# TPP Lua 5.1 function reference — bucket 2 of 13 Entries **GkConeSightCheckParam.SetAngleUpDown(...)** … **Player.RegisterCameraPresetName(number)**, sorted case-insensitively. - Earlier? Previous bucket ends at `GkConeSightCheckParam.SetAngleLeftRight(...)`. - Later? Next bucket starts at `Player.RegisterCommonMotionPackagePath()`. Source: `dumps:TPP_Lua_Reference.txt` ``` GkConeSightCheckParam.SetAngleUpDown(...) Sets angle up down. (inferred from name) GkConeSightCheckParam.SetHeadBackDistance(...) Sets head back distance. (inferred from name) GkConeSightCheckParam.SetRange(...) Sets range. (inferred from name) GkEventTimerManager.IsTimerActive(...) True if timer active. (inferred from name) used 90x in game scripts if GkEventTimerManager.IsTimerActive("p31_080110_000_showLocationTelop") then GkEventTimerManager.Stop("p31_080110_000_showLocationTelop") end .../script/lib/TppDemo.lua:758 if GkEventTimerManager.IsTimerActive(e) then GkEventTimerManager.Stop(e) end .../script/lib/TppQuest.lua:3850 GkEventTimerManager.SetPaused(...) Sets paused. (inferred from name) used 26x in game scripts GkEventTimerManager.SetPaused("Go_Execute", true) .../story/s10091/s10091_sequence.lua:2018 GkEventTimerManager.SetPaused("Go_Execute02", true) .../story/s10091/s10091_sequence.lua:2019 GkEventTimerManager.Start(...) used 778x in game scripts Mission & Sequence Flow 166 GkEventTimerManager.Start("Timer_NextMission", 1) .../heli/common/heli_common_sequence.lua:2254 GkEventTimerManager.Start("TimerRivalApproach", 5) .../online/o50050/o50050_sequence.lua:3936 GkEventTimerManager.StartRaw(...) Starts raw. (inferred from name) used 14x in game scripts GkEventTimerManager.StartRaw(TIMER_NAME_CHECK_FOCUS_AREA, TIME_CHECK_FOCUS_AREA) .../online/o50050/o50050_enemy.lua:119 GkEventTimerManager.StartRaw(TIMER_NAME_PERMIT_SEARCHING_DEFENDER, mvars.numSearchingDefenceTime) .../online/o50050/o50050_enemy.lua:186 GkEventTimerManager.Stop(...) used 482x in game scripts GkEventTimerManager.Stop(TIMER_NAME_CHECK_FOCUS_AREA) .../online/o50050/o50050_enemy.lua:290 GkEventTimerManager.Stop(TIMER_NAME_PERMIT_SEARCHING_DEFENDER) .../online/o50050/o50050_enemy.lua:300 GkEventTimerManager.StopAll(...) Stops all. (inferred from name) used 7x in game scripts GkEventTimerManager.StopAll() .../script/lib/TppException.lua:67 Gr.DBGColor(number, number, number, number) Gr.DBGFontSize(number, number) Gr.DBGLocate(number, number) Gr.DBGPrint(string) Gr.ModelConvert() GraphxSpatialGraphData.GetGraphNode(...) Returns graph node. (inferred from name) GraphxSpatialGraphDataNode.GetPosition(...) Returns position. (inferred from name) GrGraphicsSettingManager.GetError(...) Returns error. (inferred from name) GrGraphicsSettingManager.GetStatus(...) Returns status. (inferred from name) GrGraphicsSettingManager.SetEasySetting(...) Sets easy setting. (inferred from name) GrGraphicsSettingManager.SetPluginSettingSelection(...) Sets plugin setting selection. (inferred from name) used 1x in game scripts GrPluginGlobalVolumetricFog.SwitchMethod(...) GrPluginSettings.SetRenderName(...) Sets render name. (inferred from name) GrPluginSphericalHarmonics.SwitchMethod(...) GrRenderPlugin.AddPlugin(...) Adds plugin. (inferred from name) used 179x in game scripts GrRenderPlugin.AddPlugin(GrPluginViewCallback({ pluginName = "VIEW_CALLBACK", priority = 0 })) Fox/Scripts/Gr/gr_init_dx11.lua:119 GrRenderPlugin.AddPlugin(GrPluginModelSetup({ pluginName = "MODEL_SETUP", priority = 1 })) Fox/Scripts/Gr/gr_init_dx11.lua:120 World, Weather & Effects 182 GrTools.CalcAvgLumInLogSpace(...) GrTools.ChangeMainViewportSize(...) GrTools.ClampAvgLumLDR(...) GrTools.DisableTextureStreaming(...) Disables texture streaming. (inferred from name) GrTools.EnableTextureStreaming(...) Enables texture streaming. (inferred from name) GrTools.FontSystemInit(...) used 2x in game scripts GrTools.FontSystemInit((((1024 * 1024) * 2) + (1024 * 500))) init.lua:159 GrTools.FontSystemInit((((1024 * 1024) * 1) + (1024 * 700))) init.lua:161 GrTools.FontSystemLoad(...) used 4x in game scripts GrTools.FontSystemLoad("FontSystem_DebugFont", "/Assets/fox/font/DebugFont.ffnt") init.lua:163 GrTools.FontSystemLoad(s, o) Tpp/Scripts/Ui/TppUiBootInit.lua:100 GrTools.GetDeviceName(...) Returns device name. (inferred from name) used 3x in game scripts o = GrTools.GetDeviceName() init.lua:4 e = GrTools.GetDeviceName() World, Weather & Effects 183 init.lua:442 GrTools.IsLowTextureLoaded(...) True if low texture loaded. (inferred from name) GrTools.LoadShaderPack(...) Loads shader pack. (inferred from name) used 24x in game scripts GrTools.LoadShaderPack("shaders/win32/GrSystemShaders_win32.fsop") init.lua:128 GrTools.LoadShaderPack("shaders/win32/GrModelShaders_win32.fsop") init.lua:129 GrTools.SetCloudShadowTexture(...) Sets cloud shadow texture. (inferred from name) GrTools.SetCSMLodParameterReductionScale(...) Sets csm lod parameter reduction scale. (inferred from name) GrTools.SetCSMLodParameterReductionScaleOffset(...) Sets csm lod parameter reduction scale offset. (inferred from name) GrTools.SetDefaultTextureLoadPath(...) Sets default texture load path. (inferred from name) used 2x in game scripts GrTools.SetDefaultTextureLoadPath("tmp/") Fox/Scripts/Gr/gr_init_dx11.lua:3 GrTools.SetDofControll(...) Sets dof controll. (inferred from name) used 6x in game scripts GrTools.SetDofControll({ gen7MaxFarOnlyModeParam = gen7MaxFarOnlyModeParam }) .../story/s10010/s10010_sequence.lua:3551 GrTools.SetDofControll({ enableScatter = false, nearCocLimitSize = 256.0, farCocLimitSize = 256.0, gen7MaxFarOnlyModeParam = 0.0, }) .../story/s10010/s10010_sequence.lua:1538 GrTools.SetEnableLnmForDecalNormal(...) Sets enable lnm for decal normal. (inferred from name) used 4x in game scripts GrTools.SetEnableLnmForDecalNormal(false) init.lua:193 GrTools.SetEnableLnmForDecalNormal(true) init.lua:196 GrTools.SetEnableLnmForTerrainNormal(...) Sets enable lnm for terrain normal. (inferred from name) used 4x in game scripts GrTools.SetEnableLnmForTerrainNormal(false) init.lua:192 GrTools.SetEnableLnmForTerrainNormal(true) init.lua:195 GrTools.SetEnableLocalReflection(...) Sets enable local reflection. (inferred from name) used 1x in game scripts World, Weather & Effects 184 GrTools.SetEnableLocalReflection(true) Tpp/start.lua:957 GrTools.SetEnableNoRejectOnShadow(...) Sets enable no reject on shadow. (inferred from name) GrTools.SetEnablePackedSmallTextureStreaming(...) Sets enable packed small texture streaming. (inferred from name) used 7x in game scripts GrTools.SetEnablePackedSmallTextureStreaming(true) init.lua:167 GrTools.SetEnablePackedSmallTextureStreaming(false) init.lua:172 GrTools.SetEnablePrimitiveShrinkBuffer(...) Sets enable primitive shrink buffer. (inferred from name) GrTools.SetEnableShadowedLightLimit(...) Sets enable shadowed light limit. (inferred from name) GrTools.SetEnvironmentSpecular(...) Sets environment specular. (inferred from name) GrTools.SetEnvironmentSpecularCubeTexture(...) Sets environment specular cube texture. (inferred from name) used 1x in game scripts GrTools.SetEnvironmentSpecularCubeTexture("/Assets/tpp/effect/gr_pic/gr_cub01_sm_SkySpecCommon.ft ex") Tpp/start.lua:956 GrTools.SetFadeValueLocalReflection(...) Sets fade value local reflection. (inferred from name) used 4x in game scripts GrTools.SetFadeValueLocalReflection(1.0) .../story/s10010/s10010_sequence.lua:3609 GrTools.SetFadeValueLocalReflection(0.0) .../story/s10010/s10010_sequence.lua:3611 GrTools.SetGamma(...) Sets gamma. (inferred from name) GrTools.SetGen8RenderingMode(...) Sets gen8 rendering mode. (inferred from name) used 3x in game scripts GrTools.SetGen8RenderingMode(e) Fox/Scripts/Gr/gr_init_dx11.lua:107 GrTools.SetGen8RenderingMode(true) Fox/Scripts/Gr/gr_init.lua:102 GrTools.SetLightAdaptationFromLACC(...) Sets light adaptation from lacc. (inferred from name) GrTools.SetLightingColorScale(...) Sets lighting color scale. (inferred from name) used 1x in game scripts GrTools.SetLightingColorScale(1.8) Tpp/start.lua:958 World, Weather & Effects 185 GrTools.SetLodFactorResolution(...) Sets lod factor resolution. (inferred from name) GrTools.SetLodScale(...) Sets lod scale. (inferred from name) GrTools.SetMaskValueLocalReflection(...) Sets mask value local reflection. (inferred from name) used 2x in game scripts GrTools.SetMaskValueLocalReflection(0.5) .../story/s10010/s10010_sequence.lua:3613 GrTools.SetMaterialParamBinary(...) Sets material param binary. (inferred from name) used 2x in game scripts GrTools.SetMaterialParamBinary("/Assets/fox/effect/gr_pic/steam/material_params.fmtt") Fox/Scripts/Gr/gr_init_dx11.lua:6 GrTools.SetMaterialParamBinary("/Assets/fox/effect/gr_pic/material_params.fmtt") Fox/Scripts/Gr/gr_init.lua:4 GrTools.SetMaterialTexture(...) Sets material texture. (inferred from name) used 2x in game scripts GrTools.SetMaterialTexture("/Assets/fox/effect/gr_pic/steam/materials_alp_rgba32_nomip_nrt.ftex") Fox/Scripts/Gr/gr_init_dx11.lua:5 GrTools.SetMaterialTexture("/Assets/fox/effect/gr_pic/materials_alp_rgba32_nomip_nrt.ftex") Fox/Scripts/Gr/gr_init.lua:3 GrTools.SetModelLodScale(...) Sets model lod scale. (inferred from name) GrTools.SetModelVertexLodScale(...) Sets model vertex lod scale. (inferred from name) GrTools.SetOccluderEffectiveRange(...) Sets occluder effective range. (inferred from name) GrTools.SetOccluderLimit(...) Sets occluder limit. (inferred from name) GrTools.SetReflectionTexture(...) Sets reflection texture. (inferred from name) used 2x in game scripts GrTools.SetReflectionTexture("/Assets/fox/effect/gr_pic/default_reflection.ftex") Fox/Scripts/Gr/gr_init_dx11.lua:4 GrTools.SetSceneReflectionParameter(...) Sets scene reflection parameter. (inferred from name) used 2x in game scripts GrTools.SetSceneReflectionParameter(subEventTable.texturePath) .../story/s10010/s10010_sequence.lua:3600 GrTools.SetShaderAssignTable(...) Sets shader assign table. (inferred from name) GrTools.SetShaderParameterPackingTable(...) Sets shader parameter packing table. (inferred from name) GrTools.SetShaderTechniqueReplaceInfoTable(...) Sets shader technique replace info table. (inferred from name) World, Weather & Effects 186 GrTools.SetShaderTypeLocalReflection(...) Sets shader type local reflection. (inferred from name) GrTools.SetSubSurfaceScatterFade(...) Sets sub surface scatter fade. (inferred from name) used 28x in game scripts GrTools.SetSubSurfaceScatterFade(1.0) .../heli/common/heli_common_sequence.lua:288 GrTools.SetSubSurfaceScatterFade(0.0) .../heli/common/heli_common_sequence.lua:693 GrTools.SetSunLightReflectionMapShader(...) Sets sun light reflection map shader. (inferred from name) used 1x in game scripts GrTools.SetSunLightReflectionMapShader("TPPSunLightReflectMap") Tpp/start.lua:955 GrTools.SetTerrainMaterialTexture(...) Sets terrain material texture. (inferred from name) used 32x in game scripts GrTools.SetTerrainMaterialTexture( 0, "/Assets/fox/environ/terrain_def_tex/sourceimages/initterrain00_bsm.ftex", "/Assets/fox/environ/terrain_def_tex/sourceimages/initterrain00_nrm.ftex", "/Assets/fox/environ/terrain_def_tex/sourceimages/initterrain00_srm.ftex" ) Fox/Scripts/Gr/gr_init_dx11.lua:7 GrTools.SetTexturePackLoadConditioningEnable(...) Sets texture pack load conditioning enable. (inferred from name) GrTools.SetTextureStreamingLoadRateBaseCount(...) Sets texture streaming load rate base count. (inferred from name) used 1x in game scripts GrTools.SetTextureStreamingLoadRateBaseCount(512) init.lua:190 GrTools.SetTextureStreamParameter(...) Sets texture stream parameter. (inferred from name) GrTools.SetupSystemShaderResources(...) used 1x in game scripts GrTools.SetupSystemShaderResources() init.lua:154 GrTools.SetVectorParamLocalReflection(...) Sets vector param local reflection. (inferred from name) GrTools.SetVertexLodScale(...) Sets vertex lod scale. (inferred from name) GrxUtil.CheckFrustumIntersection(...) Checks frustum intersection. (inferred from name) HighSpeedCamera.RequestEvent(any) Requests event. (inferred from name) used 4x in game scripts HighSpeedCamera.RequestEvent({ continueTime = 0.03, worldTimeRate = 0.1, localPlayerTimeRate = 0.1 }) .../script/lib/TppPlayer.lua:1897 Demos & Cinematics 268 HighSpeedCamera.RequestEvent({ continueTime = a, worldTimeRate = e, localPlayerTimeRate = e, timeRateInterpTimeAtStart = 0, timeRateInterpTimeAtEnd = 0, cameraSetUpTime = 0, }) .../player/game_object/TppPlayer2CallbackScript.lua:162 HighSpeedCamera.RequestToCancel() Requests to cancel. (inferred from name) used 3x in game scripts .../script/lib/TppDemo.lua:375 HighSpeedCamera.RequestToCancelAll() Requests to cancel all. (inferred from name) HudCommonDataManager.CallMessage(...) Triggers message. (inferred from name) HudCommonDataManager.CombatMessage(...) HudCommonDataManager.Create(...) used 1x in game scripts HudCommonDataManager.Create() Tpp/Scripts/Ui/TppUiBootInit.lua:9 HudCommonDataManager.GetInstance(...) Returns instance. (inferred from name) HudCommonDataManager.RulesetMessage(...) InvitationManager.EnableMessage(...) Enables message. (inferred from name) InvitationManager.IsAccepted(...) True if accepted. (inferred from name) InvitationManager.IsCurrentUserInvited(...) True if current user invited. (inferred from name) InvitationManager.ResetAccept(...) Resets accept. (inferred from name) LangDaemon.GetInstance(...) Returns instance. (inferred from name) LangDaemon.GetManager(...) Returns manager. (inferred from name) LanguageBlock.Activate(number) proxy-resolved LanguageBlock.Create(number) used 4x in game scripts | proxy-resolved LanguageBlock.Create(640 * 1024) Tpp/Scripts/Ui/TppUiBootInit.lua:30 LanguageBlock.Create(96 * 1024) Tpp/Scripts/Ui/TppUiBootInit.lua:31 LanguageBlock.Deactivate(number) proxy-resolved LanguageBlock.GetCurrentLanguageBlockId() -> number Returns current language block id. (inferred from name) proxy-resolved LanguageBlock.GetLanguageBlockId(any) -> number Returns language block id. (inferred from name) proxy-resolved LanguageBlock.GetLanguageBlockState(number) -> number Returns language block state. (inferred from name) proxy-resolved LanguageBlock.IsProcessing(number) -> boolean True if processing. (inferred from name) proxy-resolved LanguageBlock.Load(number, any) proxy-resolved Stage Streaming & Geometry 194 LipSyncDaemon.Create(...) used 1x in game scripts LipSyncDaemon.Create() init.lua:339 Radio, Sound & Music 158 Mission & Sequence Flow LocatorDataBody.Create(...) LocatorDataBody.Destroy(...) LocatorDataBody.Visible(...) LUA_EXT_BIND_DEBUG_SUPPORT.dump(...) Script Variables (svars) LuxuryBlockController.AddList() Adds list. (inferred from name) used 427x in game scripts LuxuryBlockController.Init() MaterialInfo.SetDensity(...) Sets density. (inferred from name) MaterialInfo.SetFrictionCoefficient(...) Sets friction coefficient. (inferred from name) MaterialInfo.SetName(...) Sets name. (inferred from name) MaterialInfo.SetRestitution(...) Sets restitution. (inferred from name) MaterialInfo.SetRestitutionCoefficient(...) Sets restitution coefficient. (inferred from name) Matrix3.Identity(...) Matrix3.Inverse(...) Matrix3.RotationX(...) Matrix3.RotationY(...) Matrix3.RotationZ(...) Matrix3.ToString(...) Matrix4.Identity(...) Matrix4.Inverse(...) Matrix4.Rotation(...) Matrix4.RotationX(...) Matrix4.RotationY(...) Matrix4.RotationZ(...) Matrix4.RotationZYX(...) Matrix4.RotTranslation(...) Matrix4.Scale(...) Matrix4.ToString(...) Matrix4.Translation(...) Mission.AddFinalizer(any) Adds finalizer. (inferred from name) used 1x in game scripts | proxy-resolved Mission.AddLocationFinalizer(any) Adds location finalizer. (inferred from name) used 1x in game scripts | proxy-resolved Mission.AddLocationFinalizer(function() e.StageBlockCurrentPosition() end) .../script/lib/TppMain.lua:678 Mission.AddLocationResidentFinalizer(string, any) Adds location resident finalizer. (inferred from name) proxy-resolved Mission.AddResidentFinalizer(string, any) Adds resident finalizer. (inferred from name) proxy-resolved Mission.CanStart() -> boolean True if start is possible. (inferred from name) used 2x in game scripts | proxy-resolved return Mission.CanStart() .../script/lib/TppMission.lua:4006 e( a, { 1, 0, 0 }, "TppSequence: Mission.CanStart() wait is time out!\nPlease screen shot [Mission > ViewStartRefrain > true] , [Pause > ShowFlags > true] and [Pause > ShowInstances > true]" ) .../script/lib/TppDebug.lua:557 Mission.GetCurrentMessageResendCount() -> number Returns current message resend count. (inferred from name) proxy-resolved Mission.GetTextureLoadedRate() -> number Returns texture loaded rate. (inferred from name) used 3x in game scripts | proxy-resolved local n = Mission.GetTextureLoadedRate() .../script/lib/TppDemo.lua:250 local e = Mission.GetTextureLoadedRate() .../script/lib/TppDemo.lua:301 Mission.LoadLocation(any) Loads location. (inferred from name) used 1x in game scripts | proxy-resolved Mission.LoadLocation(s) .../script/lib/TppMission.lua:3970 Mission.LoadMission(any) Loads mission. (inferred from name) used 1x in game scripts | proxy-resolved Mission & Sequence Flow 159 Mission.LoadMission(e) .../script/lib/TppMission.lua:3971 Mission.RegisterMissionCodeList() Registers mission code list. (inferred from name) used 1x in game scripts | proxy-resolved Mission.RegisterMissionCodeList({ codeList = _.MISSION_LIST }) .../script/lib/TppDefine.lua:313 Mission.RequestToReload() Requests to reload. (inferred from name) used 1x in game scripts | proxy-resolved .../script/lib/TppMission.lua:3973 Mission.SendMessage(any, any) used 2x in game scripts | proxy-resolved Mission.SendMessage("UI", "ActivatePauseMenu") .../heli/common/heli_common_sequence.lua:823 Mission.SendMessageToSubscribers(any, any) proxy-resolved Mission.SetKeyPlace() Sets key place. (inferred from name) proxy-resolved Mission.SetLocationPackagePathFunc(any) Sets location package path func. (inferred from name) used 1x in game scripts | proxy-resolved Mission.SetLocationPackagePathFunc(a.GetLocationPackagePath) .../script/list/TppMissionList.lua:963 Mission.SetMiniText(...) DEAD STUB - registered but wired to a shared no-op Sets mini text. (inferred from name) proxy-resolved Mission.SetMissionFlags(number) Sets mission flags. (inferred from name) used 1x in game scripts | proxy-resolved Mission.SetMissionFlags(bit.bor(Mission.MISSION_FLAGS_FOB, Mission.MISSION_FLAGS_MB)) .../script/lib/TppMission.lua:1517 Mission.SetMissionPackagePathFunc(any) Sets mission package path func. (inferred from name) used 1x in game scripts | proxy-resolved Mission.SetMissionPackagePathFunc(a.GetMissionPackagePath) .../script/list/TppMissionList.lua:966 Mission.SetMissionPrxNameFunc(...) DEAD STUB - registered but wired to a shared no-op Sets mission prx name func. (inferred from name) proxy-resolved Mission.SetOverlayShow() Sets overlay show. (inferred from name) proxy-resolved Mission & Sequence Flow 160 Mission.SetStageLoadLateEnabled(boolean) Sets stage load late enabled. (inferred from name) used 2x in game scripts | proxy-resolved Mission.SetStageLoadLateEnabled(false) .../story/s10010/s10010_sequence.lua:1038 Mission.Start() used 1x in game scripts | proxy-resolved .../script/lib/TppMain.lua:115 Mission.StartFobGameDaemon() Starts fob game daemon. (inferred from name) used 1x in game scripts | proxy-resolved .../online/o50050/o50050_sequence.lua:2458 Mission.StartSystemMenuPause() Starts system menu pause. (inferred from name) used 1x in game scripts | proxy-resolved Tpp/start.lua:23 Mission.SwitchApplication(string) used 3x in game scripts | proxy-resolved Mission.SwitchApplication("mgo") .../script/lib/TppException.lua:91 ModelData.SetModelNodeElement(...) Sets model node element. (inferred from name) UI & HUD 140 Radio, Sound & Music MotherBaseConstructConnector.ClearVariableGimmickList(...) Clears variable gimmick list. (inferred from name) used 1x in game scripts MotherBaseConstructConnector.ClearVariableGimmickList() .../location/mtbs/mtbs_item.lua:32 MotherBaseConstructConnector.Create(...) MotherBaseConstructConnector.GetContainerResourceId(...) Returns container resource id. (inferred from name) used 1x in game scripts local e, n, t = MotherBaseConstructConnector.GetContainerResourceId(t, n) .../script/lib/TppTerminal.lua:1386 MotherBaseConstructConnector.GetInitialGimmickCount(...) Returns initial gimmick count. (inferred from name) used 1x in game scripts local count = MotherBaseConstructConnector.GetInitialGimmickCount(clstId, name) .../online/o50050/o50050_sequence.lua:4973 MotherBaseConstructConnector.GetInstance(...) Returns instance. (inferred from name) MotherBaseConstructConnector.GetPlantBridgePosRot(...) Returns plant bridge pos rot. (inferred from name) MotherBaseConstructConnector.RefreshGimmicks(...) used 1x in game scripts Gimmicks & Placed Objects 215 MotherBaseConstructConnector.RefreshGimmicks() .../script/lib/TppMain.lua:514 MotherBaseConstructConnector.SetContainerGimmickList(...) Sets container gimmick list. (inferred from name) used 1x in game scripts MotherBaseConstructConnector.SetContainerGimmickList(assetTable.containers, dataSet) .../location/mtbs/mtbs_item.lua:150 MotherBaseConstructConnector.SetSahelanLodVisibility(...) Sets sahelan lod visibility. (inferred from name) used 8x in game scripts MotherBaseConstructConnector.SetSahelanLodVisibility(TppStory.CanArrivalSahelanInMB()) .../free/f30050/f30050_sequence.lua:943 MotherBaseConstructConnector.SetVariableGimmickList(...) Sets variable gimmick list. (inferred from name) used 11x in game scripts MotherBaseConstructConnector.SetVariableGimmickList("Container", assetTable.containers, dataSet) .../location/mtbs/mtbs_item.lua:94 MotherBaseConstructConnector.SetVariableGimmickList("IrSensor", assetTable.irsensors, dataSet) .../location/mtbs/mtbs_item.lua:98 MotherBaseStage.GetCompletionPlantCount(number) -> number Returns completion plant count. (inferred from name) used 8x in game scripts local plantCount = MotherBaseStage.GetCompletionPlantCount() .../free/f30050/f30050_sequence.lua:2718 MotherBaseStage.GetCurrentCluster() Returns current cluster. (inferred from name) used 133x in game scripts local clusterId = MotherBaseStage.GetCurrentCluster() .../location/mtbs/mtbs_item.lua:40 local t = MotherBaseStage.GetCurrentCluster() .../script/lib/TppMbFreeDemo.lua:1556 MotherBaseStage.GetCurrentLayout() Returns current layout. (inferred from name) used 6x in game scripts local layout = MotherBaseStage.GetCurrentLayout() .../story/s10140/s10140_demo.lua:191 MotherBaseStage.GetDemoCenter(number, number) -> value Returns demo center. (inferred from name) used 23x in game scripts local e = MotherBaseStage.GetDemoCenter(e) .../script/lib/TppMission.lua:3338 return MotherBaseStage.GetDemoCenter(clusterId, plntId) .../location/mtbs/mtbs_cluster.lua:47 MotherBaseStage.GetFirstCluster() Returns first cluster. (inferred from name) used 45x in game scripts if TppQuest.IsActive("mtbs_q99050") and MotherBaseStage.GetFirstCluster() == TppDefine.CLUSTER_DEFINE.Develop then return true end .../script/lib/TppDemo.lua:1366 if TppQuest.IsActive("mtbs_q99011") and MotherBaseStage.GetFirstCluster() == TppDefine.CLUSTER_DEFINE.Medical then return true end .../script/lib/TppDemo.lua:1369 MotherBaseStage.IsActivating(...) DEAD STUB - registered but wired to a shared no-op True if activating. (inferred from name) Mother Base Management 253 MotherBaseStage.IsClientReady() -> boolean True if client ready. (inferred from name) used 1x in game scripts if MotherBaseStage.IsClientReady() or mvars.fob_SessionMemberDeleted then mvars.fob_waitReadyRestart = nil this.StartFadeOutForRestart() end .../online/o50050/o50050_sequence.lua:2783 MotherBaseStage.IsLoading() -> boolean True if loading. (inferred from name) MotherBaseStage.IsOnConnectParts(number, number, number) -> boolean True if on connect parts. (inferred from name) MotherBaseStage.LockCluster(number) used 19x in game scripts MotherBaseStage.LockCluster(CLUSTER_INDEX[clusterName] - 1) .../location/mtbs/mtbs_cluster.lua:55 MotherBaseStage.LockCluster() .../location/mtbs/mtbs_cluster.lua:57 MotherBaseStage.ModifyLayoutCode(number) -> number used 1x in game scripts return MotherBaseStage.ModifyLayoutCode(n) .../script/lib/TppLocation.lua:66 MotherBaseStage.RegisterModifyLayoutCodes() -> number Registers modify layout codes. (inferred from name) used 1x in game scripts MotherBaseStage.RegisterModifyLayoutCodes({ 0, 10, 20, 30, 40, 70, 80, 90, 980 }) .../script/lib/TppLocation.lua:64 MotherBaseStage.SetClusterLodVisibility(number, boolean) Sets cluster lod visibility. (inferred from name) MotherBaseStage.SetFobClientPlayerRespawnTrg() Sets fob client player respawn trg. (inferred from name) used 1x in game scripts .../online/o50050/o50050_sequence.lua:4237 MotherBaseStage.UnlockCluster() used 16x in game scripts .../location/mtbs/mtbs_cluster.lua:62 Nav.AddAttributeTacticalActionInRange(?, ?, number, any) Adds attribute tactical action in range. (inferred from name) Nav.GetNavigationGraphNodePosition(?, number, number) Returns navigation graph node position. (inferred from name) Stage Streaming & Geometry 196 Nav.GetNavmeshBelongPosition() Returns navmesh belong position. (inferred from name) Nav.GetNearestMeshPosition(?, ?, number, any) Returns nearest mesh position. (inferred from name) Nav.GetNearestWaypointPosition(?, ?, ?, number) -> value Returns nearest waypoint position. (inferred from name) Nav.GetSegmentGraphNodePosition(?, number, number) Returns segment graph node position. (inferred from name) Nav.GetWorld() -> value Returns world. (inferred from name) Nav.IsEqualEdgeHandle() -> boolean True if equal edge handle. (inferred from name) Nav.IsPointOnNavmeshFromDirection(?, ?, number) -> boolean True if point on navmesh from direction. (inferred from name) Nav.IsPositionInBounder() -> boolean True if position in bounder. (inferred from name) Nav.IsPositionOnNav() -> boolean True if position on nav. (inferred from name) Nav.IsPossibleRectilinearTravelFromDirection() -> boolean True if possible rectilinear travel from direction. (inferred from name) Nav.IsPossibleRectilinearTravelFromPosition() -> boolean True if possible rectilinear travel from position. (inferred from name) Nav.RegisterRestDistanceParameter(string, number, number) Registers rest distance parameter. (inferred from name) Nav.RegisterStrategyPriorityParameter(string, number, number, number, number, number) Registers strategy priority parameter. (inferred from name) Nav.RemoveAttributeTacticalActionInRange(?, ?, number, any) Removes attribute tactical action in range. (inferred from name) Nav.ReserveDataChunkIdMapper() -> boolean Nav.ResetAttributeTacticalActionInRange(?, ?, number) Resets attribute tactical action in range. (inferred from name) Nav.SetEnabledTacticalActionEdgeInRange(?, ?, number, number, boolean) Sets enabled tactical action edge in range. (inferred from name) Nav.SetEnabledTacticalActionInRange(?, ?, number, boolean) Sets enabled tactical action in range. (inferred from name) used 5x in game scripts Nav.SetEnabledTacticalActionInRange("", Vector3(-1636.367, 532.4562, -2465.553), 3.0, true) .../location/afgh/afgh_base.lua:1338 Nav.SetEnabledTacticalActionInRange("", Vector3(-1636.367, 532.4562, -2465.553), 3.0, false) .../location/afgh/afgh_base.lua:1353 NavNavigationParameterHolder.InsertNavigationParameter(...) NavWorldDaemon.AddScene(...) Adds scene. (inferred from name) used 1x in game scripts NavWorldDaemon.AddScene("MainScene") init.lua:391 NavWorldDaemon.AddWorld(...) Adds world. (inferred from name) used 3x in game scripts NavWorldDaemon.AddWorld({ sceneName = "MainScene", worldName = "sky", maxLoadFileCount = 1, maxChunkCountPerFile = 5 }) Tpp/start.lua:589 NavWorldDaemon.AddWorld({ sceneName = "MainScene", worldName = "sahelan", maxLoadFileCount = 2, maxChunkCountPerFile = 6 }) Tpp/start.lua:590 NclDaemon.GetInstance(...) Returns instance. (inferred from name) NclDaemon.IsLogin(...) True if login. (inferred from name) NclDaemon.SetLogin(...) Sets login. (inferred from name) NclDaemon.SetLogout(...) Sets logout. (inferred from name) NclDaemon.SetServer(...) Sets server. (inferred from name) Network, FOB & Server 276 NclDaemon.SetUrl(...) Sets url. (inferred from name) NclDaemon.SetWebserver(...) Sets webserver. (inferred from name) NetworkInfo.GetInstance(...) Returns instance. (inferred from name) NetworkInfo.IsNuclearAbolition(...) True if nuclear abolition. (inferred from name) ObjControl.Create(...) ObjControl.GetWindowNameForPreview(...) Returns window name for preview. (inferred from name) ObjControl.SendTrigger(...) ObjControl.SetVisible(...) Sets visible. (inferred from name) ObjControl.Start(...) ObjControl.StartWithoutInitializing(...) Starts without initializing. (inferred from name) ObjControl.Stop(...) Pad.CalculateStickDirection(...) Pad.CalculateStickForce(...) Pad.ClearAssign(...) Clears assign. (inferred from name) Pad.ClearAxisAssign(...) Clears axis assign. (inferred from name) Pad.ClearButtonAssign(...) Clears button assign. (inferred from name) Pad.ClearButtonPressLog(...) Clears button press log. (inferred from name) Pad.ClearStickAssign(...) Clears stick assign. (inferred from name) Pad.ClearTriggerAssign(...) Clears trigger assign. (inferred from name) Pad.ConfigDefaultAssigns(...) used 1x in game scripts | defined in Pad.lua:1 Pad.ConfigDefaultAssigns() init.lua:382 Pad.DeleteAxisAssign(...) Deletes axis assign. (inferred from name) Pad.DeleteButtonAssign(...) Deletes button assign. (inferred from name) Player 67 Pad.DeleteStickAssign(...) Deletes stick assign. (inferred from name) Pad.DeleteTriggerAssign(...) Deletes trigger assign. (inferred from name) Pad.GetAssignedButtonNumber(...) Returns assigned button number. (inferred from name) Pad.GetAxis(...) Returns axis. (inferred from name) Pad.GetButtonLastPressDuration(...) Returns button last press duration. (inferred from name) Pad.GetButtonLastReleaseDuration(...) Returns button last release duration. (inferred from name) Pad.GetButtonLongPress(...) Returns button long press. (inferred from name) Pad.GetButtonPress(...) True while a button (Pad button enum) is down. Pad.GetButtonPressCountAsKeyRepeat(...) Returns button press count as key repeat. (inferred from name) Pad.GetButtonPressDuration(...) Returns button press duration. (inferred from name) Pad.GetButtonRelease(...) Returns button release. (inferred from name) Pad.GetButtonReleaseDuration(...) Returns button release duration. (inferred from name) Pad.GetButtonStatus(...) Raw button state bits. Pad.GetCameraDirection(...) Returns camera direction. (inferred from name) Pad.GetDeviceType(...) Reported input device type (used for glyph selection; flickers on dual XInput/DInput detection). Pad.GetMainPadIndex(...) Returns main pad index. (inferred from name) Pad.GetStickAxis(...) Returns stick axis. (inferred from name) Pad.GetStickDir(...) Returns stick dir. (inferred from name) Pad.GetStickTilt(...) Returns stick tilt. (inferred from name) Pad.GetTrigger(...) Returns trigger. (inferred from name) Pad.RegisterAxisAssign(...) Registers axis assign. (inferred from name) used 4x in game scripts Player 68 Pad.RegisterAxisAssign("LSTICK_X", fox.PAD_AXIS_LX, false) Fox/Scripts/Classes/Pad.lua:8 Pad.RegisterAxisAssign("LSTICK_Y", fox.PAD_AXIS_LY, false) Fox/Scripts/Classes/Pad.lua:9 Pad.RegisterAxisAssignAsNoAxis(...) Registers axis assign as no axis. (inferred from name) Pad.RegisterAxisReverse(...) Registers axis reverse. (inferred from name) Pad.RegisterButtonAssign(...) Registers button assign. (inferred from name) used 25x in game scripts Pad.RegisterButtonAssign("DEBUG_SELECT", fox.PAD_SELECT) Fox/Scripts/Classes/Pad.lua:3 Pad.RegisterButtonAssign("DEBUG_L3", fox.PAD_L3) Fox/Scripts/Classes/Pad.lua:4 Pad.RegisterButtonAssignAsNoButton(...) Registers button assign as no button. (inferred from name) Pad.RegisterStickAssign(...) Registers stick assign. (inferred from name) Pad.RegisterStickAssignAsNoStick(...) Registers stick assign as no stick. (inferred from name) Pad.RegisterStickAxisReverse(...) Registers stick axis reverse. (inferred from name) Pad.RegisterTriggerAssign(...) Registers trigger assign. (inferred from name) Pad.RegisterTriggerAssignAsNoTrigger(...) Registers trigger assign as no trigger. (inferred from name) Pad.SetAxisMask(...) Sets axis mask. (inferred from name) Pad.SetButtonMask(...) Sets button mask. (inferred from name) Pad.SetFullMask(...) Sets full mask. (inferred from name) Pad.SetMainPadIndex(...) Sets main pad index. (inferred from name) Pad.SetPhysicalButtonMask(...) Sets physical button mask. (inferred from name) Pad.SetStickAxisMask(...) Sets stick axis mask. (inferred from name) Pad.SetStickMask(...) Sets stick mask. (inferred from name) Pad.SetTriggerMask(...) Sets trigger mask. (inferred from name) Player 69 Pad2.Init(...) used 1x in game scripts Pad2.Init({ logCount = 60 }) init.lua:379 PadMapping.Dump(...) PadMapping.GetInstance(...) Returns instance. (inferred from name) PadMapping.GetPad0LogicalNum(...) Returns pad0 logical num. (inferred from name) PadMapping.GetPad1LogicalNum(...) Returns pad1 logical num. (inferred from name) PadMapping.GetPad2LogicalNum(...) Returns pad2 logical num. (inferred from name) PadMapping.GetPad3LogicalNum(...) Returns pad3 logical num. (inferred from name) PadMapping.GetPhysicalPadNum(...) Returns physical pad num. (inferred from name) PadMapping.ResetPadMapping(...) Resets pad mapping. (inferred from name) PadMapping.SetPad0LogicalNum(...) Sets pad0 logical num. (inferred from name) PadMapping.SetPad1LogicalNum(...) Sets pad1 logical num. (inferred from name) PadMapping.SetPad2LogicalNum(...) Sets pad2 logical num. (inferred from name) PadMapping.SetPad3LogicalNum(...) Sets pad3 logical num. (inferred from name) PassiveBlockController.FindInstance(...) PassiveBlockController.GetBlockGroup(...) Returns block group. (inferred from name) PassiveBlockController.LoadRequest(...) Loads request. (inferred from name) PassiveBlockController.UnloadRequest(...) Unloads request. (inferred from name) PassiveBlockControllerDataBody.FindInstance(...) PassiveBlockControllerDataBody.GetBlockGroup(...) Returns block group. (inferred from name) PassiveBlockControllerDataBody.LoadRequest(...) Loads request. (inferred from name) PassiveBlockControllerDataBody.UnloadRequest(...) Unloads request. (inferred from name) Stage Streaming & Geometry 192 PathMapper.Add(...) used 1x in game scripts PathMapper.Add("AiSampleGame", "Fox/Tests/Scripts/Character") init.lua:224 PathMapper.Dump(...) PathMapper.Register(...) PathMapper.RegisterRealPath(...) Registers real path. (inferred from name) PathMapper.Replace(...) PathUnit.ClearTags(...) Clears tags. (inferred from name) PauseController.Create(...) PhDaemon.GetInstance(...) Returns instance. (inferred from name) used 1x in game scripts local e = PhDaemon.GetInstance() Tpp/start.lua:377 PhDaemon.SetCollisionGroupCheckIDState(...) Sets collision group check id state. (inferred from name) PhDaemon.SetCollisionGroupState(...) Sets collision group state. (inferred from name) PhDaemon.SetCollisionTypeState(...) Sets collision type state. (inferred from name) PhDaemon.SetGravity(...) Sets gravity. (inferred from name) PhDaemon.SetMaxRigidBodyNum(...) Sets max rigid body num. (inferred from name) used 1x in game scripts PhDaemon.SetMaxRigidBodyNum(500) init.lua:395 PhDaemon.SetMemorySize(...) Sets memory size. (inferred from name) used 6x in game scripts PhDaemon.SetMemorySize(2560, 1536, 1024) init.lua:394 PhDaemon.SetMemorySize(1792, 1024, 768) Tpp/start.lua:379 PhDaemon.SetUpdateDtMax(...) Sets update dt max. (inferred from name) used 1x in game scripts PhDaemon.SetUpdateDtMax(1 / 15) Tpp/start.lua:391 PhDaemon.SetWorldMax(...) Sets world max. (inferred from name) used 1x in game scripts PhDaemon.SetWorldMax(Vector3(4200, 3e3, 4200)) Tpp/start.lua:393 PhDaemon.SetWorldMin(...) Sets world min. (inferred from name) used 1x in game scripts PhDaemon.SetWorldMin(Vector3(-4200, -1e3, -4200)) Tpp/start.lua:392 PhMaterialInfo.SetDensity(...) Sets density. (inferred from name) PhMaterialInfo.SetFriction(...) Sets friction. (inferred from name) PhMaterialInfo.SetName(...) Sets name. (inferred from name) PhMaterialInfo.SetRestitution(...) Sets restitution. (inferred from name) Player.AddHeliSpaceZoomCameraInfo() Adds heli space zoom camera info. (inferred from name) used 2x in game scripts Player.AddHeliSpaceZoomCameraInfo({ position = Vector3(0.36, 1198.37, -0.63), target = Vector3(-0.25, 1198.8, -0.05), focalLength = 14.0, interpTime = 0.4, minFrame = 779, maxFrame = 864, }) .../heli/common/heli_common_sequence.lua:191 Player.AddSearchTarget() Adds search target. (inferred from name) used 15x in game scripts Player.AddSearchTarget(e) .../script/lib/TppPlayer.lua:1188 local checkInCamera = Player.AddSearchTarget({ name = "charred_locator", dataIdentifierName = "jingle_Identifier", keyName = "jingle_charred", distance = 13, checkImmediately = true, }) .../story/s10080/s10080_sequence.lua:880 Player.AddTrapDetailCondition() Adds trap detail condition. (inferred from name) used 8x in game scripts Player.AddTrapDetailCondition({ trapName = n, condition = PlayerTrap.FINE, action = (PlayerTrap.NORMAL + PlayerTrap.BEHIND), stance = (PlayerTrap.STAND + PlayerTrap.SQUAT), direction = s, directionRange = p, }) .../script/lib/TppPlayer.lua:776 Player.AdjustVarsOnMissionEnd(...) DEAD STUB - registered but wired to a shared no-op Player.ApplyFormVariationWithFile() used 2x in game scripts Player.ApplyFormVariationWithFile(subEventTable.filePath) .../story/s10010/s10010_sequence.lua:3182 Player.AttachGasMask() used 1x in game scripts .../script/lib/TppMain.lua:518 Player.BeginRespawnCamera() used 1x in game scripts Player 48 .../online/o50050/o50050_sequence.lua:4190 Player.CallRemovingChickenCapSE(...) DEAD STUB - registered but wired to a shared no-op Triggers removing chicken cap se. (inferred from name) used 1x in game scripts Player.CallRemovingChickenCapSE() .../script/lib/TppMission.lua:3376 Player.CallVoice(?, ?, string) Triggers voice. (inferred from name) used 5x in game scripts Player.CallVoice("OSAKA010", "DD_Player") .../heli/common/heli_common_sequence.lua:1866 Player.CallVoice("snak_down_normal_01", nil, "DD_vox_Snake_reaction") .../story/s10010/s10010_sequence.lua:5734 Player.CancelReserveToSupplyCbox() Player.CancelReserveToSupportAttack() Player.CanExecuteMissionClearCamera() -> boolean True if execute mission clear camera is possible. (inferred from name) Player.CanPlayDemo(number) -> boolean True if play demo is possible. (inferred from name) used 3x in game scripts local e = Player.CanPlayDemo(0) .../script/lib/TppDemo.lua:224 local canPlay = Player.CanPlayDemo(0) .../story/s10115/s10115_sequence.lua:1738 Player.CanSaveAsCheckPoint() -> boolean True if save as check point is possible. (inferred from name) used 1x in game scripts if Player.CanSaveAsCheckPoint and Player.CanSaveAsCheckPoint() then e.Reset() TppPlayer.SetInitialPositionToCurrentPosition() -- ... end .../script/lib/TppCheckPoint.lua:208 Player.ChangeCallMenuItemGoRescueBoy() used 6x in game scripts .../story/s10100/s10100_sequence.lua:2586 Player.ChangeCallMenuItemWaitRescueBoy() used 12x in game scripts .../story/s10100/s10100_sequence.lua:1661 Player.ChangeCameraParameter() Player.ChangeEquip() used 15x in game scripts Player 49 Player.ChangeEquip({ equipId = TppEquip.EQP_IT_Infected, dropPrevEquip = false, toActive = false, }) .../story/s10240/s10240_sequence.lua:3047 Player.ChangeLifeMaxValue() used 3x in game scripts Player.ChangeLifeMaxValue(1) .../story/s10150/s10150_sequence.lua:245 Player.CopyPartsInfoFromLocalPlayer() Player.CreateCameraNoisePosition() Creates camera noise position. (inferred from name) Player.CreateFobEncounterFilter() Creates fob encounter filter. (inferred from name) used 1x in game scripts .../online/o50050/o50050_sequence.lua:3938 Player.CreateResidentMotionBlock() Creates resident motion block. (inferred from name) used 2x in game scripts Player.CreateResidentMotionBlock({ size = ((6 * 1024) * 1024 - 8 * 1024) - (0.55 * 1024) * 1024 }) Tpp/start.lua:455 Player.CreateResidentMotionBlock({ size = 12068883 }) Tpp/start.lua:467 Player.CreateResidentPartsBlock() Creates resident parts block. (inferred from name) used 2x in game scripts Player.CreateResidentPartsBlock({ count = 1, size = (1.45 * 1024) * 1024 + 32 * 1024 }) Tpp/start.lua:456 Player.CreateResidentPartsBlock({ count = 16, size = 1126 * 1024 }) Tpp/start.lua:468 Player.DEBUG_PlaceAround(...) used 3x in game scripts Player.DEBUG_PlaceAround({ radius = 5, count = a, equipId = TppEquip.EQP_SWP_CaptureCage }) .../script/lib/TppPlayer.lua:2951 Player.DEBUG_PlaceAround({ radius = 5, count = a, equipId = TppEquip.EQP_SWP_CaptureCage_G01 }) .../script/lib/TppPlayer.lua:2953 Player.DeleteCameraNoisePosition() Deletes camera noise position. (inferred from name) Player.DeleteFobEncounterFilter() Deletes fob encounter filter. (inferred from name) Player.DisableCallMenuItemRescueBoy() Disables call menu item rescue boy. (inferred from name) used 4x in game scripts .../story/s10100/s10100_sequence.lua:4376 Player.DisableCyprRailAction() Disables cypr rail action. (inferred from name) Player 50 Player.EnableCallMenuItemRescueBoy() Enables call menu item rescue boy. (inferred from name) used 2x in game scripts .../story/s10100/s10100_sequence.lua:4378 Player.EnableCyprRailAction() Enables cypr rail action. (inferred from name) Player.FixMotionToDefaultOnOkbVehicle() used 12x in game scripts Player.FixMotionToDefaultOnOkbVehicle(true) .../story/s10150/s10150_sequence.lua:1343 Player.FixMotionToDefaultOnOkbVehicle(false) .../story/s10150/s10150_sequence.lua:1425 Player.GetAmmoStockBySlot(number, number) -> number Returns ammo stock by slot. (inferred from name) used 6x in game scripts count = Player.GetAmmoStockBySlot(1, 0) .../story/s10040/s10040_sequence.lua:393 local count, countSub = Player.GetAmmoStockBySlot(PlayerSlotType.PRIMARY_1, 0) .../story/s10043/s10043_sequence.lua:1036 Player.GetEquipTypeIdBySlot(number, number) -> number Returns equip type id by slot. (inferred from name) used 2x in game scripts if not s10086_sequence.IsRecognized(s10086_enemy.TARGET_NAME) and not TppEnemy.IsRecovered(s10086_enemy.TARGET_NAME) and Player.GetEquipTypeIdBySlot(vars.currentInventorySlot, vars.currentSupportWeaponIndex) ~= TppEquip.EQP_TYPE_None then TppRadio.Play("s0086_rtrg1120", { delayTime = "short", isEnqueue = true }) end .../story/s10086/s10086_radio.lua:490 local type = Player.GetEquipTypeIdBySlot(PlayerSlotType.PRIMARY_2, 0) .../story/s10211/s10211_sequence.lua:1430 Player.GetFobDeployGmpCost(number) -> number Returns fob deploy gmp cost. (inferred from name) used 2x in game scripts local currentCost = Player.GetFobDeployGmpCost(DF_PLAYER_ID) .../online/o50050/o50050_sequence.lua:4605 Player.GetFultonSuccessRateAdjustValueOfSkill() -> number Returns fulton success rate adjust value of skill. (inferred from name) Player.GetGameObjectIdIsRiddenToLocal() -> number Returns game object id is ridden to local. (inferred from name) used 27x in game scripts local n = Player.GetGameObjectIdIsRiddenToLocal() .../script/lib/TppStory.lua:1256 if Player.GetGameObjectIdIsRiddenToLocal() == 65535 and Player.IsOnTheLoadingPlatform() == false then s10020_radio.Tutorial_Callhorse() svars.isTutorial_CallHorseEnd = true end .../story/s10020/s10020_sequence.lua:2725 Player 51 Player.GetItemLevel(number) -> number Returns item level. (inferred from name) used 25x in game scripts Player.GetItemLevel(TppEquip.EQP_IT_Fulton_Cargo) >= 2 .../script/lib/TppMission.lua:2786 if Player.GetItemLevel(TppEquip.EQP_IT_Fulton_Cargo) >= 2 or Player.GetItemLevel(TppEquip.EQP_IT_Fulton_WormHole) >= 1 then local n = GameObject.SendCommand(e, { id = "GetResourceId" }) local i = not Tpp.IsHelicopter(vars.playerVehicleGameObjectId) TppTerminal.OnFulton(e, nil, nil, n, nil, i, PlayerInfo.GetLocalPlayerIndex()) end .../script/lib/TppMission.lua:2787 Player.GetLocalPlayerHandLevel() -> number Returns local player hand level. (inferred from name) Player.GetPlayerType() -> number Returns player type. (inferred from name) used 2x in game scripts local pType = Player.GetPlayerType({ instanceIndex = playerId }) .../online/o50050/o50050_sequence.lua:4525 Player.GetRateOfGettingHarb() -> number Returns rate of getting harb. (inferred from name) used 1x in game scripts local t = Player.GetRateOfGettingHarb() .../script/lib/TppTerminal.lua:1734 Player.GetSmallFlyLevel() -> number Returns small fly level. (inferred from name) used 4x in game scripts if Player.GetSmallFlyLevel() >= 5 then table.insert(i, "salute0050") elseif Player.GetSmallFlyLevel() >= 3 then -- ... end .../script/lib/TppEnemy.lua:1543 if Player.GetSmallFlyLevel() >= 3 then table.insert(i, "salute0040") else table.insert(i, "salute0060") end .../script/lib/TppEnemy.lua:1545 Player.GetStaffIdAtInstanceIndex() -> number Returns staff id at instance index. (inferred from name) used 3x in game scripts local staffId = Player.GetStaffIdAtInstanceIndex(OF_PLAYER_ID) .../online/o50050/o50050_sequence.lua:2872 local staffId = Player.GetStaffIdAtInstanceIndex(deadPlayerId) .../online/o50050/o50050_sequence.lua:4586 Player.HeliSideToFOBStartPos() used 1x in game scripts .../online/o50050/o50050_sequence.lua:4048 Player.HeliSpaceToPrepareSpace() used 1x in game scripts Player 52 .../heli/common/heli_common_sequence.lua:535 Player.HeliUseBloodPack(...) DEAD STUB - registered but wired to a shared no-op used 1x in game scripts Player.HeliUseBloodPack() .../heli/common/heli_common_sequence.lua:359 Player.InitCamoufTable() Initializes camouf table. (inferred from name) used 1x in game scripts Player.IsAlertImmediatelyOnFob() -> boolean True if alert immediately on fob. (inferred from name) used 1x in game scripts this.OnPlayerDamagedOffence(Player.IsAlertImmediatelyOnFob(AttackId)) .../online/o50050/o50050_sequence.lua:6228 Player.IsBlastWeaponBySlot(number, number, boolean) -> boolean True if blast weapon by slot. (inferred from name) used 7x in game scripts isBlastWeapon = Player.IsBlastWeaponBySlot(slot, subIndex, false) .../story/s10043/s10043_sequence.lua:1020 if Player.IsBlastWeaponBySlot(PlayerSlotType.PRIMARY_1, 0) then local count, countSub = Player.GetAmmoStockBySlot(PlayerSlotType.PRIMARY_1, 0) if count > 0 then -- ... end .../story/s10043/s10043_sequence.lua:1035 Player.IsDead(number) -> boolean True if dead. (inferred from name) Player.IsEnableAmmoSupply(number) -> boolean True if enable ammo supply. (inferred from name) used 1x in game scripts if Player.IsEnableAmmoSupply(T) then e.DispGuide("BULLET_REFILL", e.DISPLAY_OPTION.TIPS) end .../script/lib/TppTutorial.lua:854 Player.IsEnableCallMenuItemRescueBoy() -> boolean True if enable call menu item rescue boy. (inferred from name) used 2x in game scripts if Player.IsEnableCallMenuItemRescueBoy() == false and svars.isFarDistanceOrderNG == false then svars.isFarDistanceOrderNG = true s10100_radio.farmessFrom_boyHostages() else end .../story/s10100/s10100_sequence.lua:5281 Player.IsGameObjectActive() -> boolean True if game object active. (inferred from name) Player.IsInstanceValid() -> boolean True if instance valid. (inferred from name) Player.IsLoadedPlayerTextures() -> boolean True if loaded player textures. (inferred from name) Player 53 Player.IsLoading() -> boolean True if loading. (inferred from name) used 1x in game scripts isLoading = Player.IsLoading() .../heli/common/heli_common_sequence.lua:2186 Player.IsNonActiveBySlot(number, number, boolean) -> boolean True if non active by slot. (inferred from name) used 1x in game scripts local isNonActive = Player.IsNonActiveBySlot(slot, subIndex) .../story/s10120/s10120_sequence.lua:756 Player.IsOnTheLoadingPlatform() -> boolean True if on the loading platform. (inferred from name) used 20x in game scripts if Player.GetGameObjectIdIsRiddenToLocal() == 65535 and Player.IsOnTheLoadingPlatform() == false then s10020_radio.Tutorial_Callhorse() svars.isTutorial_CallHorseEnd = true end .../story/s10020/s10020_sequence.lua:2725 if Player.IsOnTheLoadingPlatform() then else s10020_radio.ApproachWayToEnemyBase() end .../story/s10020/s10020_sequence.lua:2666 Player.IsStaffInSortie() -> boolean True if staff in sortie. (inferred from name) used 1x in game scripts local isStaffInSortie = Player.IsStaffInSortie(playerId) .../online/o50050/o50050_sequence.lua:4544 Player.IsVarsCurrentItemCBox() -> boolean True if vars current item c box. (inferred from name) used 1x in game scripts if ((vars.missionCode == 30010) or (vars.missionCode == 30020)) and (Player.IsVarsCurrentItemCBox()) then else vars.currentItemIndex = e end .../script/lib/TppPlayer.lua:2388 Player.LoadPartsToAdditionalBlock(...) DEAD STUB - registered but wired to a shared no-op Loads parts to additional block. (inferred from name) Player.NotifyCheckPointTrapName() used 1x in game scripts Player.NotifyCheckPointTrapName(l) .../script/lib/TppCheckPoint.lua:211 Player.OnEnterBase() used 1x in game scripts .../script/lib/TppTerminal.lua:2090 Player.OnExitBase() used 1x in game scripts .../script/lib/TppTerminal.lua:2100 Player 54 Player.OnPlayerDeath() used 6x in game scripts .../story/s10010/s10010_sequence.lua:7426 Player.OnPlayerRefresh() used 11x in game scripts .../script/lib/TppMbFreeDemo.lua:567 Player.OnStartRespawnMenu() used 1x in game scripts .../online/o50050/o50050_sequence.lua:4158 Player.PrepareSpaceToHeliSpace() used 1x in game scripts .../heli/common/heli_common_sequence.lua:540 Player.ReadSequenceWork(number, string) used 12x in game scripts local version = Player.ReadSequenceWork(POS_TOP, "b") .../location/cypr/cypr_player_bed_and_corridor.lua:64 local val = Player.ReadSequenceWork(POS_FLAG, "s") .../location/cypr/cypr_player_rail.lua:64 Player.RegisterActionButtonVoice(?, ?, string) Registers action button voice. (inferred from name) used 2x in game scripts Player.RegisterActionButtonVoice("PLM0020_005", "PlayerCallEnd_PLM0020_005", "DD_Player") .../story/s10020/s10020_sequence.lua:3006 Player.RegisterCameraAnimationFilePaths() Registers camera animation file paths. (inferred from name) used 1x in game scripts Player.RegisterCameraAnimationFilePaths(a) .../player/game_object/TppPlayer2InitializeScript.lua:988 Player.RegisterCameraCaarPath() Registers camera caar path. (inferred from name) used 1x in game scripts Player.RegisterCameraCaarPath("/Assets/tpp/motion/mtar/player2/player2_camera_anim.caar") Tpp/start.lua:506 Player.RegisterCameraPresetName(number) Registers camera preset name. (inferred from name) ```