierAnimEvent.SetupSoldierType(any) used 1x in game scripts SoundSourceBody.IsPlaying(...) True if playing. (inferred from name) SoundSourceBody.PostEvent(...) SoundSourceBody.ResetRTPC(...) Resets rtpc. (inferred from name) SoundSourceBody.SetRTPC(...) Sets rtpc. (inferred from name) SoundSourceBody.SetSwitch(...) Sets switch. (inferred from name) SoundSourceBody.StopEvent(...) Stops event. (inferred from name) SourceBody.IsPlaying(...) True if playing. (inferred from name) SourceBody.PostEvent(...) SourceBody.ResetRTPC(...) Resets rtpc. (inferred from name) SourceBody.SetRTPC(...) Sets rtpc. (inferred from name) SourceBody.SetSwitch(...) Sets switch. (inferred from name) SourceBody.StopEvent(...) Stops event. (inferred from name) SpatialGraph.GetGraphNode(...) Returns graph node. (inferred from name) SpatialGraphNode.GetPosition(...) Returns position. (inferred from name) SplashScreen.Create(?, ?, number, number) -> number used 4x in game scripts | proxy-resolved UI & HUD 138 local konamiLogoScreenId = SplashScreen.Create( "konamiLogo", "/Assets/tpp/ui/ModelAsset/sys_logo/Pictures/common_konami_logo_clp_nmp.ftex", 640, 640 ) .../mission2/init/init_sequence.lua:326 local kjpLogoScreenId = SplashScreen.Create( "kjpLogo", "/Assets/tpp/ui/ModelAsset/sys_logo/Pictures/common_kjp_logo_clp_nmp.ftex", 640, 640 ) .../mission2/init/init_sequence.lua:333 SplashScreen.Delete(number) used 3x in game scripts | proxy-resolved SplashScreen.Delete(SplashScreen.GetSplashScreenWithName("konamiLogo")) .../mission2/init/init_sequence.lua:155 SplashScreen.Delete(SplashScreen.GetSplashScreenWithName("kjpLogo")) .../mission2/init/init_sequence.lua:156 SplashScreen.GetSplashScreenWithName() -> number Returns splash screen with name. (inferred from name) used 14x in game scripts | proxy-resolved if SplashScreen.GetSplashScreenWithName("konamiLogo") then return true end .../script/lib/TppMission.lua:3912 if SplashScreen.GetSplashScreenWithName("kjpLogo") then return true end .../script/lib/TppMission.lua:3915 SplashScreen.GetState(number) -> number Returns state. (inferred from name) proxy-resolved SplashScreen.SetStateCallback(number, any) Sets state callback. (inferred from name) used 2x in game scripts | proxy-resolved SplashScreen.SetStateCallback(konamiLogoScreenId, StateCallback) .../mission2/init/init_sequence.lua:2086 SplashScreen.SetStateCallback(kjpLogoScreenId, StateCallback) .../mission2/init/init_sequence.lua:2094 SplashScreen.Show(number, number, number, number) used 4x in game scripts | proxy-resolved SplashScreen.Show(kjpLogoScreenId, 1.0, 4.0, 1.0) .../mission2/init/init_sequence.lua:2083 SplashScreen.Show(foxLogoScreenId, 1.0, 4.0, 1.0) .../mission2/init/init_sequence.lua:2091 StageBlock.AddLargeBlockNameForMessage(any) Adds large block name for message. (inferred from name) used 10x in game scripts | proxy-resolved StageBlock.AddLargeBlockNameForMessage(afgh_base.baseList) .../location/afgh/afgh_base.lua:1782 StageBlock.AddLargeBlockNameForMessage(mafr_base.baseList) .../location/mafr/mafr_base.lua:1240 StageBlock.AddSmallBlockIndexForMessage(any) Adds small block index for message. (inferred from name) used 5x in game scripts | proxy-resolved StageBlock.AddSmallBlockIndexForMessage(e) .../script/lib/TppLocation.lua:142 StageBlock.AddSmallBlockIndexForMessage(indices) .../story/s10130/s10130_sequence.lua:777 StageBlock.ClearLargeBlockNameForMessage() Clears large block name for message. (inferred from name) used 1x in game scripts | proxy-resolved .../script/lib/TppMain.lua:542 StageBlock.ClearSmallBlockIndexForMessage() Clears small block index for message. (inferred from name) used 1x in game scripts | proxy-resolved .../script/lib/TppMain.lua:543 StageBlock.GetCurrentMinimumSmallBlockIndex() -> number Returns current minimum small block index. (inferred from name) used 3x in game scripts | proxy-resolved local n, t = StageBlock.GetCurrentMinimumSmallBlockIndex() .../script/lib/Tpp.lua:582 local e, l = StageBlock.GetCurrentMinimumSmallBlockIndex() .../script/lib/Tpp.lua:587 StageBlock.GetLoadedLargeBlocks(number) -> number|table Returns loaded large blocks. (inferred from name) used 3x in game scripts | proxy-resolved local e = StageBlock.GetLoadedLargeBlocks(0) .../script/lib/Tpp.lua:594 local n = StageBlock.GetLoadedLargeBlocks(0) .../script/lib/TppLocation.lua:177 StageBlock.LargeAndSmallBlocksAreEmpty() -> boolean used 1x in game scripts | proxy-resolved while not StageBlock.LargeAndSmallBlocksAreEmpty() do coroutine.yield() end .../script/lib/TppMain.lua:696 Stage Streaming & Geometry 191 StageBlockCurrentPositionSetter.DisablePosition() Disables position. (inferred from name) used 1x in game scripts | proxy-resolved .../script/lib/TppMain.lua:694 StageBlockCurrentPositionSetter.GetEnable() -> boolean Returns enable. (inferred from name) proxy-resolved StageBlockCurrentPositionSetter.SetEnable() Sets enable. (inferred from name) used 25x in game scripts | proxy-resolved StageBlockCurrentPositionSetter.SetEnable(true) .../script/lib/TppDemo.lua:548 StageBlockCurrentPositionSetter.SetEnable(false) .../script/lib/TppDemo.lua:565 StageBlockCurrentPositionSetter.SetPosition(number, number, number) Sets position. (inferred from name) used 16x in game scripts | proxy-resolved StageBlockCurrentPositionSetter.SetPosition(e:GetX(), e:GetZ()) .../script/lib/TppDemo.lua:549 StageBlockCurrentPositionSetter.SetPosition(vars.initialPlayerPosX, vars.initialPlayerPosZ) .../script/lib/TppMain.lua:688 StringId.IsEqual(...) True if a StringId equals another id (or the id of the given string): StringId.IsEqual(sid, "Name"). used 4x in game scripts if ( (StringId.IsEqual(e, "CureGunShotWoundBodyLeft") or StringId.IsEqual(e, "CureGunShotWoundBodyRight")) or StringId.IsEqual(e, "CureGunShotWoundBodyCrawl") ) or StringId.IsEqual(e, "CureGunShotWoundBodySupine") then Player.SetFocusParamForCameraAnimation({ aperture = 3, focusDistance = 0.6 }) end .../player/game_object/TppPlayer2CallbackScript.lua:117 StringId.IsEqual32(...) 32-bit variant of IsEqual. foxde engine module (C) | 2 functions | present in live session Fox debug endpoints (Assert, Print). SubtitlesCommand.ConvertMsgIDInt(?, number) SubtitlesCommand.ConvertMsgIDString(number, number, number, number, number) UI & HUD 134 SubtitlesCommand.ConvertToSubtitlesId(?, string) SubtitlesCommand.CreateSdTextRelationalTable(...) Creates sd text relational table. (inferred from name) SubtitlesCommand.Display(?, ?, number) -> boolean SubtitlesCommand.DisplayBinary(...) DEAD STUB - registered but wired to a shared no-op SubtitlesCommand.DisplayText(...) DEAD STUB - registered but wired to a shared no-op used 36x in game scripts SubtitlesCommand.DisplayText( "[dbg][cliffTown]■■■■■■■■■■■■■■■■■■■■■■", "Default", 3e3 ) .../script/lib/TppGeneInter.lua:45 SubtitlesCommand.DisplayText("[dbg][field]■■■■■■■■■……", "Default", 3e3) .../script/lib/TppGeneInter.lua:108 SubtitlesCommand.DisplayUiLang(?, ?, number) -> boolean SubtitlesCommand.DisplayVoiceLess() SubtitlesCommand.IsPlayingSubtitles() -> boolean True if playing subtitles. (inferred from name) used 1x in game scripts if SubtitlesCommand.IsPlayingSubtitles() then e = false end .../script/lib/TppRadio.lua:225 SubtitlesCommand.IsSubtitlesForceDisplay(?, number) -> boolean True if subtitles force display. (inferred from name) SubtitlesCommand.IsSubtitlesForceNonDisplay(?, number) -> boolean True if subtitles force non display. (inferred from name) SubtitlesCommand.ResetSubPriority(?, number) -> boolean Resets sub priority. (inferred from name) SubtitlesCommand.SetChapterNameWithID(...) Sets chapter name with id. (inferred from name) SubtitlesCommand.SetDefaultGeneratorName() -> boolean Sets default generator name. (inferred from name) SubtitlesCommand.SetDefaultSubPriority(?, number, number, number) -> boolean Sets default sub priority. (inferred from name) SubtitlesCommand.SetIsEnabledUiPrioStrong(boolean) Sets is enabled ui prio strong. (inferred from name) used 42x in game scripts SubtitlesCommand.SetIsEnabledUiPrioStrong(false) .../script/lib/TppException.lua:62 SubtitlesCommand.SetIsEnabledUiPrioStrong(true) .../script/lib/TppRadio.lua:162 SubtitlesCommand.SetIsEnableToDisplaySubtitles(boolean, number) Sets is enable to display subtitles. (inferred from name) UI & HUD 135 SubtitlesCommand.SetIsEnableToDisplaySubtitlesLanguage(number, boolean) Sets is enable to display subtitles language. (inferred from name) used 4x in game scripts SubtitlesCommand.SetIsEnableToDisplaySubtitlesLanguage(6, false) .../story/s10010/s10010_sequence.lua:1231 SubtitlesCommand.SetIsEnableToDisplaySubtitlesLanguage(6, true) .../story/s10010/s10010_sequence.lua:1570 SubtitlesCommand.SetLanguage() -> boolean Sets language. (inferred from name) used 2x in game scripts SubtitlesCommand.SetLanguage(e) init.lua:426 SubtitlesCommand.SetSubFilePath() Sets sub file path. (inferred from name) SubtitlesCommand.SetSubFpkFilePath() Sets sub fpk file path. (inferred from name) SubtitlesCommand.SetSubpFilePath() Sets subp file path. (inferred from name) SubtitlesCommand.SetSubPriority(?, ?, number, number, number) -> boolean Sets sub priority. (inferred from name) SubtitlesCommand.SetSubtitlesForceDisplay(?, number, boolean) -> boolean Sets subtitles force display. (inferred from name) SubtitlesCommand.SetSubtitlesForceNonDisplay(?, number, boolean) -> boolean Sets subtitles force non display. (inferred from name) SubtitlesCommand.SetTextColor() Sets text color. (inferred from name) SubtitlesCommand.SetVoiceLanguage() -> boolean Sets voice language. (inferred from name) used 3x in game scripts SubtitlesCommand.SetVoiceLanguage(e) init.lua:424 SubtitlesCommand.SetVoiceLanguage("jpn") Tpp/start.lua:187 ```